Добавлен гудок машинам

This commit is contained in:
2025-01-31 14:00:16 +03:00
parent 7dcd08212d
commit 64d5577fd8
19 changed files with 1588 additions and 13 deletions

View File

@ -1,5 +1,4 @@
using System.Collections;
using System.Collections.Generic;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
@ -25,15 +24,57 @@ public class CarControllerScript : MonoBehaviour
[SerializeField]
private float _High;
[SerializeField]
private CarBipScript _PlayerDetect;
[SerializeField]
private AudioSource _CarBip;
HitDetectorScript _HitDetector;
public float High
{
get => _High;
set => _High = value;
}
private bool _IsBeep = false;
private void Start()
{
_High = gameObject.transform.position.y;
_PlayerDetect.PlayerEntered.AddListener(StartBeep);
_PlayerDetect.PlayerExited.AddListener(StopBeep);
}
private void StartBeep(HitDetectorScript hit)
{
_HitDetector = hit;
_HitDetector.Dead.AddListener(StopBeep);
if (!_IsBeep && !_HitDetector.IsDead)
{
_CarBip.Play();
_IsBeep = true;
}
}
private void StopBeep()
{
if (_IsBeep)
{
_CarBip.Stop();
_IsBeep = false;
}
}
private void StopBeep(HitDetectorScript hit)
{
_HitDetector = hit;
if (_IsBeep)
{
_CarBip.Stop();
_IsBeep= false;
}
}
private void FixedUpdate()
@ -44,5 +85,4 @@ public class CarControllerScript : MonoBehaviour
}
}
}