Simulator/DroneClientCpp/NetClient.cpp
2025-04-11 21:59:06 +03:00

105 lines
3.1 KiB
C++

#include "NetClient.h"
namespace DroneSimulator {
// Конструктор ConnectData
NetClient::ConnectData::ConnectData(bool connect, Socket^ server)
{
Connect = connect;
Server = server;
}
// Конструктор ReceiveData
NetClient::ReceiveData::ReceiveData(array<Byte>^ buffer, int size, Socket^ server)
{
Buffer = buffer;
Size = size;
Server = server;
}
// Конструктор NetClient
NetClient::NetClient()
{
Connected = false;
ServerSocket = nullptr;
DataServer = gcnew ServerData(); // Инициализация DataServer
}
// Реализация метода Connect
NetClient::ClientState NetClient::Connect(String^ Addr, int Port, ClientCallback^ Connection, ClientCallback^ Receive)
{
if (Connected)
{
Close();
return ClientState::Stop;
}
ConnectionCallback = Connection;
ReceiveCallback = Receive;
IPEndPoint^ ep = gcnew IPEndPoint(IPAddress::Parse(Addr), Port);
ServerSocket = gcnew Socket(AddressFamily::InterNetwork, SocketType::Stream, ProtocolType::Tcp);
try { if (ServerSocket) ServerSocket->Connect(ep); }
catch (...) { ServerSocket->Close(); return ClientState::Error; }
Connected = true;
ConnectionCallback(gcnew ConnectData(true, ServerSocket));
ReceiveData^ receiveData = gcnew ReceiveData(DataServer->buffer, ServerData::size, ServerSocket);
try { if (ServerSocket) ServerSocket->BeginReceive(DataServer->buffer, 0, ServerData::size, SocketFlags::None, gcnew AsyncCallback(this, &NetClient::ReadCallback), receiveData); }
catch (...) {}
return ClientState::Connected;
}
// Реализация метода Close
void NetClient::Close()
{
try { if(ServerSocket) ServerSocket->Shutdown(SocketShutdown::Both); }
catch (...) {}
if(ServerSocket) ServerSocket->Close();
Connected = false;
}
// Реализация метода Send
void NetClient::Send(array<Byte>^ data)
{
if (ServerSocket != nullptr && Connected)
{
try { if (ServerSocket) ServerSocket->Send(data); }
catch (...) {}
}
}
// Реализация метода ReadCallback
void NetClient::ReadCallback(IAsyncResult^ ar)
{
ReceiveData^ cd = (ReceiveData^)ar->AsyncState;
if (cd == nullptr) return;
int bytes = 0;
try { bytes = ServerSocket->EndReceive(ar); }
catch (...) {}
if (bytes == 0)
{
if (ServerSocket) ServerSocket->Close();
Connected = false;
if (ServerSocket != nullptr)
{
ConnectionCallback(gcnew ConnectData(false, nullptr));
}
return;
}
ReceiveCallback(gcnew ReceiveData(cd->Buffer, bytes, ServerSocket));
try { if (ServerSocket) ServerSocket->BeginReceive(cd->Buffer, 0, ServerData::size, SocketFlags::None, gcnew AsyncCallback(this, &NetClient::ReadCallback), cd); }
catch (...) {}
}
}