5 Commits

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@ -1,30 +1,51 @@
using UnityEngine; using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.XR.Interaction.Toolkit; using UnityEngine.XR.Interaction.Toolkit;
public class FirstMenuScript : MonoBehaviour public class FirstMenuScript : MonoBehaviour
{ {
[SerializeField] private GameObject _UIMenu;
[SerializeField] private ActionBasedContinuousMoveProvider _Move; [SerializeField] private ActionBasedContinuousMoveProvider _Move;
[SerializeField] private CharacterController _CharacterController; [SerializeField] private CharacterController _CharacterController;
// список всех элементов UI для пролистывания
[SerializeField] private GameObject[] _UIPanel;
// индекс текущего элемента UI
private int _currentIndex = 0;
public void Init(ActionBasedContinuousMoveProvider move, CharacterController cc) public void Init(ActionBasedContinuousMoveProvider move, CharacterController cc)
{ {
_UIMenu = gameObject;
_Move = move; _Move = move;
_CharacterController = cc; _CharacterController = cc;
} }
// Start is called before the first frame update // Start is called before the first frame update
public void UserAgree() // действие на кнопку закончить
public void OnEnd()
{ {
_Move.enabled = true; _Move.enabled = true;
_CharacterController.enabled = true; _CharacterController.enabled = true;
_UIMenu.SetActive(false); gameObject.SetActive(false);
} }
public void UserDisagree() // действие на кнопку продолжить
public void OnContinues()
{ {
Application.Quit(); if (_currentIndex == _UIPanel.Length-1)
{
OnEnd();
return;
} }
_UIPanel[_currentIndex++].SetActive(false);
_UIPanel[_currentIndex].SetActive(true);
}
// public void UserDisagree()
// {
// Application.Quit();
// }
} }

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@ -12,8 +12,8 @@ PlayerSettings:
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useOnDemandResources: 0 useOnDemandResources: 0
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applicationIdentifier: applicationIdentifier:
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Standalone: com.DefaultCompany.Crossy-Road Standalone: com.SKB---KIT--.Runner-VR
buildNumber: buildNumber:
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