using System; using System.Collections.Generic; using System.Linq; using System.Numerics; using System.Reflection.Metadata; using System.Text; using System.Threading.Tasks; namespace DroneSimulator { internal class Screen2D { public delegate void DrawCallback(Bitmap bmp); public Screen2D(DrawCallback callback) { drawCallback = callback; } private class DroneInfo { public int ID; public Color RGB; public Bitmap? Drone; public Point PosXY; public int Height = 0; public PointF TiltXY = new Point(0, 0); public int Azimuth = 0; } private DrawCallback drawCallback; private Bitmap MainArea = new Bitmap(4096, 2560); private List DroneList = new List(); public static Bitmap DrawQadro(Color ColorFill) { Bitmap drone = new Bitmap(130, 130); using (Graphics g = Graphics.FromImage(drone)) { g.PixelOffsetMode = System.Drawing.Drawing2D.PixelOffsetMode.HighSpeed; SolidBrush solidBrush = new SolidBrush(ColorFill); Point[] mid = { new Point(35, 65), new Point(70, 40), new Point(70, 90) }; g.FillPolygon(solidBrush, mid); g.FillEllipse(solidBrush, new Rectangle(15, 15, 35, 35)); g.FillEllipse(solidBrush, new Rectangle(15, 80, 35, 35)); g.FillEllipse(solidBrush, new Rectangle(80, 80, 35, 35)); g.FillEllipse(solidBrush, new Rectangle(80, 15, 35, 35)); g.FillRectangle(solidBrush, new Rectangle(50, 60, 50, 10)); g.DrawEllipse(new Pen(ColorFill), new Rectangle(0, 0, 129, 129)); solidBrush.Dispose(); } return RotateImage(drone, 90); } private static Bitmap RotateImage(Bitmap bmp, float angle) { Bitmap rotatedImage = new Bitmap(bmp.Width, bmp.Height); using (Graphics g = Graphics.FromImage(rotatedImage)) { // Set the rotation point to the center in the matrix g.TranslateTransform(bmp.Width / 2, bmp.Height / 2); // Rotate g.RotateTransform(angle); // Restore rotation point in the matrix g.TranslateTransform(-bmp.Width / 2, -bmp.Height / 2); // Draw the image on the bitmap g.DrawImage(bmp, new Point(0, 0)); } return rotatedImage; } public void CreateDrone(Color ColorFill, int ID) { DroneInfo info = new DroneInfo(); info.ID = ID; info.RGB = ColorFill; info.Drone = DrawQadro(ColorFill); DroneList.Add(info); } public void RemoveDrone(int ID) { foreach (DroneInfo i in DroneList) { if (i.ID != ID) continue; DroneList.Remove(i); break; } } public void DrawScene() { using (Graphics g = Graphics.FromImage(MainArea)) { g.Clear(Color.Gainsboro); SolidBrush shadowBrush = new SolidBrush(Color.Black); g.DrawRectangle(new Pen(Color.Black), new Rectangle { Width = MainArea.Width - 1, Height = MainArea.Height - 1 }); foreach (var d in DroneList) { if (d.Azimuth >= 360) d.Azimuth -= 360; var bmp = RotateImage(d.Drone, d.Azimuth); g.FillEllipse(new SolidBrush(Color.FromArgb(50, d.RGB)), d.PosXY.X + d.Height, d.PosXY.Y + d.Height, 130, 130); g.DrawLine(new Pen(Color.Black), new Point(d.PosXY.X + d.Drone.Width / 2, d.PosXY.Y + d.Drone.Height / 2), new Point(d.PosXY.X + d.Height + d.Drone.Width / 2, d.PosXY.Y + d.Height + d.Drone.Height / 2)); //g.DrawImage(bmp, new Rectangle(d.PosXY.X+32, d.PosXY.Y, 65, 130)); float x1 = 0, y1 = 0; float x2 = 130, y2 = 0; float x3 = 0, y3 = 130; const float TO_RADI = MathF.PI / 180; Quaternion tilt = new Quaternion(d.TiltXY.X, d.TiltXY.Y, 0, 0); Quaternion rotate = Quaternion.CreateFromAxisAngle(new Vector3(0, 0, 1), d.Azimuth * TO_RADI); tilt = tilt * rotate * rotate; if (tilt.Y > 0) { x1 = (int)(Math.Sin(tilt.Y) * 130); x3 = (int)(Math.Sin(tilt.Y) * 130); } else { x2 = (int)(Math.Cos(tilt.Y) * 130); } if (tilt.X > 0) { y1 = (int)(Math.Sin(tilt.X) * 130); y2 = (int)(Math.Sin(tilt.X) * 130); } else { y3 = (int)(Math.Cos(tilt.X) * 130); } PointF ul = new PointF(d.PosXY.X + x1, d.PosXY.Y + y1); PointF ur = new PointF(d.PosXY.X + x2, d.PosXY.Y + y2); PointF dl = new PointF(d.PosXY.X + x3, d.PosXY.Y + y3); PointF[] dest = { ul, ur, dl }; g.DrawImage(bmp, dest); } } drawCallback(MainArea); } public void Move(int id, Vector3 pos, Vector4 tilt) { const float TO_GRAD = 180 / MathF.PI; const float TO_RADI = MathF.PI / 180; foreach (var d in DroneList) { if (d.ID != id) continue; d.PosXY.X = (int)pos.X; d.PosXY.Y = MainArea.Height - (int)pos.Y; d.Height = (int)pos.Z; d.TiltXY.X = tilt.X * TO_RADI; d.TiltXY.Y = tilt.Y * TO_RADI; d.Azimuth = (int)tilt.Z; break; } } } }