Починин Socket
This commit is contained in:
@ -31,6 +31,7 @@ namespace DroneSimulator
|
||||
public byte[] buffer = new byte[size];
|
||||
}
|
||||
|
||||
private bool Connected = false;
|
||||
private Socket? ServerSocket = null;
|
||||
private ServerData DataServer = new ServerData();
|
||||
|
||||
@ -43,10 +44,11 @@ namespace DroneSimulator
|
||||
|
||||
public ClientState Connect(string Addr, int Port, ClientCallback Connection, ClientCallback Receive)
|
||||
{
|
||||
if (ServerSocket != null)
|
||||
if (Connected)
|
||||
{
|
||||
ServerSocket.Close();
|
||||
ServerSocket = null;
|
||||
try { ServerSocket?.Shutdown(SocketShutdown.Both); } catch { }
|
||||
ServerSocket?.Close();
|
||||
Connected = false;
|
||||
return ClientState.Stop;
|
||||
}
|
||||
|
||||
@ -56,24 +58,26 @@ namespace DroneSimulator
|
||||
IPEndPoint ep = new IPEndPoint(IPAddress.Parse(Addr), Port);
|
||||
ServerSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
|
||||
|
||||
try
|
||||
{
|
||||
ServerSocket.Connect(ep);
|
||||
}
|
||||
catch { ServerSocket.Close(); ServerSocket = null; return ClientState.Error; }
|
||||
try { ServerSocket.Connect(ep); }
|
||||
catch { ServerSocket.Close(); return ClientState.Error; }
|
||||
|
||||
Connected = true;
|
||||
|
||||
ConnectionCallback(new ConnectData { Connect = true, Server = ServerSocket });
|
||||
|
||||
ReceiveData receiveData = new ReceiveData { Buffer = DataServer.buffer, Size = ServerData.size, Server = ServerSocket };
|
||||
ServerSocket.BeginReceive(DataServer.buffer, 0, ServerData.size, 0, new AsyncCallback(ReadCallback), receiveData);
|
||||
|
||||
try { ServerSocket.BeginReceive(DataServer.buffer, 0, ServerData.size, 0, new AsyncCallback(ReadCallback), receiveData); }
|
||||
catch { }
|
||||
|
||||
return ClientState.Connected;
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
try { ServerSocket?.Shutdown(SocketShutdown.Both); } catch { }
|
||||
ServerSocket?.Close();
|
||||
ServerSocket = null;
|
||||
Connected = false;
|
||||
}
|
||||
|
||||
public void ReadCallback(IAsyncResult ar)
|
||||
@ -82,23 +86,23 @@ namespace DroneSimulator
|
||||
if (cd == null) return;
|
||||
|
||||
int bytes = 0;
|
||||
try { bytes = ServerSocket.EndReceive(ar); }
|
||||
catch { }
|
||||
try { bytes = ServerSocket.EndReceive(ar); } catch { }
|
||||
|
||||
if (bytes == 0)
|
||||
{
|
||||
ServerSocket?.Close();
|
||||
|
||||
if (ServerSocket != null) ConnectionCallback(new ConnectData { Connect = false, Server = null });
|
||||
Connected = false;
|
||||
|
||||
ServerSocket = null;
|
||||
if (ServerSocket != null) ConnectionCallback(new ConnectData { Connect = false, Server = null });
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
ReceiveCallback(new ReceiveData { Buffer = cd.Buffer, Size = bytes, Server = ServerSocket });
|
||||
|
||||
ServerSocket?.BeginReceive(cd.Buffer, 0, ServerData.size, 0, new AsyncCallback(ReadCallback), cd);
|
||||
try { ServerSocket?.BeginReceive(cd.Buffer, 0, ServerData.size, 0, new AsyncCallback(ReadCallback), cd); }
|
||||
catch { }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user