Update Drone.cs
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@ -255,11 +255,12 @@ namespace DroneSimulator
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Orientation = ori;
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if(PosXYZ.Z < 0)
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if(PosXYZ.Z <= 0)
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{
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PosXYZ.Z = 0;
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SpdXYZ.Z = 0;
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LaserRange = 0;
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Acc = new Vector3(0, 0, 1);
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}
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/*if (PosXYZ.Z < 0)
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@ -281,8 +282,8 @@ namespace DroneSimulator
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Acc = new Vector3(0, 0, 1);
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Gyr = Vector3.Zero;
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LaserRange = 0;
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}
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else*/
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}*/
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else
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{
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if (ori.W < 0)
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{
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