Загрузка PICO Unity OpenXR Integration SDK
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Shader "PXR_SDK/PXR_Fade" {
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Properties{
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_Color("Color", Color) = (0,0,0,1)
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}
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SubShader{
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Tags{ "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" }
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LOD 100
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ZWrite Off
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ZTest Always
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Blend SrcAlpha OneMinusSrcAlpha
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Color[_Color]
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Pass{}
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}
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}
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