Merge branch 'main' into devVlad
This commit is contained in:
commit
099ec402cf
59
.gitignore
vendored
59
.gitignore
vendored
@ -1,58 +1,3 @@
|
||||
# Файлы и папки Visual Studio
|
||||
*.obj
|
||||
*.exe
|
||||
*.pdb
|
||||
*.user
|
||||
*.aps
|
||||
*.pch
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
*_i.c
|
||||
*_p.c
|
||||
*.ncb
|
||||
*.suo
|
||||
*.tlb
|
||||
*.tlh
|
||||
*.bak
|
||||
*.cache
|
||||
*.ilk
|
||||
*.log
|
||||
*.sbr
|
||||
*.scc
|
||||
*.idb
|
||||
*.tlog
|
||||
*.ipch
|
||||
*.db
|
||||
|
||||
# Папки сборки
|
||||
bin/
|
||||
obj/
|
||||
[Bb]in/
|
||||
[Oo]bj/
|
||||
Debug/
|
||||
Release/
|
||||
x64/
|
||||
x86/
|
||||
[Any CPU]/
|
||||
|
||||
# Файлы кэша и настройки VS
|
||||
.vscode/
|
||||
*.code-workspace
|
||||
.vs/
|
||||
*.sln.docstates
|
||||
|
||||
# NuGet
|
||||
packages/
|
||||
*.nupkg
|
||||
*.snupkg
|
||||
|
||||
# Дополнительные временные файлы
|
||||
Thumbs.db
|
||||
*.DS_Store
|
||||
|
||||
# Игнорировать файлы резервирования
|
||||
~$*
|
||||
|
||||
# Опционально: игнорировать файлы конфигурации пользователя
|
||||
appsettings.json
|
||||
*.config.user
|
||||
obj/
|
||||
bin/
|
@ -112,37 +112,39 @@ namespace DroneSimulator
|
||||
|
||||
private void button_UU_MouseDown(object sender, MouseEventArgs e)
|
||||
{
|
||||
const float pow = 0.1f;
|
||||
|
||||
if (sender == button_UU)
|
||||
{
|
||||
sendDrone.MotorUL -= 0.1f; sendDrone.MotorUR -= 0.1f;
|
||||
sendDrone.MotorDL += 0.1f; sendDrone.MotorDR += 0.1f;
|
||||
sendDrone.MotorUL -= pow; sendDrone.MotorUR -= pow;
|
||||
sendDrone.MotorDL += pow; sendDrone.MotorDR += pow;
|
||||
}
|
||||
if (sender == button_DD)
|
||||
{
|
||||
sendDrone.MotorUL += 0.1f; sendDrone.MotorUR += 0.1f;
|
||||
sendDrone.MotorDL -= 0.1f; sendDrone.MotorDR -= 0.1f;
|
||||
sendDrone.MotorUL += pow; sendDrone.MotorUR += pow;
|
||||
sendDrone.MotorDL -= pow; sendDrone.MotorDR -= pow;
|
||||
}
|
||||
if (sender == button_LL)
|
||||
{
|
||||
sendDrone.MotorUL -= 0.1f; sendDrone.MotorUR += 0.1f;
|
||||
sendDrone.MotorDL -= 0.1f; sendDrone.MotorDR += 0.1f;
|
||||
sendDrone.MotorUL -= pow; sendDrone.MotorUR += pow;
|
||||
sendDrone.MotorDL -= pow; sendDrone.MotorDR += pow;
|
||||
}
|
||||
if (sender == button_RR)
|
||||
{
|
||||
sendDrone.MotorUL += 0.1f; sendDrone.MotorUR -= 0.1f;
|
||||
sendDrone.MotorDL += 0.1f; sendDrone.MotorDR -= 0.1f;
|
||||
sendDrone.MotorUL += pow; sendDrone.MotorUR -= pow;
|
||||
sendDrone.MotorDL += pow; sendDrone.MotorDR -= pow;
|
||||
}
|
||||
|
||||
if (sender == button_ML)
|
||||
{
|
||||
sendDrone.MotorUL -= 0.1f; sendDrone.MotorUR += 0.1f;
|
||||
sendDrone.MotorDL += 0.1f; sendDrone.MotorDR -= 0.1f;
|
||||
sendDrone.MotorUL -= pow; sendDrone.MotorUR += pow;
|
||||
sendDrone.MotorDL += pow; sendDrone.MotorDR -= pow;
|
||||
}
|
||||
|
||||
if (sender == button_MR)
|
||||
{
|
||||
sendDrone.MotorUL += 0.1f; sendDrone.MotorUR -= 0.1f;
|
||||
sendDrone.MotorDL -= 0.1f; sendDrone.MotorDR += 0.1f;
|
||||
sendDrone.MotorUL += pow; sendDrone.MotorUR -= pow;
|
||||
sendDrone.MotorDL -= pow; sendDrone.MotorDR += pow;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,103 +1,103 @@
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.Net.Sockets;
|
||||
using System.Net;
|
||||
|
||||
namespace DroneSimulator
|
||||
{
|
||||
internal class NetClient
|
||||
internal class NetClient
|
||||
{
|
||||
public class ConnectData
|
||||
{
|
||||
public class ConnectData
|
||||
{
|
||||
public bool Connect;
|
||||
public bool Connect;
|
||||
|
||||
public Socket? Server;
|
||||
}
|
||||
|
||||
public class ReceiveData
|
||||
{
|
||||
public byte[]? Buffer;
|
||||
public int Size;
|
||||
|
||||
public Socket? Server;
|
||||
}
|
||||
|
||||
private class ServerData
|
||||
{
|
||||
public const int size = 1024;
|
||||
public byte[] buffer = new byte[size];
|
||||
}
|
||||
|
||||
private bool Connected = false;
|
||||
private Socket? ServerSocket = null;
|
||||
private ServerData DataServer = new ServerData();
|
||||
|
||||
public delegate void ClientCallback(object o);
|
||||
|
||||
private ClientCallback? ConnectionCallback;
|
||||
private ClientCallback? ReceiveCallback;
|
||||
|
||||
public enum ClientState { Error, Connected, Stop };
|
||||
|
||||
public ClientState Connect(string Addr, int Port, ClientCallback Connection, ClientCallback Receive)
|
||||
{
|
||||
if (Connected)
|
||||
{
|
||||
try { ServerSocket?.Shutdown(SocketShutdown.Both); } catch { }
|
||||
ServerSocket?.Close();
|
||||
Connected = false;
|
||||
return ClientState.Stop;
|
||||
}
|
||||
|
||||
ConnectionCallback = Connection;
|
||||
ReceiveCallback = Receive;
|
||||
|
||||
IPEndPoint ep = new IPEndPoint(IPAddress.Parse(Addr), Port);
|
||||
ServerSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
|
||||
|
||||
try { ServerSocket.Connect(ep); }
|
||||
catch { ServerSocket.Close(); return ClientState.Error; }
|
||||
|
||||
Connected = true;
|
||||
|
||||
ConnectionCallback(new ConnectData { Connect = true, Server = ServerSocket });
|
||||
|
||||
ReceiveData receiveData = new ReceiveData { Buffer = DataServer.buffer, Size = ServerData.size, Server = ServerSocket };
|
||||
|
||||
try { ServerSocket.BeginReceive(DataServer.buffer, 0, ServerData.size, 0, new AsyncCallback(ReadCallback), receiveData); }
|
||||
catch { }
|
||||
|
||||
return ClientState.Connected;
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
try { ServerSocket?.Shutdown(SocketShutdown.Both); } catch { }
|
||||
ServerSocket?.Close();
|
||||
Connected = false;
|
||||
}
|
||||
|
||||
public void ReadCallback(IAsyncResult ar)
|
||||
{
|
||||
ReceiveData cd = (ReceiveData)ar.AsyncState;
|
||||
if (cd == null) return;
|
||||
|
||||
int bytes = 0;
|
||||
try { bytes = ServerSocket.EndReceive(ar); } catch { }
|
||||
|
||||
if (bytes == 0)
|
||||
{
|
||||
ServerSocket?.Close();
|
||||
|
||||
Connected = false;
|
||||
|
||||
if (ServerSocket != null) ConnectionCallback(new ConnectData { Connect = false, Server = null });
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
ReceiveCallback(new ReceiveData { Buffer = cd.Buffer, Size = bytes, Server = ServerSocket });
|
||||
|
||||
try { ServerSocket?.BeginReceive(cd.Buffer, 0, ServerData.size, 0, new AsyncCallback(ReadCallback), cd); }
|
||||
catch { }
|
||||
}
|
||||
public Socket? Server;
|
||||
}
|
||||
|
||||
public class ReceiveData
|
||||
{
|
||||
public byte[]? Buffer;
|
||||
public int Size;
|
||||
|
||||
public Socket? Server;
|
||||
}
|
||||
|
||||
private class ServerData
|
||||
{
|
||||
public const int size = 1024;
|
||||
public byte[] buffer = new byte[size];
|
||||
}
|
||||
|
||||
private bool Connected = false;
|
||||
private Socket? ServerSocket = null;
|
||||
private ServerData DataServer = new ServerData();
|
||||
|
||||
public delegate void ClientCallback(object o);
|
||||
|
||||
private ClientCallback? ConnectionCallback;
|
||||
private ClientCallback? ReceiveCallback;
|
||||
|
||||
public enum ClientState { Error, Connected, Stop };
|
||||
|
||||
public ClientState Connect(string Addr, int Port, ClientCallback Connection, ClientCallback Receive)
|
||||
{
|
||||
if (Connected)
|
||||
{
|
||||
try { ServerSocket?.Shutdown(SocketShutdown.Both); } catch { }
|
||||
ServerSocket?.Close();
|
||||
Connected = false;
|
||||
return ClientState.Stop;
|
||||
}
|
||||
|
||||
ConnectionCallback = Connection;
|
||||
ReceiveCallback = Receive;
|
||||
|
||||
IPEndPoint ep = new IPEndPoint(IPAddress.Parse(Addr), Port);
|
||||
ServerSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
|
||||
|
||||
try { ServerSocket.Connect(ep); }
|
||||
catch { ServerSocket.Close(); return ClientState.Error; }
|
||||
|
||||
Connected = true;
|
||||
|
||||
ConnectionCallback(new ConnectData { Connect = true, Server = ServerSocket });
|
||||
|
||||
ReceiveData receiveData = new ReceiveData { Buffer = DataServer.buffer, Size = ServerData.size, Server = ServerSocket };
|
||||
|
||||
try { ServerSocket.BeginReceive(DataServer.buffer, 0, ServerData.size, 0, new AsyncCallback(ReadCallback), receiveData); }
|
||||
catch { }
|
||||
|
||||
return ClientState.Connected;
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
try { ServerSocket?.Shutdown(SocketShutdown.Both); } catch { }
|
||||
ServerSocket?.Close();
|
||||
Connected = false;
|
||||
}
|
||||
|
||||
public void ReadCallback(IAsyncResult ar)
|
||||
{
|
||||
ReceiveData cd = (ReceiveData)ar.AsyncState;
|
||||
if (cd == null) return;
|
||||
|
||||
int bytes = 0;
|
||||
try { bytes = ServerSocket.EndReceive(ar); } catch { }
|
||||
|
||||
if (bytes == 0)
|
||||
{
|
||||
ServerSocket?.Close();
|
||||
|
||||
Connected = false;
|
||||
|
||||
if (ServerSocket != null) ConnectionCallback(new ConnectData { Connect = false, Server = null });
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
ReceiveCallback(new ReceiveData { Buffer = cd.Buffer, Size = bytes, Server = ServerSocket });
|
||||
|
||||
try { ServerSocket?.BeginReceive(cd.Buffer, 0, ServerData.size, 0, new AsyncCallback(ReadCallback), cd); }
|
||||
catch { }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
3
DroneClient/README.md
Normal file
3
DroneClient/README.md
Normal file
@ -0,0 +1,3 @@
|
||||
# Client
|
||||
|
||||
Образец клиента для подключения к симулятору.
