add WMM magnetometer
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@ -62,6 +62,7 @@ namespace DroneSimulator
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private RealMode.Barometer RealBar = new RealMode.Barometer();
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private RealMode.Barometer RealBar = new RealMode.Barometer();
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private RealMode.Range RealRange = new RealMode.Range();
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private RealMode.Range RealRange = new RealMode.Range();
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private RealMode.OpticalFlow RealOF = new RealMode.OpticalFlow();
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private RealMode.OpticalFlow RealOF = new RealMode.OpticalFlow();
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private RealMode.Magnetometer RealMagnetometer = new RealMode.Magnetometer();
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public static byte[] getBytes(object data)
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public static byte[] getBytes(object data)
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{
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{
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@ -372,6 +373,8 @@ namespace DroneSimulator
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bool of = RealOF.Update(of_xy, LaserRange, tick);
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bool of = RealOF.Update(of_xy, LaserRange, tick);
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RealMagnetometer.Update(Quat, tick);
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lock (this)
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lock (this)
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{
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{
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MoveOF += RealOF.result * time;
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MoveOF += RealOF.result * time;
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@ -145,7 +145,45 @@ namespace DroneSimulator
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internal class Magnetometer
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internal class Magnetometer
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{
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{
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/**
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* The model is produced by the United States’ National Geospatial-Intelligence Agency (NGA)
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* and the United Kingdom’s Defence Geographic Centre (DGC)
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* NCEI and the British Geological Survey (BGS) jointly developed the WMM.
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*/
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/* Taganrog
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* 47° 12' 32" N
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* 38° 56' 10" E
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* Declination: 8° 32' 28"
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* Inclination: 65° 34' 9"
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* Total Field: 51,120.8 nT
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*/
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public static float fieldStrength = 51.1208F; // uT
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public static float fieldDeclination = (8 + 32/60 + 28/3600) * (MathF.PI / 180);
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public static float fieldInclination = (65 + 34/60 + 9/3600) * (MathF.PI / 180);
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private static Vector3 InitializeMagneticField()
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{
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float horizontalComponent = fieldStrength * MathF.Cos(fieldInclination);
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float northComponent = horizontalComponent * MathF.Cos(fieldDeclination); // X
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float eastComponent = horizontalComponent * MathF.Sin(fieldDeclination); // Y
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float downComponent = fieldStrength * MathF.Sin(fieldInclination); // Z
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return new Vector3(northComponent, eastComponent, downComponent);
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}
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private static Vector3 magneticField = InitializeMagneticField();
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//TODO: noise and delay(?)
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public uint timer = 0;
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public Vector3 result;
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public void Update(Quaternion oreintantion, uint time)
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{
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result = Vector3.Transform(magneticField, oreintantion);
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timer = time;
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}
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}
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}
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internal class Position
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internal class Position
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