Добавлена вибрация при столкновении

This commit is contained in:
2025-01-28 13:03:23 +03:00
parent 0918897164
commit c5b2237f52
4 changed files with 22 additions and 4 deletions

View File

@ -1,7 +1,4 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine;
using UnityEngine.XR.Interaction.Toolkit;
public class HitDetectorScript : MonoBehaviour
@ -12,6 +9,13 @@ public class HitDetectorScript : MonoBehaviour
[SerializeField] private GameObject _ForwardSource;
[SerializeField] private ActionBasedContinuousMoveProvider move;
[Range(0f, 1f)]
[SerializeField] private float _Intensity;
[SerializeField] private float _Duration;
[SerializeField] XRBaseController _LeftController;
[SerializeField] XRBaseController _RightController;
private void OnTriggerEnter(Collider other)
{
//Debug.Log(other.gameObject.name);
@ -36,11 +40,21 @@ public class HitDetectorScript : MonoBehaviour
// Создание объекта
Instantiate(_Menu, newPos, newRot);
TriggerHaptic(_LeftController);
TriggerHaptic (_RightController);
Debug.Log("Player was hitted car");
//SceneManager.LoadSceneAsync(SceneManager.GetActiveScene().name);
}
}
public void TriggerHaptic(XRBaseController controller)
{
if (_Intensity > 0)
{
controller.SendHapticImpulse(_Intensity, _Duration);
}
}
//private void OnCollisionEnter(Collision collision)
//{
// Debug.Log(collision.gameObject.name);

View File

@ -0,0 +1,38 @@
using UnityEngine;
using UnityEngine.UI;
public class StaminaBarScript : MonoBehaviour
{
[SerializeField] private Image StaminaBar;
[SerializeField] private Image PreRecoveryStaminaBar;
[SerializeField] private SwingingArmMotionScript SwingingArmMotionScript;
private float MaxStamina;
private void Start()
{
MaxStamina = SwingingArmMotionScript.MaxStamina;
}
// Update is called once per frame
private void Update()
{
float Stamina = SwingingArmMotionScript.Stamina;
float percent = Stamina / MaxStamina;
StaminaBar.fillAmount = percent;
PreRecoveryStaminaBar.fillAmount = percent;
if (!SwingingArmMotionScript.IsPreRecovery)
{
StaminaBar.enabled = true;
PreRecoveryStaminaBar.enabled = false;
}
else if (SwingingArmMotionScript)
{
StaminaBar.enabled = false;
PreRecoveryStaminaBar.enabled = true;
}
}
}

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@ -0,0 +1,11 @@
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