|
@ -3,254 +3,283 @@ using System.Runtime.InteropServices;
|
||||
|
||||
namespace DroneSimulator
|
||||
{
|
||||
internal class Drone
|
||||
internal class Drone
|
||||
{
|
||||
public int ID;
|
||||
public float Mass; // Масса
|
||||
public bool Active; // Живой?
|
||||
public float Length; // Длинна лучей
|
||||
public const float Dynamic = 10; // Динамика вращения
|
||||
public Vector3 PosXYZ, SpdXYZ, AccXYZ; // Положение в пространстве: Позиция, Скорость, Ускорение
|
||||
public Quaternion Quat; // Основной кватернион
|
||||
public float Power = 0; // Тяга всех двигателей
|
||||
public float MaxPower; // Тяга всех двигателей
|
||||
public Vector3 SpdPRY, AccPRY; // Поворот в пространстве: pitch roll yaw
|
||||
|
||||
public Vector3 Acc, Gyr; // Имитация: Акселерометр, Гироскоп
|
||||
public float LaserRange; // Имитация: Дальномер
|
||||
|
||||
private const float Gravity = 9.8f;
|
||||
|
||||
private const float TO_GRAD = 180 / MathF.PI;
|
||||
private const float TO_RADI = MathF.PI / 180;
|
||||
|
||||
private Thread DroneThread;
|
||||
private int Timer;
|
||||
|
||||
private static int CounterID = 0;
|
||||
|
||||
public static byte[] getBytes(object data)
|
||||
{
|
||||
public int ID;
|
||||
public float Mass; // Масса
|
||||
public bool Active; // Живой?
|
||||
public float Length; // Длинна лучей
|
||||
public Vector3 PosXYZ, SpdXYZ, AccXYZ; // Положение в пространстве: Позиция, Скорость, Ускорение
|
||||
public Quaternion Quat; // Основной кватернион
|
||||
public float Power = 0; // Тяга всех двигателей
|
||||
public Vector3 SpdPRY, AccPRY; // Поворот в пространстве: pitch roll yaw
|
||||
int size = Marshal.SizeOf(data);
|
||||
byte[] arr = new byte[size];
|
||||
|
||||
public Vector3 Acc, Gyr; // Имитация: Акселерометр, Гироскоп
|
||||
public float LaserRange; // Имитация: Дальномер
|
||||
|
||||
private const float Gravity = 1.0f;
|
||||
|
||||
private const float TO_GRAD = 180 / MathF.PI;
|
||||
private const float TO_RADI = MathF.PI / 180;
|
||||
|
||||
private Thread DroneThread;
|
||||
private int Timer;
|
||||
|
||||
private static int CounterID = 0;
|
||||
|
||||
|
||||
|
||||
public struct DataOut
|
||||
{
|
||||
public float AccX, AccY, AccZ;
|
||||
public float GyrX, GyrY, GyrZ;
|
||||
public float PosX, PosY;
|
||||
public float LaserRange;
|
||||
|
||||
public byte[] getBytes()
|
||||
{
|
||||
int size = Marshal.SizeOf(this);
|
||||
byte[] arr = new byte[size];
|
||||
|
||||
IntPtr ptr = IntPtr.Zero;
|
||||
try
|
||||
{
|
||||
ptr = Marshal.AllocHGlobal(size);
|
||||
Marshal.StructureToPtr(this, ptr, true);
|
||||
Marshal.Copy(ptr, arr, 0, size);
|
||||
}
|
||||
finally
|
||||
{
|
||||
Marshal.FreeHGlobal(ptr);
|
||||
}
|
||||
return arr;
|
||||
}
|
||||
}
|
||||
|
||||
public struct DataIn
|
||||
{
|
||||
public float MotorUL, MotorUR, MotorDL, MotorDR;
|
||||
|
||||
public void fromBytes(byte[] arr)
|
||||
{
|
||||
DataIn mem = new DataIn();
|
||||
|
||||
int size = Marshal.SizeOf(mem);
|
||||
IntPtr ptr = IntPtr.Zero;
|
||||
try
|
||||
{
|
||||
ptr = Marshal.AllocHGlobal(size);
|
||||
|
||||
Marshal.Copy(arr, 0, ptr, size);
|
||||
|
||||
mem = (DataIn)Marshal.PtrToStructure(ptr, mem.GetType());
|
||||
}
|
||||
finally
|
||||
{
|
||||
Marshal.FreeHGlobal(ptr);
|
||||
}
|
||||
|
||||
this = mem;
|
||||
}
|
||||
}
|
||||
|
||||
private void ThreadFunction()
|
||||
{
|
||||
while (DroneThread != null)
|
||||
{
|
||||
float time = Environment.TickCount - Timer;
|
||||
Timer = Environment.TickCount;
|
||||
Action(time / 100);
|
||||
Thread.Sleep(1);
|
||||
}
|
||||
}
|
||||
|
||||
public Drone(int id)
|
||||
{
|
||||
ID = id;
|
||||
Active = false;
|
||||
PosXYZ = new Vector3(2000, 1000, 0);
|
||||
SpdXYZ = Vector3.Zero;
|
||||
AccXYZ = Vector3.Zero;
|
||||
Quat = Quaternion.Identity;
|
||||
|
||||
DroneThread = new Thread(new ThreadStart(ThreadFunction));
|
||||
Timer = Environment.TickCount;
|
||||
DroneThread.Start();
|
||||
}
|
||||
|
||||
public int Create(float mass, float len)
|
||||
{
|
||||
Mass = Range(mass);
|
||||
Length = len;
|
||||
|
||||
Active = true;
|
||||
|
||||
return ID;
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
DroneThread = null;
|
||||
}
|
||||
|
||||
private float GetAngle(float a1, float a2, float az)
|
||||
{
|
||||
if (a2 == 0.0f && az == 0.0f)
|
||||
{
|
||||
if (a1 > 0) return 90;
|
||||
if (a1 < 0) return -90;
|
||||
return 0;
|
||||
}
|
||||
return MathF.Atan(a1 / MathF.Sqrt(a2 * a2 + az * az)) * TO_GRAD;
|
||||
}
|
||||
|
||||
public void Rotate(float x, float y, float z)
|
||||
{
|
||||
x = x * MathF.PI / 180;
|
||||
y = y * MathF.PI / 180;
|
||||
z = -z * MathF.PI / 180;
|
||||
|
||||
Quaternion map = Quat;
|
||||
Quaternion spd = new Quaternion(x, y, z, 0);
|
||||
Quaternion aq = spd * map;
|
||||
|
||||
map.W -= 0.5f * aq.W;
|
||||
map.X -= 0.5f * aq.X;
|
||||
map.Y -= 0.5f * aq.Y;
|
||||
map.Z -= 0.5f * aq.Z;
|
||||
|
||||
Quat = Quaternion.Normalize(map);
|
||||
}
|
||||
|
||||
public Vector4 GetOrientation()
|
||||
{
|
||||
Quaternion grav = new Quaternion(0, 0, 1, 0);
|
||||
|
||||
grav = (Quat * grav) * Quaternion.Inverse(Quat);
|
||||
|
||||
float yaw = 2 * MathF.Atan2(Quat.Z, Quat.W) * TO_GRAD;
|
||||
if (yaw < 0.0f) yaw = 360.0f + yaw;
|
||||
|
||||
return new Vector4(GetAngle(grav.Y, grav.X, grav.Z), GetAngle(-grav.X, grav.Y, grav.Z), yaw, grav.Z);
|
||||
}
|
||||
|
||||
public void Action(float time)
|
||||
{
|
||||
if (!Active) return;
|
||||
|
||||
float flow = Power;
|
||||
|
||||
if (PosXYZ.Z < 100)
|
||||
{
|
||||
flow += flow * 0.1f; // Воздушная подушка
|
||||
}
|
||||
|
||||
Quaternion pow = Quaternion.Inverse(Quat) * new Quaternion(0, 0, flow, 0) * Quat;
|
||||
AccXYZ = new Vector3(pow.X, pow.Y, pow.Z) / Mass;
|
||||
|
||||
SpdPRY += AccPRY * time / (Mass * Length);
|
||||
|
||||
SpdXYZ += (AccXYZ + new Vector3(0, 0, -Gravity)) * time;
|
||||
PosXYZ += SpdXYZ * time;
|
||||
|
||||
if (PosXYZ.Z < 0)
|
||||
{
|
||||
SpdPRY = Vector3.Zero;
|
||||
SpdXYZ.X = 0;
|
||||
SpdXYZ.Y = 0;
|
||||
Quat = Quaternion.Identity;
|
||||
}
|
||||
else Rotate(SpdPRY.X, SpdPRY.Y, SpdPRY.Z);
|
||||
|
||||
Vector4 ori = GetOrientation();
|
||||
|
||||
if (PosXYZ.Z < 0)
|
||||
{
|
||||
PosXYZ.Z = 0;
|
||||
|
||||
/*if (SpdXYZ.Z < -5)
|
||||
{
|
||||
Active = false; // Сильно ударился о землю
|
||||
}*/
|
||||
|
||||
/*if (MathF.Abs(ori.X) > 45 || MathF.Abs(ori.Y) > 45)
|
||||
{
|
||||
Active = false; // Повредил винты при посадке
|
||||
}*/
|
||||
|
||||
