197 lines
6.4 KiB
C#
197 lines
6.4 KiB
C#
using System.Drawing.Drawing2D;
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using System.Numerics;
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namespace DroneSimulator
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{
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internal class Screen2D
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{
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public delegate void DrawCallback(Bitmap bmp);
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public Screen2D(DrawCallback callback)
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{
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drawCallback = callback;
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}
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private class DroneInfo
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{
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public int ID;
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public Color RGB;
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public Bitmap? Drone;
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public Point PosXY;
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public int Height = 0;
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public PointF TiltXY = new Point(0, 0);
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public int Azimuth = 0;
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public Quaternion Quaternion;
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}
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private float Scale = 100;
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private DrawCallback drawCallback;
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private Bitmap MainArea = new Bitmap(4096, 2560);
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private List<DroneInfo> DroneList = new List<DroneInfo>();
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public static Bitmap DrawQadro(Color ColorFill)
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{
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Bitmap drone = new Bitmap(130, 130);
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using (Graphics g = Graphics.FromImage(drone))
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{
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g.PixelOffsetMode = System.Drawing.Drawing2D.PixelOffsetMode.HighSpeed;
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SolidBrush solidBrush = new SolidBrush(ColorFill);
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Point[] mid = { new Point(35, 65), new Point(70, 40), new Point(70, 90) };
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g.FillPolygon(solidBrush, mid);
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g.FillEllipse(solidBrush, new Rectangle(15, 15, 35, 35));
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g.FillEllipse(solidBrush, new Rectangle(15, 80, 35, 35));
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g.FillEllipse(solidBrush, new Rectangle(80, 80, 35, 35));
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g.FillEllipse(solidBrush, new Rectangle(80, 15, 35, 35));
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g.FillRectangle(solidBrush, new Rectangle(50, 60, 50, 10));
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g.DrawEllipse(new Pen(ColorFill), new Rectangle(0, 0, 129, 129));
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solidBrush.Dispose();
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}
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return RotateImage(drone, 90);
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}
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private static Bitmap RotateImage(Bitmap bmp, float angle)
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{
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Bitmap rotatedImage = new Bitmap(bmp.Width, bmp.Height);
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using (Graphics g = Graphics.FromImage(rotatedImage))
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{
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// Set the rotation point to the center in the matrix
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g.TranslateTransform(bmp.Width / 2, bmp.Height / 2);
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// Rotate
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g.RotateTransform(angle);
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// Restore rotation point in the matrix
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g.TranslateTransform(-bmp.Width / 2, -bmp.Height / 2);
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// Draw the image on the bitmap
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g.DrawImage(bmp, new Point(0, 0));
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}
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return rotatedImage;
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}
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public void CreateDrone(Color ColorFill, int ID)
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{
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DroneInfo info = new DroneInfo();
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info.ID = ID;
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info.RGB = ColorFill;
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info.Drone = DrawQadro(ColorFill);
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DroneList.Add(info);
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}
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public void RemoveDrone(int ID)
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{
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foreach (DroneInfo i in DroneList)
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{
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if (i.ID != ID) continue;
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DroneList.Remove(i);
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break;
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}
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}
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private static Bitmap DrawImageByQuaternion(Bitmap bmp, Quaternion orientation)
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{
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if (bmp == null) return null;
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orientation.X = -orientation.X;
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int canvasSize = (int)System.Math.Sqrt(bmp.Width * bmp.Width + bmp.Height * bmp.Height);
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Bitmap result = new Bitmap(canvasSize, canvasSize);
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float halfWidth = bmp.Width / 2f;
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float halfHeight = bmp.Height / 2f;
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Vector3[] sourceCorners = new Vector3[]
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{
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new Vector3(-halfWidth, -halfHeight, 0), // верхний левый
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new Vector3( halfWidth, -halfHeight, 0), // верхний правый
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new Vector3(-halfWidth, halfHeight, 0), // нижний левый
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};
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PointF[] destPoints = new PointF[3];
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for (int i = 0; i < 3; i++)
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{
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Vector3 rotatedPoint = Vector3.Transform(sourceCorners[i], orientation);
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destPoints[i] = new PointF(
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rotatedPoint.X + canvasSize / 2f,
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rotatedPoint.Y + canvasSize / 2f
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);
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}
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using (Graphics g = Graphics.FromImage(result))
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{
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g.InterpolationMode = InterpolationMode.HighQualityBicubic;
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g.SmoothingMode = SmoothingMode.AntiAlias;
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g.DrawImage(bmp, destPoints);
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}
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return result;
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}
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public void DrawScene()
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{
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using (Graphics g = Graphics.FromImage(MainArea))
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{
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g.Clear(Color.Gainsboro);
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SolidBrush shadowBrush = new SolidBrush(Color.Black);
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g.DrawRectangle(new Pen(Color.Black), new Rectangle { Width = MainArea.Width - 1, Height = MainArea.Height - 1 });
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foreach (var d in DroneList)
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{
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try
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{
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if (d.Azimuth >= 360) d.Azimuth -= 360;
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var bmp = DrawImageByQuaternion(d.Drone, d.Quaternion);
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g.FillEllipse(new SolidBrush(Color.FromArgb(50, d.RGB)), d.PosXY.X + d.Height, d.PosXY.Y + d.Height, 130, 130);
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g.DrawLine(new Pen(Color.Black), new Point(d.PosXY.X + d.Drone.Width / 2, d.PosXY.Y + d.Drone.Height / 2), new Point(d.PosXY.X + d.Height + d.Drone.Width / 2, d.PosXY.Y + d.Height + d.Drone.Height / 2));
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g.DrawImage(bmp, d.PosXY.X - d.Drone.Width / 2, d.PosXY.Y - d.Drone.Height / 2); // Draw the transformed image
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}
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catch { }
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}
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}
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drawCallback(MainArea);
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}
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public void Move(int id, Vector3 pos, Vector4 tilt, Quaternion quaternion)
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{
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const float TO_GRAD = 180 / MathF.PI;
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const float TO_RADI = MathF.PI / 180;
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pos *= Scale;
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foreach (var d in DroneList)
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{
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if (d.ID != id) continue;
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d.PosXY.X = MainArea.Width / 2 + (int)pos.Y;
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d.PosXY.Y = MainArea.Height / 2 - (int)pos.X;
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d.Height = (int)pos.Z;
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d.TiltXY.X = tilt.X * TO_RADI;
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d.TiltXY.Y = tilt.Y * TO_RADI;
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d.Azimuth = (int)tilt.Z;
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d.Quaternion = quaternion;
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break;
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}
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}
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}
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}
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