# This .gitignore file should be placed at the root of your Unity project directory
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore

# A marker file of which existence is used to decide whether to run the first-launch experience or not.
InitCodeMarker
/[Tt]utorial [Dd]efaults/

# Packed templates go here
upm-ci~/
upm-ci.log

# Never ignore Asset meta data...
!/[Aa]ssets/**/*.meta

# User's project-specific settings implemented using Settings Manager
/ProjectSettings/Packages

# The rest are general best practices for Unity projects
/.Editor/
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Mm]emoryCaptures/
/[Vv]alidationSuiteResults/

# Project/user-specific settings using Settings Manager
/ProjectSettings/Packages/
# UserSettings introduced in 2020.1
/UserSettings/

# Uncomment this line if you wish to ignore the asset store tools plugin
/[Aa]ssets/AssetStoreTools*

# Autogenerated Jetbrains Rider plugin
[Aa]ssets/Plugins/Editor/JetBrains*

# Rider
.idea/

# Visual Studio cache directory
.vs/

# Visual Studio Code settings directory and config
.vscode/
.vsconfig

# Gradle cache directory
.gradle/

# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db

# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta

# Unity3D generated file on crash reports
sysinfo.txt

# Builds
*.apk
*.unitypackage

# Crashlytics generated file
crashlytics-build.properties
*.orig
*.orig.meta

# Ignore build reports
/Assets/BuildReports*

# Mac file setting
.DS_Store

# Format files
*.preformat.bak
*.preformat.bak.meta