SpdXYZ.Z = 0;
|
||||
|
||||
Acc = new Vector3(0, 0, 1);
|
||||
Gyr = Vector3.Zero;
|
||||
LaserRange = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
/*if (ori.W < 0)
|
||||
{
|
||||
Active = false; // Перевернулся вверх ногами
|
||||
}*/
|
||||
|
||||
Quaternion grav = new Quaternion(AccXYZ.X, AccXYZ.Y, AccXYZ.Z, 0);
|
||||
grav = (Quat * grav) * Quaternion.Inverse(Quat);
|
||||
Acc = new Vector3(grav.X, grav.Y, grav.Z);
|
||||
|
||||
Gyr = SpdPRY;
|
||||
|
||||
float tilt = (MathF.Abs(ori.X) + MathF.Abs(ori.Y)) * TO_RADI;
|
||||
|
||||
if (tilt < 90 && ori.W > 0) LaserRange = PosXYZ.Z / MathF.Cos(tilt);
|
||||
else LaserRange = float.MaxValue;
|
||||
}
|
||||
}
|
||||
|
||||
private float Range(float pow)
|
||||
{
|
||||
if (pow > 1) pow = 1;
|
||||
if (pow < 0) pow = 0;
|
||||
|
||||
return pow;
|
||||
}
|
||||
|
||||
public void SetQadroPow(float ul, float ur, float dl, float dr)
|
||||
{
|
||||
ul = Range(ul); ur = Range(ur); dl = Range(dl); dr = Range(dr);
|
||||
|
||||
Power = (ul + ur + dl + dr) / 4;
|
||||
|
||||
AccPRY.Y = ((ul + dl) - (ur + dr));
|
||||
AccPRY.X = ((ul + ur) - (dl + dr));
|
||||
AccPRY.Z = ((ul + dr) - (dl + ur)) / 4;
|
||||
}
|
||||
IntPtr ptr = IntPtr.Zero;
|
||||
try
|
||||
{
|
||||
ptr = Marshal.AllocHGlobal(size);
|
||||
Marshal.StructureToPtr(data, ptr, true);
|
||||
Marshal.Copy(ptr, arr, 0, size);
|
||||
}
|
||||
finally
|
||||
{
|
||||
Marshal.FreeHGlobal(ptr);
|
||||
}
|
||||
return arr;
|
||||
}
|
||||
|
||||
public static object fromBytes(byte[] arr, Type type)
|
||||
{
|
||||
object mem = new object();
|
||||
|
||||
int size = Marshal.SizeOf(type);
|
||||
IntPtr ptr = IntPtr.Zero;
|
||||
try
|
||||
{
|
||||
ptr = Marshal.AllocHGlobal(size);
|
||||
|
||||
Marshal.Copy(arr, 0, ptr, size);
|
||||
|
||||
mem = Marshal.PtrToStructure(ptr, type);
|
||||
}
|
||||
finally
|
||||
{
|
||||
Marshal.FreeHGlobal(ptr);
|
||||
}
|
||||
|
||||
return mem;
|
||||
}
|
||||
|
||||
public struct DataOut
|
||||
{
|
||||
public float AccX, AccY, AccZ;
|
||||
public float GyrX, GyrY, GyrZ;
|
||||
public float PosX, PosY;
|
||||
public float LaserRange;
|
||||
}
|
||||
|
||||
public DataOut GetDataOut()
|
||||
{
|
||||
DataOut data = new DataOut();
|
||||
|
||||
data.AccX = Acc.X; data.AccY = Acc.Y; data.AccZ = Acc.Z;
|
||||
data.GyrX = Gyr.X; data.GyrY = Gyr.Y; data.GyrZ = Gyr.Z;
|
||||
|
||||
data.PosX = PosXYZ.X; data.PosY = PosXYZ.Y;
|
||||
|
||||
data.LaserRange = LaserRange;
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
public struct DataIn
|
||||
{
|
||||
public float MotorUL, MotorUR, MotorDL, MotorDR;
|
||||
}
|
||||
|
||||
public struct DataVisual
|
||||
{
|
||||
public int ID; // Идентификатор
|
||||
public float W, X, Y, Z; // Кватернион вращения
|
||||
public float PosX, PosY, PosZ; // Координаты в пространстве
|
||||
}
|
||||
|
||||
public DataVisual GetVisual()
|
||||
{
|
||||
return new DataVisual() { ID = this.ID, W = this.Quat.W, X = this.Quat.X, Y = this.Quat.Y, Z = this.Quat.Z, PosX = this.PosXYZ.X, PosY = this.PosXYZ.Y, PosZ = this.PosXYZ.Z };
|
||||
}
|
||||
|
||||
private void ThreadFunction()
|
||||
{
|
||||
while (DroneThread != null)
|
||||
{
|
||||
float time = Environment.TickCount - Timer;
|
||||
Timer = Environment.TickCount;
|
||||
Action(time / 1000);
|
||||
Thread.Sleep(1);
|
||||
}
|
||||
}
|
||||
|
||||
public Drone(int id)
|
||||
{
|
||||
ID = id;
|
||||
Active = false;
|
||||
PosXYZ = Vector3.Zero;
|
||||
SpdXYZ = Vector3.Zero;
|
||||
AccXYZ = Vector3.Zero;
|
||||
Quat = Quaternion.Identity;
|
||||
|
||||
DroneThread = new Thread(new ThreadStart(ThreadFunction));
|
||||
Timer = Environment.TickCount;
|
||||
DroneThread.Start();
|
||||
}
|
||||
|
||||
public int Create(float power, float mass, float len)
|
||||
{
|
||||
Mass = mass;
|
||||
Length = len;
|
||||
MaxPower = power;
|
||||
|
||||
Active = true;
|
||||
|
||||
return ID;
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
DroneThread = null;
|
||||
}
|
||||
|
||||
private float GetAngle(float a1, float a2, float az)
|
||||
{
|
||||
if (a2 == 0.0f && az == 0.0f)
|
||||
{
|
||||
if (a1 > 0) return 90;
|
||||
if (a1 < 0) return -90;
|
||||
return 0;
|
||||
}
|
||||
return MathF.Atan(a1 / MathF.Sqrt(a2 * a2 + az * az)) * TO_GRAD;
|
||||
}
|
||||
|
||||
public void Rotate(float x, float y, float z)
|
||||
{
|
||||
x = x * MathF.PI / 180;
|
||||
y = y * MathF.PI / 180;
|
||||
z = -z * MathF.PI / 180;
|
||||
|
||||
Quaternion map = Quat;
|
||||
Quaternion spd = new Quaternion(x, y, z, 0);
|
||||
Quaternion aq = spd * map;
|
||||
|
||||
map.W -= 0.5f * aq.W;
|
||||
map.X -= 0.5f * aq.X;
|
||||
map.Y -= 0.5f * aq.Y;
|
||||
map.Z -= 0.5f * aq.Z;
|
||||
|
||||
Quat = Quaternion.Normalize(map);
|
||||
}
|
||||
|
||||
public Vector4 GetOrientation()
|
||||
{
|
||||
Quaternion grav = new Quaternion(0, 0, 1, 0);
|
||||
|
||||
grav = (Quat * grav) * Quaternion.Inverse(Quat);
|
||||
|
||||
float yaw = 2 * MathF.Atan2(Quat.Z, Quat.W) * TO_GRAD;
|
||||
if (yaw < 0.0f) yaw = 360.0f + yaw;
|
||||
|
||||
return new Vector4(GetAngle(grav.Y, grav.X, grav.Z), GetAngle(-grav.X, grav.Y, grav.Z), yaw, grav.Z);
|
||||
}
|
||||
|
||||
public void Action(float time)
|
||||
{
|
||||
if (!Active) return;
|
||||
|
||||
float flow = Power;
|
||||
|
||||
if (PosXYZ.Z < 0.3f)
|
||||
{
|
||||
flow += flow * 0.1f; // Воздушная подушка
|
||||
}
|
||||
|
||||
SpdPRY += AccPRY * (Dynamic * time / (Mass * Length));
|
||||
|
||||
Quaternion pow = Quaternion.Inverse(Quat) * new Quaternion(0, 0, flow, 0) * Quat;
|
||||
AccXYZ = new Vector3(pow.X, pow.Y, pow.Z) * (Gravity / Mass);
|
||||
|
||||
SpdXYZ += (AccXYZ + new Vector3(0, 0, -Gravity)) * time;
|
||||
PosXYZ += SpdXYZ * time;
|
||||
|
||||
AccXYZ /= Gravity; // Вернуть измерения в G
|
||||
|
||||
if (PosXYZ.Z < 0)
|
||||
{
|
||||
SpdPRY = Vector3.Zero;
|
||||
SpdXYZ.X = 0;
|
||||
SpdXYZ.Y = 0;
|
||||
Quat = Quaternion.Identity;
|
||||
}
|
||||
else Rotate(SpdPRY.X * time, SpdPRY.Y * time, SpdPRY.Z * time);
|
||||
|
||||
Vector4 ori = GetOrientation();
|
||||
|
||||
if (PosXYZ.Z < 0)
|
||||
{
|
||||
PosXYZ.Z = 0;
|
||||
|
||||
/*if (SpdXYZ.Z < -5)
|
||||
{
|
||||
Active = false; // Сильно ударился о землю
|
||||
}*/
|
||||
|
||||
/*if (MathF.Abs(ori.X) > 20 || MathF.Abs(ori.Y) > 20)
|
||||
{
|
||||
Active = false; // Повредил винты при посадке
|
||||
}*/
|
||||
|
||||
SpdXYZ.Z = 0;
|
||||
|
||||
Acc = new Vector3(0, 0, 1);
|
||||
Gyr = Vector3.Zero;
|
||||
LaserRange = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (ori.W < 0)
