Update Drone.cs
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@ -516,9 +516,18 @@ namespace DroneSimulator
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of.Head.Time = (uint)(DateTime.Now.Ticks / Stopwatch.Frequency / 1000);
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of.Head.Time = (uint)(DateTime.Now.Ticks / Stopwatch.Frequency / 1000);
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lock (this)
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lock (this)
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{
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if (CountOF != 0)
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{
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{
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of.X = MoveOF.X / CountOF;
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of.X = MoveOF.X / CountOF;
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of.Y = MoveOF.Y / CountOF;
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of.Y = MoveOF.Y / CountOF;
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}
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else
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{
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of.X = 0;
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of.Y = 0;
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}
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of.Time = RealOF.timer;
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of.Time = RealOF.timer;
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MoveOF = Vector2.Zero;
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MoveOF = Vector2.Zero;
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