Mag active

This commit is contained in:
2025-07-26 02:35:15 +03:00
parent 65011e65ee
commit bb32111f29
4 changed files with 732 additions and 670 deletions

View File

@ -62,7 +62,7 @@ namespace DroneSimulator
private RealMode.Barometer RealBar = new RealMode.Barometer();
private RealMode.Range RealRange = new RealMode.Range();
private RealMode.OpticalFlow RealOF = new RealMode.OpticalFlow();
private RealMode.Magnetometer RealMagnetometer = new RealMode.Magnetometer();
private RealMode.Magnetometer RealMag = new RealMode.Magnetometer();
public static byte[] getBytes(object data)
{
@ -373,7 +373,7 @@ namespace DroneSimulator
bool of = RealOF.Update(of_xy, LaserRange, tick);
RealMagnetometer.Update(Quat, tick);
RealMag.Update(Quat, tick);
lock (this)
{
@ -481,8 +481,8 @@ namespace DroneSimulator
mag.Head.Type = DroneData.DataType.DataMag;
mag.Head.Time = (uint)(DateTime.Now.Ticks / Stopwatch.Frequency / 1000);
mag.Mag.X = 0; mag.Mag.Y = 0; mag.Mag.Z = 0;
mag.Time = Timer;
mag.Mag.X = RealMag.result.X; mag.Mag.Y = RealMag.result.Y; mag.Mag.Z = RealMag.result.Z;
mag.Time = RealMag.timer;
return getBytes(mag);
}

View File

@ -1,4 +1,5 @@
using System;
using Microsoft.VisualBasic.Devices;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
@ -157,9 +158,20 @@ namespace DroneSimulator
* Inclination: 65° 34' 9"
* Total Field: 51,120.8 nT
*/
public static bool Enable;
public static uint Freq;
public static float Noise;
public static Vector3 Shift;
public static float Lateness;
public static bool RealSimulation;
private uint last = 0;
private Random rand = new Random();
public static float fieldStrength = 51.1208F; // uT
public static float fieldDeclination = (8 + 32/60 + 28/3600) * (MathF.PI / 180);
public static float fieldInclination = (65 + 34/60 + 9/3600) * (MathF.PI / 180);
public static float fieldDeclination = (8 + 32 / 60 + 28 / 3600) * (MathF.PI / 180);
public static float fieldInclination = (65 + 34 / 60 + 9 / 3600) * (MathF.PI / 180);
private static Vector3 InitializeMagneticField()
{
@ -174,15 +186,65 @@ namespace DroneSimulator
private static Vector3 magneticField = InitializeMagneticField();
//TODO: noise and delay(?)
private const int count = 1000;
private Vector3[] laten = new Vector3[count];
private int index = 0;
public uint timer = 0;
public Vector3 result;
public void Update(Quaternion oreintantion, uint time)
{
result = Vector3.Transform(magneticField, oreintantion);
Vector3 value = Vector3.Transform(magneticField, oreintantion);
Vector3 v = value;
v.X += Shift.X;
v.Y += Shift.Y;
v.Z += Shift.Z;
int noise = (int)(Noise * 1000);
v.X += ((float)rand.Next(-noise, noise)) / 1000;
v.Y += ((float)rand.Next(-noise, noise)) / 1000;
v.Z += ((float)rand.Next(-noise, noise)) / 1000;
uint clock = time - last;
while (true)
{
laten[index] = v;
clock--;
if (clock == 0) break;
index++;
if (index >= count) index = 0;
}
last = time;
if (!Enable)
{
result = Vector3.NaN;
timer = time;
return;
}
if (!RealSimulation)
{
result = value;
timer = time;
return;
}
int move = (int)(Lateness * count);
move = index - move;
while (move < 0) move += count;
v = laten[move];
uint freq = 1000 / Freq;
if (timer + freq <= time)
{
result = v;
timer = time;
}
}
}