|
||||
{
|
||||
//Active = false; // Перевернулся вверх ногами
|
||||
}
|
||||
|
||||
Quaternion grav = new Quaternion(AccXYZ.X, AccXYZ.Y, AccXYZ.Z, 0);
|
||||
//grav = (Quat * grav) * Quaternion.Inverse(Quat); // Инерциальный акселерометр (тест)
|
||||
Acc = new Vector3(grav.X, grav.Y, grav.Z);
|
||||
|
||||
Gyr = SpdPRY;
|
||||
|
||||
float tilt = (MathF.Abs(ori.X) + MathF.Abs(ori.Y)) * TO_RADI;
|
||||
|
||||
if (tilt < 90 && ori.W > 0) LaserRange = PosXYZ.Z / MathF.Cos(tilt);
|
||||
else LaserRange = float.MaxValue;
|
||||
}
|
||||
}
|
||||
|
||||
private float Range(float pow)
|
||||
{
|
||||
if (pow > 1) pow = 1;
|
||||
if (pow < 0) pow = 0;
|
||||
|
||||
return pow * MaxPower;
|
||||
}
|
||||
|
||||
public void SetQadroPow(float ul, float ur, float dl, float dr)
|
||||
{
|
||||
ul = Range(ul); ur = Range(ur); dl = Range(dl); dr = Range(dr);
|
||||
|
||||
Power = (ul + ur + dl + dr) / 4;
|
||||
|
||||
AccPRY.Y = ((ul + dl) - (ur + dr));
|
||||
AccPRY.X = ((ul + ur) - (dl + dr));
|
||||
AccPRY.Z = ((ul + dr) - (dl + ur)) / 4;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
56
DroneSimulator/FormMain.Designer.cs
generated
56
DroneSimulator/FormMain.Designer.cs
generated
@ -38,6 +38,10 @@
|
||||
tabControl_Menu = new TabControl();
|
||||
tabPage_Main = new TabPage();
|
||||
groupBox_Visual = new GroupBox();
|
||||
numericUpDown_Visual_Limit = new NumericUpDown();
|
||||
label1 = new Label();
|
||||
label_Visual_Num = new Label();
|
||||
label3 = new Label();
|
||||
button_Visual_Start = new Button();
|
||||
numericUpDown_Visual_Port = new NumericUpDown();
|
||||
label_Visual_Port = new Label();
|
||||
@ -63,6 +67,7 @@
|
||||
tabControl_Menu.SuspendLayout();
|
||||
tabPage_Main.SuspendLayout();
|
||||
groupBox_Visual.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)numericUpDown_Visual_Limit).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)numericUpDown_Visual_Port).BeginInit();
|
||||
groupBox_Clients.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)numericUpDown_Clients_Limit).BeginInit();
|
||||
@ -144,18 +149,61 @@
|
||||
//
|
||||
// groupBox_Visual
|
||||
//
|
||||
groupBox_Visual.Controls.Add(numericUpDown_Visual_Limit);
|
||||
groupBox_Visual.Controls.Add(label1);
|
||||
groupBox_Visual.Controls.Add(label_Visual_Num);
|
||||
groupBox_Visual.Controls.Add(label3);
|
||||
groupBox_Visual.Controls.Add(button_Visual_Start);
|
||||
groupBox_Visual.Controls.Add(numericUpDown_Visual_Port);
|
||||
groupBox_Visual.Controls.Add(label_Visual_Port);
|
||||
groupBox_Visual.Dock = DockStyle.Top;
|
||||
groupBox_Visual.Location = new Point(3, 83);
|
||||
groupBox_Visual.Name = "groupBox_Visual";
|
||||
groupBox_Visual.Size = new Size(204, 62);
|
||||
groupBox_Visual.Size = new Size(204, 91);
|
||||
groupBox_Visual.TabIndex = 2;
|
||||
groupBox_Visual.TabStop = false;
|
||||
groupBox_Visual.Tag = "#visual";
|
||||
groupBox_Visual.Text = "Visual";
|
||||
//
|
||||
// numericUpDown_Visual_Limit
|
||||
//
|
||||
numericUpDown_Visual_Limit.Location = new Point(44, 57);
|
||||
numericUpDown_Visual_Limit.Maximum = new decimal(new int[] { 10, 0, 0, 0 });
|
||||
numericUpDown_Visual_Limit.Minimum = new decimal(new int[] { 1, 0, 0, 0 });
|
||||
numericUpDown_Visual_Limit.Name = "numericUpDown_Visual_Limit";
|
||||
numericUpDown_Visual_Limit.Size = new Size(42, 23);
|
||||
numericUpDown_Visual_Limit.TabIndex = 13;
|
||||
numericUpDown_Visual_Limit.Value = new decimal(new int[] { 1, 0, 0, 0 });
|
||||
//
|
||||
// label1
|
||||
//
|
||||
label1.AutoSize = true;
|
||||
label1.Location = new Point(6, 59);
|
||||
label1.Name = "label1";
|
||||
label1.Size = new Size(37, 15);
|
||||
label1.TabIndex = 12;
|
||||
label1.Tag = "#clients_limit";
|
||||
label1.Text = "Limit:";
|
||||
//
|
||||
// label_Visual_Num
|
||||
//
|
||||
label_Visual_Num.AutoSize = true;
|
||||
label_Visual_Num.Location = new Point(161, 59);
|
||||
label_Visual_Num.Name = "label_Visual_Num";
|
||||
label_Visual_Num.Size = new Size(13, 15);
|
||||
label_Visual_Num.TabIndex = 11;
|
||||
label_Visual_Num.Text = "0";
|
||||
//
|
||||
// label3
|
||||
//
|
||||
label3.AutoSize = true;
|
||||
label3.Location = new Point(112, 59);
|
||||
label3.Name = "label3";
|
||||
label3.Size = new Size(43, 15);
|
||||
label3.TabIndex = 10;
|
||||
label3.Tag = "#clients_count";
|
||||
label3.Text = "Count:";
|
||||
//
|
||||
// button_Visual_Start
|
||||
//
|
||||
button_Visual_Start.Location = new Point(112, 22);
|
||||
@ -165,6 +213,7 @@
|
||||
button_Visual_Start.Tag = "#visual_start";
|
||||
button_Visual_Start.Text = "Start";
|
||||
button_Visual_Start.UseVisualStyleBackColor = true;
|
||||
button_Visual_Start.Click += button_Visual_Start_Click;
|
||||
//
|
||||
// numericUpDown_Visual_Port
|
||||
//
|
||||
@ -376,6 +425,7 @@
|
||||
tabPage_Main.ResumeLayout(false);
|
||||
groupBox_Visual.ResumeLayout(false);
|
||||
groupBox_Visual.PerformLayout();
|
||||
((System.ComponentModel.ISupportInitialize)numericUpDown_Visual_Limit).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)numericUpDown_Visual_Port).EndInit();
|
||||
groupBox_Clients.ResumeLayout(false);
|
||||
groupBox_Clients.PerformLayout();
|
||||
@ -416,5 +466,9 @@
|
||||
private Panel panel1;
|
||||
private ToolStripMenuItem exitToolStripMenuItem;
|
||||
private System.Windows.Forms.Timer timer_Test;
|
||||
private NumericUpDown numericUpDown_Visual_Limit;
|
||||
private Label label1;
|
||||
private Label label_Visual_Num;
|
||||
private Label label3;
|
||||
}
|
||||
}
|
||||
|
@ -12,6 +12,7 @@ namespace DroneSimulator
|
||||
Screen2D screen2D = null;
|
||||
|
||||
NetServerClients netServerClient = new NetServerClients();
|
||||
NetServerVisual netServerVisual = new NetServerVisual();
|
||||
|
||||
List<Drone> AllDrones = new List<Drone>();
|
||||
|
||||
@ -20,7 +21,7 @@ namespace DroneSimulator
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
private void ConnectionCallback(object o)
|
||||
private void ClientConnectionCallback(object o)
|
||||
{
|
||||
NetServerClients.ConnectData data = (NetServerClients.ConnectData)o;
|
||||
|
||||
@ -32,7 +33,7 @@ namespace DroneSimulator
|
||||
if (data.Connect)
|
||||
{
|
||||
Drone drone = new Drone(data.ID);
|
||||
drone.Create(0.5f, 10.0f);
|
||||
drone.Create(1.0f, 0.5f, 1.0f);
|
||||
|
||||
screen2D.CreateDrone(Color.Red, data.ID);
|
||||
|
||||
@ -53,7 +54,7 @@ namespace DroneSimulator
|
||||
}
|
||||
}
|
||||
|
||||
