Добавлен скрипт генерации карты

This commit is contained in:
LikhenkoVG
2024-12-08 20:54:21 +03:00
parent a194af17f9
commit 11da45e604
296 changed files with 3815 additions and 234 deletions

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using System.Collections;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using UnityEngine;
public class SpawnTileScript : MonoBehaviour
{
[SerializeField]
private List<GameObject> _Tiles = new List<GameObject>();
[SerializeField]
private GameObject _CurrentTile;
private bool _Instantiated = false;
private void Start()
{
}
private void OnTriggerEnter(Collider other)
{
if (other.gameObject.tag == "Player")
{
if (_Instantiated)
{
GenerateTile(_Tiles[0]);
}
}
}
private void GenerateTile(GameObject tile)
{
Instantiate(tile, new Vector3(_CurrentTile.transform.position.x, _CurrentTile.transform.position.y, _CurrentTile.transform.position.z+20), _CurrentTile.transform.rotation);
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