Скрипт касания игрока машиной, переделывание префабов
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@ -13,9 +13,29 @@ public class CarControllerScript : MonoBehaviour
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[SerializeField]
|
[SerializeField]
|
||||||
private List<GameObject> _Wheels = new List<GameObject>();
|
private List<GameObject> _Wheels = new List<GameObject>();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// to do
|
||||||
|
/// </summary>
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private int _Speed;
|
private int _Speed;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// высота,чтобы колёса стояли на 0
|
||||||
|
/// </summary>
|
||||||
|
[SerializeField]
|
||||||
|
private float _High;
|
||||||
|
|
||||||
|
public float High
|
||||||
|
{
|
||||||
|
get => _High;
|
||||||
|
set => _High = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
_High = gameObject.transform.position.y;
|
||||||
|
}
|
||||||
|
|
||||||
private void FixedUpdate()
|
private void FixedUpdate()
|
||||||
{
|
{
|
||||||
foreach (var wheel in _Wheels)
|
foreach (var wheel in _Wheels)
|
||||||
@ -23,4 +43,6 @@ public class CarControllerScript : MonoBehaviour
|
|||||||
wheel.transform.Rotate(Vector3.right * _Speed);
|
wheel.transform.Rotate(Vector3.right * _Speed);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -1,10 +1,14 @@
|
|||||||
using System;
|
using System;
|
||||||
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class CarManagerScript : MonoBehaviour
|
public class CarManagerScript : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
[SerializeField]
|
||||||
|
private int _MaxSpeed;
|
||||||
|
|
||||||
|
private int _Speed;
|
||||||
|
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private List<GameObject> _CarPrefs;
|
private List<GameObject> _CarPrefs;
|
||||||
@ -17,12 +21,27 @@ public class CarManagerScript : MonoBehaviour
|
|||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
_LeftToRight = GetRandomObject<bool>(new List<bool> { true, false });
|
List<int> speedVar = new List<int>();
|
||||||
StartMove();
|
|
||||||
}
|
|
||||||
|
|
||||||
[SerializeField]
|
for(int i = _MaxSpeed/2; i <= _MaxSpeed; i++)
|
||||||
private int _Speed;
|
{
|
||||||
|
speedVar.Add(i);
|
||||||
|
}
|
||||||
|
|
||||||
|
_Speed = GetRandomObject<int>(speedVar);
|
||||||
|
|
||||||
|
//Debug.Log($"Speed - {_Speed}");
|
||||||
|
|
||||||
|
_LeftToRight = GetRandomObject<bool>(new List<bool> { true, false });
|
||||||
|
|
||||||
|
float time = GetRandomObject<float>(new List<float> { 0f, 1f, 2f, 3f, 4f, 5f });
|
||||||
|
|
||||||
|
//Debug.Log(time);
|
||||||
|
|
||||||
|
Invoke("StartMove", time);
|
||||||
|
|
||||||
|
//Debug.Log("was spawned");
|
||||||
|
}
|
||||||
|
|
||||||
private void FixedUpdate()
|
private void FixedUpdate()
|
||||||
{
|
{
|
||||||
@ -36,6 +55,15 @@ public class CarManagerScript : MonoBehaviour
|
|||||||
{
|
{
|
||||||
_Car.transform.Translate(Vector3.forward * Time.deltaTime * _Speed);
|
_Car.transform.Translate(Vector3.forward * Time.deltaTime * _Speed);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (_Car.transform.position.x >= _Points[1].transform.position.x && _LeftToRight)
|
||||||
|
{
|
||||||
|
DeleteCar();
|
||||||
|
}
|
||||||
|
else if (_Car.transform.position.x <= _Points[0].transform.position.x && !_LeftToRight)
|
||||||
|
{
|
||||||
|
DeleteCar();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -45,21 +73,29 @@ public class CarManagerScript : MonoBehaviour
|
|||||||
{
|
{
|
||||||
Vector3 pos;
|
Vector3 pos;
|
||||||
Quaternion rot;
|
Quaternion rot;
|
||||||
|
|
||||||
|
// разница до колеса
|
||||||
|
|
||||||
if (_LeftToRight)
|
if (_LeftToRight)
|
||||||
{
|
{
|
||||||
pos = _Points[0].transform.position;
|
pos = new Vector3(_Points[0].transform.position.x, _Points[0].transform.position.y, _Points[0].transform.position.z);
|
||||||
rot = Quaternion.Euler(0, 90, 0);
|
rot = Quaternion.Euler(0, 90, 0);
|
||||||
|
|
||||||
_Car = Instantiate(GetRandomObject<GameObject>(_CarPrefs), pos, rot);
|
_Car = Instantiate(GetRandomObject<GameObject>(_CarPrefs), pos, rot);
|
||||||
}
|
}
|
||||||
else if (!_LeftToRight)
|
else if (!_LeftToRight)
|
||||||
{
|
{
|
||||||
pos = _Points[1].transform.position;
|
pos = new Vector3(_Points[1].transform.position.x, _Points[1].transform.position.y, _Points[1].transform.position.z);
|
||||||
rot = Quaternion.Euler(0, -90, 0);
|
rot = Quaternion.Euler(0, -90, 0);
|
||||||
|
|
||||||
_Car = Instantiate(GetRandomObject<GameObject>(_CarPrefs), pos, rot);
|
_Car = Instantiate(GetRandomObject<GameObject>(_CarPrefs), pos, rot);
|
||||||
}
|
}
|
||||||
//_Car.transform.SetParent(gameObject.transform, _Points[1].transform);
|
|
||||||
|
float high = _Car.GetComponent<CarControllerScript>().High;
|
||||||
|
|
||||||
|
_Car.transform.position = pos = new Vector3(_Car.transform.position.x, _Car.transform.position.y + high, _Car.transform.position.z);
|
||||||
|
|
||||||
|
_Car.transform.SetParent(gameObject.transform);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
31
Assets/HitDetectorScript.cs
Normal file
31
Assets/HitDetectorScript.cs
Normal file
@ -0,0 +1,31 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
public class HitDetectorScript : MonoBehaviour
|
||||||
|
{
|
||||||
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
//Debug.Log(other.gameObject.name);
|
||||||
|
if (other.gameObject.CompareTag("Car"))
|
||||||
|
{
|
||||||
|
Debug.Log("Player was hitted car");
|
||||||
|
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//private void OnCollisionEnter(Collision collision)
|
||||||
|
//{
|
||||||
|
// Debug.Log(collision.gameObject.name);
|
||||||
|
//}
|
||||||
|
|
||||||
|
//private void OnControllerColliderHit(ControllerColliderHit hit)
|
||||||
|
//{
|
||||||
|
// Debug.Log(hit.gameObject.name);
|
||||||
|
// if (hit.gameObject.CompareTag("Car"))
|
||||||
|
// {
|
||||||
|
// Debug.Log("Car hitted");
|
||||||
|
// }
|
||||||
|
//}
|
||||||
|
}
|
@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: df5be638b2547ff4db2e48f763fb546b
|
guid: a4c85452440a82d49ba8699717838f48
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
@ -1,15 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class PointTrigZoneScript : MonoBehaviour
|
|
||||||
{
|
|
||||||
[SerializeField]
|
|
||||||
private CarManagerScript _Line;
|
|
||||||
|
|
||||||
private void OnTriggerEnter(Collider other)
|
|
||||||
{
|
|
||||||
if (other.CompareTag("Car") || other.CompareTag("Boat"))
|
|
||||||
{
|
|
||||||
_Line.DeleteCar();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
Reference in New Issue
Block a user