private void ReceiveCallback(object o)
|
||||
private void ClientReceiveCallback(object o)
|
||||
{
|
||||
NetServerClients.ReceiveData data = (NetServerClients.ReceiveData)o;
|
||||
|
||||
@ -68,31 +69,24 @@ namespace DroneSimulator
|
||||
|
||||
if (drone == null) return;
|
||||
|
||||
Drone.DataIn id = new Drone.DataIn();
|
||||
|
||||
id.fromBytes(data.Buffer);
|
||||
Drone.DataIn id = (Drone.DataIn)Drone.fromBytes(data.Buffer, typeof(Drone.DataIn));
|
||||
|
||||
drone.SetQadroPow(id.MotorUL, id.MotorUR, id.MotorDL, id.MotorDR);
|
||||
|
||||
Drone.DataOut od = new Drone.DataOut();
|
||||
Drone.DataOut od = drone.GetDataOut();
|
||||
|
||||
od.AccX= drone.Acc.X; od.AccY= drone.Acc.Y; od.AccZ= drone.Acc.Z;
|
||||
od.GyrX = drone.Gyr.X; od.GyrY = drone.Gyr.Y; od.GyrZ = drone.Gyr.Z;
|
||||
od.PosX= drone.PosXYZ.X; od.PosY = drone.PosXYZ.Y;
|
||||
od.LaserRange = drone.LaserRange;
|
||||
|
||||
try { data.Client.Send(od.getBytes()); }
|
||||
try { data.Client.Send(Drone.getBytes(od)); }
|
||||
catch { }
|
||||
}
|
||||
|
||||
private void button_Client_Start_Click(object sender, EventArgs e)
|
||||
{
|
||||
var done = netServerClient.StartServer((int)numericUpDown_Clients_Port.Value, (int)numericUpDown_Clients_Limit.Value, ConnectionCallback, ReceiveCallback);
|
||||
var done = netServerClient.StartServer((int)numericUpDown_Clients_Port.Value, (int)numericUpDown_Clients_Limit.Value, ClientConnectionCallback, ClientReceiveCallback);
|
||||
switch (done)
|
||||
{
|
||||
case NetServerClients.ServerState.Error:
|
||||
{
|
||||
MessageBox.Show("Error to start server");
|
||||
MessageBox.Show("Error to start clients server", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
break;
|
||||
}
|
||||
case NetServerClients.ServerState.Start:
|
||||
@ -146,5 +140,63 @@ namespace DroneSimulator
|
||||
{
|
||||
foreach (Drone d in AllDrones) d.Close();
|
||||
}
|
||||
|
||||
private void VisualConnectionCallback(object o)
|
||||
{
|
||||
NetServerVisual.ConnectData data = (NetServerVisual.ConnectData)o;
|
||||
|
||||
Invoke((MethodInvoker)delegate
|
||||
{
|
||||
label_Clients_Num.Text = data.Count.ToString();
|
||||
});
|
||||
|
||||
if (data.Connect)
|
||||
{
|
||||
//---
|
||||
}
|
||||
else
|
||||
{
|
||||
//---
|
||||
}
|
||||
}
|
||||
|
||||
private void VisualReceiveCallback(object o)
|
||||
{
|
||||
NetServerVisual.ReceiveData data = (NetServerVisual.ReceiveData)o;
|
||||
|
||||
foreach (Drone d in AllDrones)
|
||||
{
|
||||
Drone.DataVisual v = d.GetVisual();
|
||||
|
||||
try { data.Client.Send(Drone.getBytes(v)); }
|
||||
catch { }
|
||||
}
|
||||
}
|
||||
|
||||
private void button_Visual_Start_Click(object sender, EventArgs e)
|
||||
{
|
||||
var done = netServerVisual.StartServer((int)numericUpDown_Visual_Port.Value, (int)numericUpDown_Visual_Limit.Value, VisualConnectionCallback, VisualReceiveCallback);
|
||||
switch (done)
|
||||
{
|
||||
case NetServerVisual.ServerState.Error:
|
||||
{
|
||||
MessageBox.Show("Error to start visual server", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
break;
|
||||
}
|
||||
case NetServerVisual.ServerState.Start:
|
||||
{
|
||||
button_Visual_Start.Text = "Stop";
|
||||
button_Visual_Start.BackColor = Color.LimeGreen;
|
||||
break;
|
||||
}
|
||||
case NetServerVisual.ServerState.Stop:
|
||||
{
|
||||
label_Visual_Num.Text = "0";
|
||||
button_Visual_Start.Text = "Start";
|
||||
button_Visual_Start.BackColor = Color.Transparent;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,140 +1,140 @@
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.Net.Sockets;
|
||||
using System.Net;
|
||||
|
||||
namespace DroneSimulator
|
||||
{
|
||||
internal class NetServerClients
|
||||
internal class NetServerClients
|
||||
{
|
||||
public class ConnectData
|
||||
{
|
||||
public class ConnectData
|
||||
{
|
||||
public int ID;
|
||||
public bool Connect;
|
||||
public int Count;
|
||||
public int ID;
|
||||
public bool Connect;
|
||||
public int Count;
|
||||
|
||||
public Socket? Client;
|
||||
}
|
||||
|
||||
public class ReceiveData
|
||||
{
|
||||
public int ID;
|
||||
public byte[]? Buffer;
|
||||
public int Size;
|
||||
|
||||
public Socket? Client;
|
||||
}
|
||||
|
||||
private class ClientData
|
||||
{
|
||||
public int ID;
|
||||
public Socket? workSocket = null;
|
||||
public const int BufferSize = 1024;
|
||||
public byte[] buffer = new byte[BufferSize];
|
||||
}
|
||||
|
||||
private int SocketID = 0;
|
||||
private int SocketLimit;
|
||||
private Socket? ServerSocket;
|
||||
private List<ClientData> ClientSockets = new List<ClientData>();
|
||||
|
||||
public delegate void ServerCallback(object o);
|
||||
|
||||
private ServerCallback? ConnectionCallback;
|
||||
private ServerCallback? ReceiveCallback;
|
||||
|
||||
private bool Active = false;
|
||||
|
||||
public enum ServerState { Error, Start, Stop };
|
||||
|
||||
public ServerState StartServer(int Port, int Limit, ServerCallback Connection, ServerCallback Receive)
|
||||
{
|
||||
if (Active)
|
||||
{
|
||||
ServerSocket?.Close();
|
||||
foreach (ClientData c in ClientSockets)
|
||||
{
|
||||
try { c.workSocket?.Shutdown(SocketShutdown.Both); } catch { }
|
||||
c.workSocket?.Close();
|
||||
}
|
||||
ClientSockets.Clear();
|
||||
return ServerState.Stop;
|
||||
}
|
||||
|
||||
ConnectionCallback = Connection;
|
||||
ReceiveCallback = Receive;
|
||||
|
||||
SocketLimit = Limit;
|
||||
|
||||
IPEndPoint ip = new(IPAddress.Any, Port);
|
||||
ServerSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
|
||||
|
||||
try
|
||||
{
|
||||
ServerSocket.Bind(ip);
|
||||
ServerSocket.Listen(10);
|
||||
ServerSocket.BeginAccept(new AsyncCallback(AcceptCallback), ServerSocket);
|
||||
Active = true;
|
||||
}
|
||||
catch { ServerSocket.Close(); return ServerState.Error; }
|
||||
|
||||
return ServerState.Start;
|
||||
}
|
||||
|
||||
public void AcceptCallback(IAsyncResult ar)
|
||||
{
|
||||
Socket listener = (Socket)ar.AsyncState;
|
||||
if (listener == null) return;
|
||||
|
||||
Socket handler;
|
||||
|
||||
try { handler = listener.EndAccept(ar); }
|
||||
catch { ServerSocket?.Close(); Active = false; return; }
|
||||
|
||||
if (SocketLimit > ClientSockets.Count)
|
||||
{
|
||||
ClientData clientData = new ClientData();
|
||||
|
||||
clientData.ID = ++SocketID;
|
||||
|
||||
clientData.workSocket = handler;
|
||||
|
||||
ClientSockets.Add(clientData);
|
||||
|
||||
ConnectionCallback(new ConnectData { ID = clientData.ID, Connect = true, Count = ClientSockets.Count, Client = handler });
