update
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@ -4,6 +4,7 @@ using System.Linq;
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using System.Text;
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using System.Numerics;
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using System.Reflection;
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using static System.Windows.Forms.VisualStyles.VisualStyleElement.Rebar;
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namespace DroneSimulator
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{
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@ -263,7 +264,83 @@ namespace DroneSimulator
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internal class OpticalFlow
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{
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public static bool Enable;
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public static float MaxHeight;
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public static uint Freq;
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public static float Noise;
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public static float Lateness;
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public static float Error;
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public static uint Wait;
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public static float Lens;
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private uint last = 0;
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private Random rand = new Random();
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private const int count = 1000;
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private Vector2[] laten = new Vector2[count];
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private uint index = 0;
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public uint delay = 0;
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public uint timer = 0;
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public Vector2 result;
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public void Update(Vector2 value, float Range, uint time)
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{
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if (!RealSimulation)
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{
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result = value;
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timer = time;
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return;
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}
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if (!Enable)
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{
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result = Vector2.NaN;
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return;
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}
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value *= Lens;
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if (rand.Next(0, 1000) < (Error * 10))
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{
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value = Vector2.Zero;
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delay = time + Wait;
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}
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else if (delay > time)
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{
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value = Vector2.Zero;
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}
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if (Range > MaxHeight) value = Vector2.Zero;
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else
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{
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int noise = (int)(Noise * 1000);
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value.X += ((float)rand.Next(-noise, noise)) / 1000;
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value.Y += ((float)rand.Next(-noise, noise)) / 1000;
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}
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uint clock = (uint)(Lateness * 1000);
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uint tick = time - last;
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last = time;
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while (tick != 0)
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{
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tick--;
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laten[index++] = value;
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if (index >= clock) index = 0;
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}
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value = laten[index];
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uint freq = 1000 / Freq;
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if (timer + freq < time)
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{
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result = value;
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timer = time;
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}
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}
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}
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internal class Range
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