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@ -1,10 +1,11 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Numerics;
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using System.Reflection;
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using System.Text;
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using static System.Windows.Forms.VisualStyles.VisualStyleElement.Rebar;
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using static System.Windows.Forms.VisualStyles.VisualStyleElement.TaskbarClock;
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namespace DroneSimulator
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{
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@ -27,7 +28,7 @@ namespace DroneSimulator
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private const int count = 1000;
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private Vector3[] laten = new Vector3[count];
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private uint index = 0;
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private int index = 0;
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public uint timer = 0;
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public Vector3 result;
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@ -53,18 +54,21 @@ namespace DroneSimulator
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value.Y += ((float)rand.Next(-noise, noise)) / 1000;
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value.Z += ((float)rand.Next(-noise, noise)) / 1000;
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uint clock = (uint)(Lateness * 1000);
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uint tick = time - last;
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last = time;
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while (tick != 0)
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uint clock = time - last;
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while (true)
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{
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tick--;
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laten[index++] = value;
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if (index >= clock) index = 0;
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laten[index] = value;
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clock--;
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if (clock == 0) break;
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index++;
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if (index >= count) index = 0;
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}
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last = time;
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value = laten[index];
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int move = (int)(Lateness * count);
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move = index - move;
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while (move < 0) move += count;
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value = laten[move];
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uint freq = 1000 / Freq;
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@ -90,7 +94,7 @@ namespace DroneSimulator
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private const int count = 1000;
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private Vector3[] laten = new Vector3[count];
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private uint index = 0;
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private int index = 0;
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public uint timer = 0;
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public Vector3 result;
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@ -113,18 +117,21 @@ namespace DroneSimulator
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value.Y += ((float)rand.Next(-noise, noise)) / 1000;
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value.Z += ((float)rand.Next(-noise, noise)) / 1000;
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uint clock = (uint)(Lateness * 1000);
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uint tick = time - last;
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last = time;
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while (tick != 0)
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uint clock = time - last;
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while (true)
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{
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tick--;
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laten[index++] = value;
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if (index >= clock) index = 0;
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laten[index] = value;
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clock--;
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if (clock == 0) break;
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index++;
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if (index >= count) index = 0;
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}
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last = time;
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value = laten[index];
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int move = (int)(Lateness * count);
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move = index - move;
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while (move < 0) move += count;
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value = laten[move];
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uint freq = 1000 / Freq;
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@ -155,7 +162,7 @@ namespace DroneSimulator
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private const int count = 1000;
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private Vector3[] laten = new Vector3[count];
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private uint index = 0;
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private int index = 0;
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public uint timer = 0;
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public Vector3 result;
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@ -169,16 +176,16 @@ namespace DroneSimulator
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v.Y += ((float)rand.Next(-noise, noise)) / 1000;
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v.Z += ((float)rand.Next(-noise, noise)) / 1000;
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uint clock = (uint)(Lateness * 1000);
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uint tick = time - last;
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last = time;
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while (tick != 0)
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uint clock = time - last;
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while (true)
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{
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tick--;
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laten[index++] = v;
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if (index >= clock) index = 0;
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laten[index] = v;
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clock--;
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if (clock == 0) break;
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index++;
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if (index >= count) index = 0;
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}
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last = time;
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if (!Enable)
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{
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@ -194,7 +201,10 @@ namespace DroneSimulator
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return;
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}
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v = laten[index];
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int move = (int)(Lateness * count);
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move = index - move;
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while (move < 0) move += count;
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v = laten[move];
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uint freq = 1000 / Freq;
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if (timer + freq <= time)
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@ -221,7 +231,7 @@ namespace DroneSimulator
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private const int count = 1000;
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private float[] laten = new float[count];
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private uint index = 0;
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private int index = 0;
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public uint timer = 0;
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public float result;
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@ -235,16 +245,16 @@ namespace DroneSimulator
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int noise = (int)(Noise * 1000);
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v += ((float)rand.Next(-noise, noise)) / 1000;
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uint clock = (uint)(Lateness * 1000);
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uint tick = time - last;
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last = time;
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while (tick != 0)
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uint clock = time - last;
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while (true)
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{
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tick--;
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laten[index++] = v;
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if (index >= clock) index = 0;
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laten[index] = v;
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clock--;
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if (clock == 0) break;
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index++;
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if (index >= count) index = 0;
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}
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last = time;
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if (!Enable)
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{
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@ -260,7 +270,10 @@ namespace DroneSimulator
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return;
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}
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v = laten[index];
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int move = (int)(Lateness * count);
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move = index - move;
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while (move < 0) move += count;
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v = laten[move];
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uint freq = 1000 / Freq;
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if (timer + freq <= time)
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@ -287,7 +300,7 @@ namespace DroneSimulator
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private const int count = 1000;
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private Vector2[] laten = new Vector2[count];
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private uint index = 0;
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private int index = 0;
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public uint delay = 0;
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@ -307,16 +320,16 @@ namespace DroneSimulator
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v.Y += ((float)rand.Next(-noise, noise)) / 1000;
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}
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uint clock = (uint)(Lateness * 1000);
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uint tick = time - last;
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last = time;
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while (tick != 0)
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uint clock = time - last;
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while (true)
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{
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tick--;
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laten[index++] = v;
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if (index >= clock) index = 0;
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laten[index] = v;
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clock--;
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if (clock == 0) break;
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index++;
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if (index >= count) index = 0;
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}
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last = time;
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if (!Enable)
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{
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@ -332,9 +345,12 @@ namespace DroneSimulator
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return true;
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}
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result = laten[index];
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int move = (int)(Lateness * count);
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move = index - move;
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while (move < 0) move += count;
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result = laten[move];
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uint freq = 1000 / Freq;
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uint freq = count / Freq;
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if (timer + freq <= time)
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{
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timer = time;
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@ -360,7 +376,7 @@ namespace DroneSimulator
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private const int count = 1000;
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private float[] laten = new float[count];
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private uint index = 0;
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private int index = 0;
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public uint timer = 0;
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public float result;
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@ -376,16 +392,16 @@ namespace DroneSimulator
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v += ((float)rand.Next(-noise, noise)) / 1000;
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}
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uint clock = (uint)(Lateness * 1000);
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uint tick = time - last;
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last = time;
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while (tick != 0)
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uint clock = time - last;
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while (true)
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{
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tick--;
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laten[index++] = v;
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if (index >= clock) index = 0;
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laten[index] = v;
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clock--;
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if (clock == 0) break;
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index++;
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if (index >= count) index = 0;
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}
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last = time;
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if (!Enable)
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{
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@ -401,7 +417,10 @@ namespace DroneSimulator
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return;
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}
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v = laten[index];
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int move = (int)(Lateness * count);
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move = index - move;
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while (move < 0) move += count;
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v = laten[move];
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uint freq = 1000 / Freq;
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if (timer + freq <= time)
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