Добавлена вибрация при столкновении
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@ -1,7 +1,4 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine;
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using UnityEngine.XR.Interaction.Toolkit;
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public class HitDetectorScript : MonoBehaviour
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@ -12,6 +9,13 @@ public class HitDetectorScript : MonoBehaviour
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[SerializeField] private GameObject _ForwardSource;
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[SerializeField] private ActionBasedContinuousMoveProvider move;
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[Range(0f, 1f)]
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[SerializeField] private float _Intensity;
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[SerializeField] private float _Duration;
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[SerializeField] XRBaseController _LeftController;
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[SerializeField] XRBaseController _RightController;
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private void OnTriggerEnter(Collider other)
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{
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//Debug.Log(other.gameObject.name);
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@ -36,11 +40,21 @@ public class HitDetectorScript : MonoBehaviour
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// Создание объекта
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Instantiate(_Menu, newPos, newRot);
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TriggerHaptic(_LeftController);
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TriggerHaptic (_RightController);
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Debug.Log("Player was hitted car");
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//SceneManager.LoadSceneAsync(SceneManager.GetActiveScene().name);
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}
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}
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public void TriggerHaptic(XRBaseController controller)
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{
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if (_Intensity > 0)
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{
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controller.SendHapticImpulse(_Intensity, _Duration);
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}
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}
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//private void OnCollisionEnter(Collision collision)
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//{
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// Debug.Log(collision.gameObject.name);
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38
Assets/Crossy Road VR/Scripts/StaminaBarScript.cs
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38
Assets/Crossy Road VR/Scripts/StaminaBarScript.cs
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@ -0,0 +1,38 @@
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using UnityEngine;
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using UnityEngine.UI;
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public class StaminaBarScript : MonoBehaviour
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{
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[SerializeField] private Image StaminaBar;
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[SerializeField] private Image PreRecoveryStaminaBar;
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[SerializeField] private SwingingArmMotionScript SwingingArmMotionScript;
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private float MaxStamina;
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private void Start()
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{
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MaxStamina = SwingingArmMotionScript.MaxStamina;
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}
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// Update is called once per frame
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private void Update()
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{
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float Stamina = SwingingArmMotionScript.Stamina;
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float percent = Stamina / MaxStamina;
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StaminaBar.fillAmount = percent;
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PreRecoveryStaminaBar.fillAmount = percent;
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if (!SwingingArmMotionScript.IsPreRecovery)
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{
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StaminaBar.enabled = true;
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PreRecoveryStaminaBar.enabled = false;
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}
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else if (SwingingArmMotionScript)
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{
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StaminaBar.enabled = false;
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PreRecoveryStaminaBar.enabled = true;
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}
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}
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}
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11
Assets/Crossy Road VR/Scripts/StaminaBarScript.cs.meta
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11
Assets/Crossy Road VR/Scripts/StaminaBarScript.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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