|
||||
|
||||
handler.BeginReceive(clientData.buffer, 0, ClientData.BufferSize, 0, new AsyncCallback(ReadCallback), clientData);
|
||||
}
|
||||
else handler.Close();
|
||||
|
||||
listener.BeginAccept(new AsyncCallback(AcceptCallback), listener);
|
||||
}
|
||||
|
||||
public void ReadCallback(IAsyncResult ar)
|
||||
{
|
||||
ClientData cd = (ClientData)ar.AsyncState;
|
||||
if (cd == null) return;
|
||||
|
||||
int bytes = 0;
|
||||
try { bytes = cd.workSocket.EndReceive(ar); }
|
||||
catch { }
|
||||
|
||||
if (bytes == 0)
|
||||
{
|
||||
cd.workSocket?.Close();
|
||||
|
||||
ClientSockets.Remove(cd);
|
||||
|
||||
ConnectionCallback(new ConnectData { ID = cd.ID, Connect = false, Count = ClientSockets.Count, Client = null });
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
ReceiveCallback(new ReceiveData { ID = cd.ID, Buffer = cd.buffer, Size = bytes, Client = cd.workSocket });
|
||||
|
||||
try
|
||||
{
|
||||
cd.workSocket?.BeginReceive(cd.buffer, 0, ClientData.BufferSize, 0, new AsyncCallback(ReadCallback), cd);
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
public Socket? Client;
|
||||
}
|
||||
|
||||
public class ReceiveData
|
||||
{
|
||||
public int ID;
|
||||
public byte[]? Buffer;
|
||||
public int Size;
|
||||
|
||||
public Socket? Client;
|
||||
}
|
||||
|
||||
private class ClientData
|
||||
{
|
||||
public int ID;
|
||||
public Socket? workSocket = null;
|
||||
public const int BufferSize = 1024;
|
||||
public byte[] buffer = new byte[BufferSize];
|
||||
}
|
||||
|
||||
private int SocketID = 0;
|
||||
private int SocketLimit;
|
||||
private Socket? ServerSocket;
|
||||
private List<ClientData> ClientSockets = new List<ClientData>();
|
||||
|
||||
public delegate void ServerCallback(object o);
|
||||
|
||||
private ServerCallback? ConnectionCallback;
|
||||
private ServerCallback? ReceiveCallback;
|
||||
|
||||
private bool Active = false;
|
||||
|
||||
public enum ServerState { Error, Start, Stop };
|
||||
|
||||
public ServerState StartServer(int Port, int Limit, ServerCallback Connection, ServerCallback Receive)
|
||||
{
|
||||
if (Active)
|
||||
{
|
||||
ServerSocket?.Close();
|
||||
foreach (ClientData c in ClientSockets)
|
||||
{
|
||||
try { c.workSocket?.Shutdown(SocketShutdown.Both); } catch { }
|
||||
c.workSocket?.Close();
|
||||
}
|
||||
ClientSockets.Clear();
|
||||
return ServerState.Stop;
|
||||
}
|
||||
|
||||
ConnectionCallback = Connection;
|
||||
ReceiveCallback = Receive;
|
||||
|
||||
SocketLimit = Limit;
|
||||
|
||||
IPEndPoint ip = new(IPAddress.Any, Port);
|
||||
ServerSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
|
||||
|
||||
try
|
||||
{
|
||||
ServerSocket.Bind(ip);
|
||||
ServerSocket.Listen(10);
|
||||
ServerSocket.BeginAccept(new AsyncCallback(AcceptCallback), ServerSocket);
|
||||
Active = true;
|
||||
}
|
||||
catch { ServerSocket.Close(); return ServerState.Error; }
|
||||
|
||||
return ServerState.Start;
|
||||
}
|
||||
|
||||
public void AcceptCallback(IAsyncResult ar)
|
||||
{
|
||||
Socket listener = (Socket)ar.AsyncState;
|
||||
if (listener == null) return;
|
||||
|
||||
Socket handler;
|
||||
|
||||
try { handler = listener.EndAccept(ar); }
|
||||
catch{ ServerSocket?.Close(); Active = false; return; }
|
||||
|
||||
if (SocketLimit > ClientSockets.Count)
|
||||
{
|
||||
ClientData clientData = new ClientData();
|
||||
|
||||
clientData.ID = ++SocketID;
|
||||
|
||||
clientData.workSocket = handler;
|
||||
|
||||
ClientSockets.Add(clientData);
|
||||
|
||||
ConnectionCallback(new ConnectData { ID = clientData.ID, Connect = true, Count = ClientSockets.Count, Client = handler });
|
||||
|
||||
handler.BeginReceive(clientData.buffer, 0, ClientData.BufferSize, 0, new AsyncCallback(ReadCallback), clientData);
|
||||
}
|
||||
else handler.Close();
|
||||
|
||||
listener.BeginAccept(new AsyncCallback(AcceptCallback), listener);
|
||||
}
|
||||
|
||||
public void ReadCallback(IAsyncResult ar)
|
||||
{
|
||||
ClientData cd = (ClientData)ar.AsyncState;
|
||||
if (cd == null) return;
|
||||
|
||||
int bytes = 0;
|
||||
try { bytes = cd.workSocket.EndReceive(ar); }
|
||||
catch { }
|
||||
|
||||
if (bytes == 0)
|
||||
{
|
||||
cd.workSocket?.Close();
|
||||
|
||||
ClientSockets.Remove(cd);
|
||||
|
||||
ConnectionCallback(new ConnectData { ID = cd.ID, Connect = false, Count = ClientSockets.Count, Client = null });
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
ReceiveCallback(new ReceiveData { ID = cd.ID, Buffer = cd.buffer, Size = bytes, Client = cd.workSocket });
|
||||
|
||||
try
|
||||
{
|
||||
cd.workSocket?.BeginReceive(cd.buffer, 0, ClientData.BufferSize, 0, new AsyncCallback(ReadCallback), cd);
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
134
DroneSimulator/NetServerVisual.cs
Normal file
134
DroneSimulator/NetServerVisual.cs
Normal file
@ -0,0 +1,134 @@
|
||||
using System.Net.Sockets;
|
||||
using System.Net;
|
||||
|
||||
namespace DroneSimulator
|
||||
{
|
||||
internal class NetServerVisual
|
||||
{
|
||||
public class ConnectData
|
||||
{
|
||||
public bool Connect;
|
||||
public int Count;
|
||||
|
||||
public Socket? Client;
|
||||
}
|
||||
|
||||
public class ReceiveData
|
||||
{
|
||||
public byte[]? Buffer;
|
||||
public int Size;
|
||||
|
||||
public Socket? Client;
|
||||
}
|
||||
|
||||
private class ClientData
|
||||
{
|
||||
public Socket? workSocket = null;
|
||||
public const int BufferSize = 1024;
|
||||
public byte[] buffer = new byte[BufferSize];
|
||||
}
|
||||
|
||||
private int SocketLimit;
|
||||
private Socket? ServerSocket;
|
||||
private List<ClientData> ClientSockets = new List<ClientData>();
|
||||
|
||||
public delegate void ServerCallback(object o);
|
||||
|
||||
private ServerCallback? ConnectionCallback;
|
||||
private ServerCallback? ReceiveCallback;
|
||||
|
||||
private bool Active = false;
|
||||
|
||||
public enum ServerState { Error, Start, Stop };
|
||||
|
||||
public ServerState StartServer(int Port, int Limit, ServerCallback Connection, ServerCallback Receive)
|
||||
{
|
||||
if (Active)
|
||||
{
|
||||
ServerSocket?.Close();
|
||||
foreach (ClientData c in ClientSockets)
|
||||
{
|
||||
try { c.workSocket?.Shutdown(SocketShutdown.Both); } catch { }
|
||||
c.workSocket?.Close();
|
||||
}
|
||||
ClientSockets.Clear();
|
||||
return ServerState.Stop;
|
||||
}
|
||||
|
||||
ConnectionCallback = Connection;
|
||||
ReceiveCallback = Receive;
|
||||
|
