Добавлено меню с отказом от претензий
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40
Assets/UIFirstMenuSpawnScript.cs
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40
Assets/UIFirstMenuSpawnScript.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.XR.Interaction.Toolkit;
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public class UIFirstMenuSpawnScript : MonoBehaviour
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{
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[SerializeField] private GameObject _Menu;
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[SerializeField] private GameObject _ForwardSource;
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[SerializeField] private ActionBasedContinuousMoveProvider move;
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[SerializeField] private CharacterController _CharacterController;
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void Start()
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{
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move.enabled = false;
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_CharacterController.enabled = false;
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_Menu.SetActive(true);
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//UISpawn();
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_Menu.GetComponent<FirstMenuScript>().Init(move, _CharacterController);
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}
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private void UISpawn()
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{
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Vector3 pos = _ForwardSource.transform.position;
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Vector3 forward = _ForwardSource.transform.forward;
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// Определите расстояние перед объектом
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float distance = 1.0f;
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// Вычислите новую позицию с учетом расстояния
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Vector3 newPos = pos + forward.normalized * distance;
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// Меню смотрит в том же направлении, что и источник, но фиксируется по вертикали
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Quaternion newRot = Quaternion.LookRotation(new Vector3(forward.x, 0, forward.z));
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// Создание объекта
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GameObject newMenu = Instantiate(_Menu, newPos, newRot);
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newMenu.GetComponent<FirstMenuScript>().Init(move, _CharacterController);
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}
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}
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