Добавлена вибрация при столкновении

This commit is contained in:
2025-01-28 13:03:23 +03:00
parent 0918897164
commit c5b2237f52
4 changed files with 22 additions and 4 deletions

View File

@ -1,7 +1,4 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine;
using UnityEngine.XR.Interaction.Toolkit;
public class HitDetectorScript : MonoBehaviour
@ -12,6 +9,13 @@ public class HitDetectorScript : MonoBehaviour
[SerializeField] private GameObject _ForwardSource;
[SerializeField] private ActionBasedContinuousMoveProvider move;
[Range(0f, 1f)]
[SerializeField] private float _Intensity;
[SerializeField] private float _Duration;
[SerializeField] XRBaseController _LeftController;
[SerializeField] XRBaseController _RightController;
private void OnTriggerEnter(Collider other)
{
//Debug.Log(other.gameObject.name);
@ -36,11 +40,21 @@ public class HitDetectorScript : MonoBehaviour
// Создание объекта
Instantiate(_Menu, newPos, newRot);
TriggerHaptic(_LeftController);
TriggerHaptic (_RightController);
Debug.Log("Player was hitted car");
//SceneManager.LoadSceneAsync(SceneManager.GetActiveScene().name);
}
}
public void TriggerHaptic(XRBaseController controller)
{
if (_Intensity > 0)
{
controller.SendHapticImpulse(_Intensity, _Duration);
}
}
//private void OnCollisionEnter(Collision collision)
//{
// Debug.Log(collision.gameObject.name);