||||
SocketLimit = Limit;
|
||||
|
||||
IPEndPoint ip = new(IPAddress.Any, Port);
|
||||
ServerSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
|
||||
|
||||
try
|
||||
{
|
||||
ServerSocket.Bind(ip);
|
||||
ServerSocket.Listen(10);
|
||||
ServerSocket.BeginAccept(new AsyncCallback(AcceptCallback), ServerSocket);
|
||||
Active = true;
|
||||
}
|
||||
catch { ServerSocket.Close(); return ServerState.Error; }
|
||||
|
||||
return ServerState.Start;
|
||||
}
|
||||
|
||||
public void AcceptCallback(IAsyncResult ar)
|
||||
{
|
||||
Socket listener = (Socket)ar.AsyncState;
|
||||
if (listener == null) return;
|
||||
|
||||
Socket handler;
|
||||
|
||||
try { handler = listener.EndAccept(ar); }
|
||||
catch{ ServerSocket?.Close(); Active = false; return; }
|
||||
|
||||
if (SocketLimit > ClientSockets.Count)
|
||||
{
|
||||
ClientData clientData = new ClientData();
|
||||
|
||||
clientData.workSocket = handler;
|
||||
|
||||
ClientSockets.Add(clientData);
|
||||
|
||||
ConnectionCallback(new ConnectData { Connect = true, Count = ClientSockets.Count, Client = handler });
|
||||
|
||||
handler.BeginReceive(clientData.buffer, 0, ClientData.BufferSize, 0, new AsyncCallback(ReadCallback), clientData);
|
||||
}
|
||||
else handler.Close();
|
||||
|
||||
listener.BeginAccept(new AsyncCallback(AcceptCallback), listener);
|
||||
}
|
||||
|
||||
public void ReadCallback(IAsyncResult ar)
|
||||
{
|
||||
ClientData cd = (ClientData)ar.AsyncState;
|
||||
if (cd == null) return;
|
||||
|
||||
int bytes = 0;
|
||||
try { bytes = cd.workSocket.EndReceive(ar); }
|
||||
catch { }
|
||||
|
||||
if (bytes == 0)
|
||||
{
|
||||
cd.workSocket?.Close();
|
||||
|
||||
ClientSockets.Remove(cd);
|
||||
|
||||
ConnectionCallback(new ConnectData { Connect = false, Count = ClientSockets.Count, Client = null });
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
ReceiveCallback(new ReceiveData { Buffer = cd.buffer, Size = bytes, Client = cd.workSocket });
|
||||
|
||||
try
|
||||
{
|
||||
cd.workSocket?.BeginReceive(cd.buffer, 0, ClientData.BufferSize, 0, new AsyncCallback(ReadCallback), cd);
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
}
|
||||
}
|
@ -2,179 +2,185 @@
|
||||
|
||||
namespace DroneSimulator
|
||||
{
|
||||
internal class Screen2D
|
||||
internal class Screen2D
|
||||
{
|
||||
|
||||
public delegate void DrawCallback(Bitmap bmp);
|
||||
|
||||
public Screen2D(DrawCallback callback)
|
||||
{
|
||||
|
||||
public delegate void DrawCallback(Bitmap bmp);
|
||||
|
||||
public Screen2D(DrawCallback callback)
|
||||
{
|
||||
drawCallback = callback;
|
||||
}
|
||||
|
||||
private class DroneInfo
|
||||
{
|
||||
public int ID;
|
||||
public Color RGB;
|
||||
public Bitmap? Drone;
|
||||
public Point PosXY;
|
||||
public int Height = 0;
|
||||
|
||||
public PointF TiltXY = new Point(0, 0);
|
||||
public int Azimuth = 0;
|
||||
}
|
||||
|
||||
private DrawCallback drawCallback;
|
||||
private Bitmap MainArea = new Bitmap(4096, 2560);
|
||||
private List<DroneInfo> DroneList = new List<DroneInfo>();
|
||||
|
||||
public static Bitmap DrawQadro(Color ColorFill)
|
||||
{
|
||||
Bitmap drone = new Bitmap(130, 130);
|
||||
|
||||
using (Graphics g = Graphics.FromImage(drone))
|
||||
{
|
||||
g.PixelOffsetMode = System.Drawing.Drawing2D.PixelOffsetMode.HighSpeed;
|
||||
|
||||
SolidBrush solidBrush = new SolidBrush(ColorFill);
|
||||
|
||||
Point[] mid = { new Point(35, 65), new Point(70, 40), new Point(70, 90) };
|
||||
g.FillPolygon(solidBrush, mid);
|
||||
|
||||
g.FillEllipse(solidBrush, new Rectangle(15, 15, 35, 35));
|
||||
g.FillEllipse(solidBrush, new Rectangle(15, 80, 35, 35));
|
||||
g.FillEllipse(solidBrush, new Rectangle(80, 80, 35, 35));
|
||||
g.FillEllipse(solidBrush, new Rectangle(80, 15, 35, 35));
|
||||
|
||||
g.FillRectangle(solidBrush, new Rectangle(50, 60, 50, 10));
|
||||
|
||||
g.DrawEllipse(new Pen(ColorFill), new Rectangle(0, 0, 129, 129));
|
||||
|
||||
solidBrush.Dispose();
|
||||
}
|
||||
|
||||
return RotateImage(drone, 90);
|
||||
}
|
||||
|
||||
private static Bitmap RotateImage(Bitmap bmp, float angle)
|
||||
{
|
||||
Bitmap rotatedImage = new Bitmap(bmp.Width, bmp.Height);
|
||||
|
||||
using (Graphics g = Graphics.FromImage(rotatedImage))
|
||||
{
|
||||
// Set the rotation point to the center in the matrix
|
||||
g.TranslateTransform(bmp.Width / 2, bmp.Height / 2);
|
||||
// Rotate
|
||||
g.RotateTransform(angle);
|
||||
// Restore rotation point in the matrix
|
||||
g.TranslateTransform(-bmp.Width / 2, -bmp.Height / 2);
|
||||
// Draw the image on the bitmap
|
||||
g.DrawImage(bmp, new Point(0, 0));
|
||||
}
|
||||
|
||||
return rotatedImage;
|
||||
}
|
||||
|
||||
public void CreateDrone(Color ColorFill, int ID)
|
||||
{
|
||||
DroneInfo info = new DroneInfo();
|
||||
info.ID = ID;
|
||||
info.RGB = ColorFill;
|
||||
info.Drone = DrawQadro(ColorFill);
|
||||
|
||||
DroneList.Add(info);
|
||||
}
|
||||
|
||||
public void RemoveDrone(int ID)
|
||||
{
|
||||
foreach (DroneInfo i in DroneList)
|
||||
{
|
||||
if (i.ID != ID) continue;
|
||||
DroneList.Remove(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void DrawScene()
|
||||
{
|
||||
using (Graphics g = Graphics.FromImage(MainArea))
|
||||
{
|
||||
g.Clear(Color.Gainsboro);
|
||||
SolidBrush shadowBrush = new SolidBrush(Color.Black);
|
||||
g.DrawRectangle(new Pen(Color.Black), new Rectangle { Width = MainArea.Width - 1, Height = MainArea.Height - 1 });
|
||||
|
||||
foreach (var d in DroneList)
|
||||
{
|
||||
if (d.Azimuth >= 360) d.Azimuth -= 360;
|
||||
var bmp = RotateImage(d.Drone, d.Azimuth);
|
||||
|
||||
g.FillEllipse(new SolidBrush(Color.FromArgb(50, d.RGB)), d.PosXY.X + d.Height, d.PosXY.Y + d.Height, 130, 130);
|
||||
|
||||
g.DrawLine(new Pen(Color.Black), new Point(d.PosXY.X + d.Drone.Width / 2, d.PosXY.Y + d.Drone.Height / 2), new Point(d.PosXY.X + d.Height + d.Drone.Width / 2, d.PosXY.Y + d.Height + d.Drone.Height / 2));
|
||||
|
||||
//g.DrawImage(bmp, new Rectangle(d.PosXY.X+32, d.PosXY.Y, 65, 130));
|
||||
|
||||
float x1 = 0, y1 = 0;
|
||||
float x2 = 130, y2 = 0;
|
||||
float x3 = 0, y3 = 130;
|
||||
|
||||
const float TO_RADI = MathF.PI / 180;
|
||||
|
||||
Quaternion tilt = new Quaternion(d.TiltXY.X, d.TiltXY.Y, 0, 0);
|
||||
Quaternion rotate = Quaternion.CreateFromAxisAngle(new Vector3(0, 0, 1), d.Azimuth * TO_RADI);
|
||||
|
||||
tilt = tilt * rotate * rotate;
|
||||
|
||||
if (tilt.Y > 0)
|
||||
{
|
||||
x1 = (int)(Math.Sin(tilt.Y) * 130);
