+++
This commit is contained in:
@ -23,7 +23,6 @@ namespace DroneSimulator
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{
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InitializeComponent();
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RealMode.RealSimulation = radioButton_Real.Checked;
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numericUpDown_Acc_Update(null, null);
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numericUpDown_Gyr_Update(null, null);
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numericUpDown_Pos_Update(null, null);
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@ -226,6 +225,8 @@ namespace DroneSimulator
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private void numericUpDown_Bar_Update(object sender, EventArgs e)
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{
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RealMode.Barometer.RealSimulation = checkBox_Model_Bar_Real.Checked;
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try { RealMode.Barometer.Pressure = uint.Parse(textBox_Bar_Pressure.Text); }
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catch
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{
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@ -233,20 +234,16 @@ namespace DroneSimulator
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MessageBox.Show("Pressure invalid format", "Barometer error", MessageBoxButtons.OK, MessageBoxIcon.Error);
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}
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RealMode.Barometer.Freq = (uint)numericUpDown_Bar_Freq.Value;
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RealMode.Barometer.Noise = (float)numericUpDown_Bar_Noise.Value;
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RealMode.Barometer.Lateness = (float)numericUpDown_Bar_Laten.Value;
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RealMode.Barometer.Enable = checkBox_Bar_Enable.Checked;
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}
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private void checkBox_Mode_Real_CheckedChanged(object sender, EventArgs e)
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{
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RealMode.RealSimulation = radioButton_Real.Checked;
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}
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private void numericUpDown_Acc_Update(object sender, EventArgs e)
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{
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RealMode.Accelerometer.RealSimulation=checkBox_Model_Acc_Real.Checked;
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RealMode.Accelerometer.Freq = (uint)numericUpDown_Acc_Freq.Value;
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RealMode.Accelerometer.Noise = (float)numericUpDown_Acc_Noise.Value;
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RealMode.Accelerometer.Lateness = (float)numericUpDown_Acc_Laten.Value;
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@ -257,6 +254,8 @@ namespace DroneSimulator
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private void numericUpDown_Gyr_Update(object sender, EventArgs e)
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{
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RealMode.Gyroscope.RealSimulation = checkBox_Model_Gyr_Real.Checked;
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RealMode.Gyroscope.Freq = (uint)numericUpDown_Gyr_Freq.Value;
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RealMode.Gyroscope.Noise = (float)numericUpDown_Gyr_Noise.Value;
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RealMode.Gyroscope.Lateness = (float)numericUpDown_Gyr_Laten.Value;
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@ -268,6 +267,8 @@ namespace DroneSimulator
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private void numericUpDown_Pos_Update(object sender, EventArgs e)
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{
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RealMode.Position.RealSimulation = checkBox_Model_Pos_Real.Checked;
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RealMode.Position.Freq = (uint)numericUpDown_Pos_Freq.Value;
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RealMode.Position.Noise = (float)numericUpDown_Pos_Noise.Value;
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RealMode.Position.Lateness = (float)numericUpDown_Pos_Laten.Value;
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@ -276,6 +277,8 @@ namespace DroneSimulator
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private void numericUpDown_Range_Update(object sender, EventArgs e)
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{
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RealMode.Range.RealSimulation = checkBox_Model_Range_Real.Checked;
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RealMode.Range.Freq = (uint)numericUpDown_Range_Freq.Value;
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RealMode.Range.Noise = (float)numericUpDown_Range_Noise.Value;
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RealMode.Range.Lateness = (float)numericUpDown_Range_Laten.Value;
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@ -286,6 +289,8 @@ namespace DroneSimulator
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private void numericUpDown_OF_Update(object sender, EventArgs e)
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{
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RealMode.OpticalFlow.RealSimulation = checkBox_Model_OF_Real.Checked;
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RealMode.OpticalFlow.Freq = (uint)numericUpDown_OF_Freq.Value;
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RealMode.OpticalFlow.Noise = (float)numericUpDown_OF_Noise.Value;
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RealMode.OpticalFlow.Lateness = (float)numericUpDown_OF_Laten.Value;
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