using System.Numerics; using System.Runtime.InteropServices; using System.Security.Cryptography; namespace DroneSimulator { internal class Drone { public int ID; public float Mass; // Масса public bool Active; // Живой? public float Length; // Длинна лучей public const float Dynamic = 10; // Динамика вращения public Vector3 PosXYZ, SpdXYZ, AccXYZ; // Положение в пространстве: Позиция, Скорость, Ускорение public Quaternion Quat; // Основной кватернион public float Power = 0; // Тяга всех двигателей (0-1) public float MaxPower; // Максимальная Тяга всех двигателей (КГ) public Vector3 SpdPRY, AccPRY; // Поворот в пространстве: pitch roll yaw public Vector3 Acc, Gyr; // Имитация: Акселерометр, Гироскоп public float LaserRange; // Имитация: Дальномер private const float Gravity = 9.8f; private const float TO_GRAD = 180 / MathF.PI; private const float TO_RADI = MathF.PI / 180; private Thread DroneThread; private int Timer; private static int CounterID = 0; public static byte[] getBytes(object data) { int size = Marshal.SizeOf(data); byte[] arr = new byte[size]; IntPtr ptr = IntPtr.Zero; try { ptr = Marshal.AllocHGlobal(size); Marshal.StructureToPtr(data, ptr, true); Marshal.Copy(ptr, arr, 0, size); } finally { Marshal.FreeHGlobal(ptr); } return arr; } public static object fromBytes(byte[] arr, Type type) { object mem = new object(); int size = Marshal.SizeOf(type); IntPtr ptr = IntPtr.Zero; try { ptr = Marshal.AllocHGlobal(size); Marshal.Copy(arr, 0, ptr, size); mem = Marshal.PtrToStructure(ptr, type); } finally { Marshal.FreeHGlobal(ptr); } return mem; } /*public struct DataOut { public float AccX, AccY, AccZ; public float GyrX, GyrY, GyrZ; public float PosX, PosY; public float LaserRange; } public DataOut GetDataOut() { DataOut data = new DataOut(); data.AccX = Acc.X; data.AccY = Acc.Y; data.AccZ = Acc.Z; data.GyrX = Gyr.X; data.GyrY = Gyr.Y; data.GyrZ = Gyr.Z; data.PosX = PosXYZ.X; data.PosY = PosXYZ.Y; data.LaserRange = LaserRange; return data; } public struct DataIn { public float MotorUL, MotorUR, MotorDL, MotorDR; }*/ public struct DataVisual { public int ID; // Идентификатор public float W, X, Y, Z; // Кватернион вращения public float PosX, PosY, PosZ; // Координаты в пространстве } public DataVisual GetVisual() { return new DataVisual() { ID = this.ID, W = this.Quat.W, X = this.Quat.X, Y = this.Quat.Y, Z = this.Quat.Z, PosX = this.PosXYZ.X, PosY = this.PosXYZ.Y, PosZ = this.PosXYZ.Z }; } private void ThreadFunction() { while (DroneThread != null) { Action(Environment.TickCount); Thread.Sleep(1); } } public Drone(int id) { ID = id; Active = false; PosXYZ = Vector3.Zero; SpdXYZ = Vector3.Zero; AccXYZ = Vector3.Zero; Quat = Quaternion.Identity; DroneThread = new Thread(new ThreadStart(ThreadFunction)); Timer = Environment.TickCount; DroneThread.Start(); } public int Create(float power, float mass, float len) { Mass = mass; Length = len; MaxPower = power; Active = true; return ID; } public void Close() { DroneThread = null; } private float GetAngle(float a1, float a2, float az) { if (a2 == 0.0f && az == 0.0f) { if (a1 > 0) return 90; if (a1 < 0) return -90; return 0; } return MathF.Atan(a1 / MathF.Sqrt(a2 * a2 + az * az)) * TO_GRAD; } public void Rotate(float x, float y, float z) { x = x * MathF.PI / 180; y = y * MathF.PI / 180; z = -z * MathF.PI / 180; Quaternion map = Quat; Quaternion spd = new Quaternion(x, y, z, 0); Quaternion aq = spd * map; map.W -= 0.5f * aq.W; map.X -= 0.5f * aq.X; map.Y -= 0.5f * aq.Y; map.Z -= 0.5f * aq.Z; Quat = Quaternion.Normalize(map); } public Vector4 GetOrientation() { Quaternion grav = new Quaternion(0, 0, 1, 0); grav = (Quat * grav) * Quaternion.Inverse(Quat); float yaw = 2 * MathF.Atan2(Quat.Z, Quat.W) * TO_GRAD; if (yaw < 0.0f) yaw = 360.0f + yaw; return new Vector4(GetAngle(grav.Y, grav.X, grav.Z), GetAngle(-grav.X, grav.Y, grav.Z), yaw, grav.Z); } public void Action(int tick) { float time = (tick - Timer) / 1000.0f; Timer = tick; if (!Active) return; float flow = Power; if (PosXYZ.Z < 0.3f) { flow += flow * 0.1f; // Воздушная подушка } SpdPRY += AccPRY * (Dynamic * time / (Mass * Length)); Quaternion pow = Quaternion.Inverse(Quat) * new Quaternion(0, 0, flow, 0) * Quat; AccXYZ = new Vector3(pow.X, pow.Y, pow.Z) * (Gravity / Mass); SpdXYZ += (AccXYZ + new Vector3(0, 0, -Gravity)) * time; PosXYZ += SpdXYZ * time; AccXYZ /= Gravity; // Вернуть измерения в G if (PosXYZ.Z < 0) { SpdPRY = Vector3.Zero; SpdXYZ.X = 0; SpdXYZ.Y = 0; Quat = Quaternion.Identity; } else Rotate(SpdPRY.X * time, SpdPRY.Y * time, SpdPRY.Z * time); Vector4 ori = GetOrientation(); if (PosXYZ.Z < 0) { PosXYZ.Z = 0; /*if (SpdXYZ.Z < -5) { Active = false; // Сильно ударился о землю }*/ /*if (MathF.Abs(ori.X) > 20 || MathF.Abs(ori.Y) > 20) { Active = false; // Повредил винты при посадке }*/ SpdXYZ.Z = 0; Acc = new Vector3(0, 0, 1); Gyr = Vector3.Zero; LaserRange = 0; } else { if (ori.W < 0) { //Active = false; // Перевернулся вверх ногами } Quaternion grav = new Quaternion(AccXYZ.X, AccXYZ.Y, AccXYZ.Z, 0); //grav = (Quat * grav) * Quaternion.Inverse(Quat); // Инерциальный акселерометр (тест) Acc = new Vector3(grav.X, grav.Y, grav.Z); Gyr = SpdPRY; float tilt = (MathF.Abs(ori.X) + MathF.Abs(ori.Y)) * TO_RADI; if (tilt < 90 && ori.W > 0) LaserRange = PosXYZ.Z / MathF.Cos(tilt); else LaserRange = float.MaxValue; } } private float Range(float pow) { if (pow > 1) pow = 1; if (pow < 0) pow = 0; return pow * MaxPower; } public void SetQadroPow(float ul, float ur, float dl, float dr) { ul = Range(ul); ur = Range(ur); dl = Range(dl); dr = Range(dr); Power = (ul + ur + dl + dr) / 4; AccPRY.Y = ((ul + dl) - (ur + dr)); AccPRY.X = ((ul + ur) - (dl + dr)); AccPRY.Z = ((ul + dr) - (dl + ur)) / 4; } private DroneData.DataHead StreamHead = new DroneData.DataHead() { Type = DroneData.StructType.None, Size = 0 }; public int RecvDataStream(byte[] data) { if (StreamHead.Type == DroneData.StructType.None) return Marshal.SizeOf(typeof(DroneData.DataHead)); if (StreamHead.Type == DroneData.StructType.Head) { StreamHead = (DroneData.DataHead)fromBytes(data, typeof(DroneData.DataHead)); return (int)StreamHead.Size; } switch(StreamHead.Type) { case DroneData.StructType.DataIMU: { DroneData.DataIMU imu = (DroneData.DataIMU)fromBytes(data, typeof(DroneData.DataIMU)); /* обработка */ break; } case DroneData.StructType.DataPos: { DroneData.DataPos pos = (DroneData.DataPos)fromBytes(data, typeof(DroneData.DataPos)); /* обработка */ break; } case DroneData.StructType.DataMotor4: { DroneData.DataMotor4 pos = (DroneData.DataMotor4)fromBytes(data, typeof(DroneData.DataMotor4)); /* обработка */ SetQadroPow(pos.UL, pos.UR, pos.DL, pos.DR); break; } } return Marshal.SizeOf(typeof(DroneData.DataHead)); } public byte[] SendDataStream(DroneData.StructType type) { switch(type) { case DroneData.StructType.DataIMU: { DroneData.DataIMU imu=new DroneData.DataIMU(); imu.Acc.X = Acc.X; imu.Acc.Y = Acc.Y; imu.Acc.Z = Acc.Z; imu.Gyr.X = Gyr.X; imu.Gyr.Y = Gyr.Y; imu.Gyr.Z = Gyr.Z; imu.Mag.X = 0; imu.Mag.Y = 0; imu.Mag.Z = 0; return getBytes(imu); } case DroneData.StructType.DataPos: { DroneData.DataPos pos = new DroneData.DataPos(); pos.Local.X = PosXYZ.X; pos.Local.Y = PosXYZ.Y; pos.Local.Z = PosXYZ.Z; pos.LiDAR = LaserRange; return getBytes(pos); } } return null; } } }