|
||||
x3 = (int)(Math.Sin(tilt.Y) * 130);
|
||||
}
|
||||
else
|
||||
{
|
||||
x2 = (int)(Math.Cos(tilt.Y) * 130);
|
||||
}
|
||||
|
||||
if (tilt.X > 0)
|
||||
{
|
||||
y1 = (int)(Math.Sin(tilt.X) * 130);
|
||||
y2 = (int)(Math.Sin(tilt.X) * 130);
|
||||
}
|
||||
else
|
||||
{
|
||||
y3 = (int)(Math.Cos(tilt.X) * 130);
|
||||
}
|
||||
|
||||
PointF ul = new PointF(d.PosXY.X + x1, d.PosXY.Y + y1); PointF ur = new PointF(d.PosXY.X + x2, d.PosXY.Y + y2);
|
||||
PointF dl = new PointF(d.PosXY.X + x3, d.PosXY.Y + y3);
|
||||
PointF[] dest = { ul, ur, dl };
|
||||
|
||||
g.DrawImage(bmp, dest);
|
||||
}
|
||||
}
|
||||
|
||||
drawCallback(MainArea);
|
||||
}
|
||||
|
||||
public void Move(int id, Vector3 pos, Vector4 tilt)
|
||||
{
|
||||
const float TO_GRAD = 180 / MathF.PI;
|
||||
const float TO_RADI = MathF.PI / 180;
|
||||
|
||||
foreach (var d in DroneList)
|
||||
{
|
||||
if (d.ID != id) continue;
|
||||
|
||||
d.PosXY.X = (int)pos.X;
|
||||
d.PosXY.Y = MainArea.Height - (int)pos.Y;
|
||||
d.Height = (int)pos.Z;
|
||||
|
||||
d.TiltXY.X = tilt.X * TO_RADI;
|
||||
d.TiltXY.Y = tilt.Y * TO_RADI;
|
||||
d.Azimuth = (int)tilt.Z;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
drawCallback = callback;
|
||||
}
|
||||
|
||||
private class DroneInfo
|
||||
{
|
||||
public int ID;
|
||||
public Color RGB;
|
||||
public Bitmap? Drone;
|
||||
public Point PosXY;
|
||||
public int Height = 0;
|
||||
|
||||
public PointF TiltXY = new Point(0, 0);
|
||||
public int Azimuth = 0;
|
||||
}
|
||||
|
||||
private float Scale = 100;
|
||||
private DrawCallback drawCallback;
|
||||
private Bitmap MainArea = new Bitmap(4096, 2560);
|
||||
private List<DroneInfo> DroneList = new List<DroneInfo>();
|
||||
|
||||
public static Bitmap DrawQadro(Color ColorFill)
|
||||
{
|
||||
Bitmap drone = new Bitmap(130, 130);
|
||||
|
||||
using (Graphics g = Graphics.FromImage(drone))
|
||||
{
|
||||
g.PixelOffsetMode = System.Drawing.Drawing2D.PixelOffsetMode.HighSpeed;
|
||||
|
||||
SolidBrush solidBrush = new SolidBrush(ColorFill);
|
||||
|
||||
Point[] mid = { new Point(35, 65), new Point(70, 40), new Point(70, 90) };
|
||||
g.FillPolygon(solidBrush, mid);
|
||||
|
||||
g.FillEllipse(solidBrush, new Rectangle(15, 15, 35, 35));
|
||||
g.FillEllipse(solidBrush, new Rectangle(15, 80, 35, 35));
|
||||
g.FillEllipse(solidBrush, new Rectangle(80, 80, 35, 35));
|
||||
g.FillEllipse(solidBrush, new Rectangle(80, 15, 35, 35));
|
||||
|
||||
g.FillRectangle(solidBrush, new Rectangle(50, 60, 50, 10));
|
||||
|
||||
g.DrawEllipse(new Pen(ColorFill), new Rectangle(0, 0, 129, 129));
|
||||
|
||||
solidBrush.Dispose();
|
||||
}
|
||||
|
||||
return RotateImage(drone, 90);
|
||||
}
|
||||
|
||||
private static Bitmap RotateImage(Bitmap bmp, float angle)
|
||||
{
|
||||
Bitmap rotatedImage = new Bitmap(bmp.Width, bmp.Height);
|
||||
|
||||
using (Graphics g = Graphics.FromImage(rotatedImage))
|
||||
{
|
||||
// Set the rotation point to the center in the matrix
|
||||
g.TranslateTransform(bmp.Width / 2, bmp.Height / 2);
|
||||
// Rotate
|
||||
g.RotateTransform(angle);
|
||||
// Restore rotation point in the matrix
|
||||
g.TranslateTransform(-bmp.Width / 2, -bmp.Height / 2);
|
||||
// Draw the image on the bitmap
|
||||
g.DrawImage(bmp, new Point(0, 0));
|
||||
}
|
||||
|
||||
return rotatedImage;
|
||||
}
|
||||
|
||||
public void CreateDrone(Color ColorFill, int ID)
|
||||
{
|
||||
DroneInfo info = new DroneInfo();
|
||||
info.ID = ID;
|
||||
info.RGB = ColorFill;
|
||||
info.Drone = DrawQadro(ColorFill);
|
||||
|
||||
DroneList.Add(info);
|
||||
}
|
||||
|
||||
public void RemoveDrone(int ID)
|
||||
{
|
||||
foreach (DroneInfo i in DroneList)
|
||||
{
|
||||
if (i.ID != ID) continue;
|
||||
DroneList.Remove(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void DrawScene()
|
||||
{
|
||||
using (Graphics g = Graphics.FromImage(MainArea))
|
||||
{
|
||||
g.Clear(Color.Gainsboro);
|
||||
SolidBrush shadowBrush = new SolidBrush(Color.Black);
|
||||
g.DrawRectangle(new Pen(Color.Black), new Rectangle { Width = MainArea.Width - 1, Height = MainArea.Height - 1 });
|
||||
|
||||
foreach (var d in DroneList)
|
||||
{
|
||||
if (d.Azimuth >= 360) d.Azimuth -= 360;
|
||||
var bmp = RotateImage(d.Drone, d.Azimuth);
|
||||
|
||||
g.FillEllipse(new SolidBrush(Color.FromArgb(50, d.RGB)), d.PosXY.X + d.Height, d.PosXY.Y + d.Height, 130, 130);
|
||||
|
||||
g.DrawLine(new Pen(Color.Black), new Point(d.PosXY.X + d.Drone.Width / 2, d.PosXY.Y + d.Drone.Height / 2), new Point(d.PosXY.X + d.Height + d.Drone.Width / 2, d.PosXY.Y + d.Height + d.Drone.Height / 2));
|
||||
|
||||
//g.DrawImage(bmp, new Rectangle(d.PosXY.X+32, d.PosXY.Y, 65, 130));
|
||||
|
||||
float x1 = 0, y1 = 0;
|
||||
float x2 = 130, y2 = 0;
|
||||
float x3 = 0, y3 = 130;
|
||||
|
||||
const float TO_RADI = MathF.PI / 180;
|
||||
|
||||
Quaternion tilt = new Quaternion(d.TiltXY.X, d.TiltXY.Y, 0, 0);
|
||||
Quaternion rotate = Quaternion.CreateFromAxisAngle(new Vector3(0, 0, 1), d.Azimuth * TO_RADI);
|
||||
|
||||
tilt = tilt * rotate * rotate;
|
||||
|
||||
if (tilt.Y > 0)
|
||||
{
|
||||
x1 = (int)(Math.Sin(tilt.Y) * 130);
|
||||
x3 = (int)(Math.Sin(tilt.Y) * 130);
|
||||
}
|
||||
else
|
||||
{
|
||||
x2 = (int)(Math.Cos(tilt.Y) * 130);
|
||||
}
|
||||
|
||||
if (tilt.X > 0)
|
||||
{
|
||||
y1 = (int)(Math.Sin(tilt.X) * 130);
|
||||
y2 = (int)(Math.Sin(tilt.X) * 130);
|
||||
}
|
||||
else
|
||||
{
|
||||
y3 = (int)(Math.Cos(tilt.X) * 130);
|
||||
}
|
||||
|
||||
PointF ul = new PointF(d.PosXY.X + x1, d.PosXY.Y + y1); PointF ur = new PointF(d.PosXY.X + x2, d.PosXY.Y + y2);
|
||||
PointF dl = new PointF(d.PosXY.X + x3, d.PosXY.Y + y3);
|
||||
PointF[] dest = { ul, ur, dl };
|
||||
|
||||
g.DrawImage(bmp, dest);
|
||||
}
|
||||
}
|
||||
|
||||
drawCallback(MainArea);
|
||||
}
|
||||
|
||||
public void Move(int id, Vector3 pos, Vector4 tilt)
|
||||
{
|
||||
const float TO_GRAD = 180 / MathF.PI;
|
||||
const float TO_RADI = MathF.PI / 180;
|
||||
|
||||
pos *= Scale;
|
||||
|
||||
pos.X += MainArea.Width / 2;
|
||||
pos.Y += MainArea.Height / 2;
|
||||
|
||||
foreach (var d in DroneList)
|
||||
{
|
||||
if (d.ID != id) continue;
|
||||
|
||||
d.PosXY.X = (int)pos.X;
|
||||
d.PosXY.Y = MainArea.Height - (int)pos.Y;
|
||||
d.Height = (int)pos.Z;
|
||||
|
||||
d.TiltXY.X = tilt.X * TO_RADI;
|
||||
d.TiltXY.Y = tilt.Y * TO_RADI;
|
||||
d.Azimuth = (int)tilt.Z;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user