%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-7996032717077748679
MonoBehaviour:
  m_ObjectHideFlags: 11
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 0}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
  m_Name: 
  m_EditorClassIdentifier: 
  version: 5
--- !u!21 &2100000
Material:
  serializedVersion: 6
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_Name: o_com_PICO4U_power_m
  m_Shader: {fileID: 4800000, guid: 574ae8e957555df43b4cd9257e834e36, type: 3}
  m_ShaderKeywords: 
  m_LightmapFlags: 4
  m_EnableInstancingVariants: 0
  m_DoubleSidedGI: 0
  m_CustomRenderQueue: -1
  stringTagMap: {}
  disabledShaderPasses:
  - DepthOnly
  - SHADOWCASTER
  m_SavedProperties:
    serializedVersion: 3
    m_TexEnvs:
    - _AlphaMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _BaseMap:
        m_Texture: {fileID: 2800000, guid: 6a8f8e966738570459db901ed84ef9b6, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _BumpMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _DetailAlbedoMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _DetailMask:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _DetailNormalMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _EmissionMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _EmissiveTex:
        m_Texture: {fileID: 2800000, guid: c7025285d77eb6a4bb4f3eb515babe35, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _EmssionCubemap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _HighlightTex:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _LayerAlphaMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _LayerBaseMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _LayerBumpMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _MainTex:
        m_Texture: {fileID: 2800000, guid: 64029f435f4d71f4999ea9c75b80c91a, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _Mask:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _Matcap:
        m_Texture: {fileID: 2800000, guid: c49e9f056be7ab0468d21c8fffe1bcc0, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _MatcapTex:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _Matcap_01:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _Matcap_02:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _MetallicGlossMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _OcclusionMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _ParallaxMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _SpecGlossMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _Tex:
        m_Texture: {fileID: 2800000, guid: c7025285d77eb6a4bb4f3eb515babe35, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _texcoord:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - unity_Lightmaps:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - unity_LightmapsInd:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - unity_ShadowMasks:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    m_Floats:
    - _AdjustColorIntensity: 1
    - _Advanced: 0
    - _Alpha: 1
    - _AlphaClip: 0
    - _AlphaCutoff: 0.5
    - _ApplyVertexColor: 0
    - _BaseMapBias: 0
    - _Blend: 0
    - _BlendOp: 0
    - _BumpMapBias: 0
    - _BumpScale: 1
    - _CastShadows: 1
    - _ClearCoatMask: 0
    - _ClearCoatSmoothness: 0
    - _CloudShadowIntensity: 1
    - _Cull: 2
    - _CullMode: 2
    - _CustomFogFragment: 0
    - _CustomSpecularIntensity: 1
    - _Cutoff: 0.5
    - _DetailAlbedoMapScale: 1
    - _DetailInputs: 0
    - _DetailNormalMapScale: 1
    - _DisableHeightmapRenderer: 0
    - _DstBlend: 10
    - _Emission: 1
    - _EmissionCubemapIntensity: 1
    - _EmissionCubemapLod: 0
    - _EmissiveIntensity: 1
    - _EnableAlphaMap: 0
    - _EnableBoxProjection: 0
    - _EnableCustomSpecular: 0
    - _EnableLayerBlend: 0
    - _EnvironmentReflections: 1
    - _Fre: 0
    - _Fre_Range: 0
    - _Fre_Strength: 0
    - _FresScale: -0.15
    - _Fresnel: 1
    - _FresnelBias: 0
    - _FresnelPower: 4
    - _FresnelScale: 1
    - _GlobalCloudShadow: 0
    - _GlossMapScale: 0
    - _Glossiness: 0
    - _GlossinessSource: 0
    - _GlossyReflections: 0
    - _LayerBlendGroup: 0
    - _LayerBlendSmoothness: 1
    - _LayerBlendStrength: 0.5
    - _LayerBumpScale: 1
    - _LayerEnableAlphaMap: 0
    - _LayerMetallic: 0
    - _LayerOcclusionStrength: 1
    - _LayerSmoothness: 0.5
    - _Light_O: 0
    - _Light_Power: 1
    - _LightingModel: 1
    - _LightmapSpecular: 1
    - _MatcapIntensity: 0.7
    - _MatcapStrength: 0
    - _Metallic: 0
    - _OcclusionStrength: 1
    - _Parallax: 0.005
    - _QueueControl: 0
    - _QueueOffset: 0
    - _ReceiveShadows: 1
    - _RenderMode: 0
    - _SampleGI: 0
    - _Shininess: 0
    - _Smoothness: 0.5
    - _SmoothnessSource: 0
    - _SmoothnessTextureChannel: 0
    - _SpecSource: 0
    - _SpecularHighlights: 1
    - _SrcBlend: 5
    - _Surface: 1
    - _SurfaceInputs: 0
    - _SurfaceOptions: 0
    - _WeatherMode: 0
    - _WorkflowMode: 1
    - _ZTest: 4
    - _ZWrite: 0
    - _ZWriteControl: 0
    m_Colors:
    - _BaseColor: {r: 1, g: 1, b: 1, a: 1}
    - _BlingPhongSpecColor: {r: 0, g: 0, b: 0, a: 1}
    - _Color: {r: 1, g: 1, b: 1, a: 1}
    - _EmissionColor: {r: 0.07227186, g: 0.69387203, b: 0.12743773, a: 1}
    - _FreColor: {r: 0, g: 0, b: 0, a: 0}
    - _FresColor: {r: 1, g: 1, b: 1, a: 0}
    - _HighlightColor: {r: 0, g: 0, b: 0, a: 0}
    - _HighlightO: {r: 0, g: 0, b: 0, a: 0}
    - _HighlightT: {r: 0, g: 0, b: 0, a: 0}
    - _LayerBaseColor: {r: 1, g: 1, b: 1, a: 1}
    - _Light: {r: 0, g: 0, b: 0, a: 0}
    - _LightColor_01: {r: 0.39215687, g: 0.39215687, b: 0.39215687, a: 1}
    - _LightColor_02: {r: 0.39215687, g: 0.39215687, b: 0.39215687, a: 1}
    - _MatcapColor: {r: 0, g: 0, b: 0, a: 0}
    - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
    - _Tint: {r: 1, g: 1, b: 1, a: 0}
  m_BuildTextureStacks: []
