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9cf33221ba
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7ad7cd5566 | |||
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using UnityEngine.Audio;
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using System;
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using UnityEngine;
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|
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//Credit to Brackeys youtube tutorial on Audio managers, as the majority of this code and learning how to use it was made by him.
|
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[System.Serializable]
|
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public class Sound
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{
|
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public string name;
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public AudioClip clip;
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[Range(0,1)]
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public float volume = 1;
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[Range(-3,3)]
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public float pitch = 1;
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public bool loop = false;
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public AudioSource source;
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public Sound()
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{
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volume = 1;
|
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pitch = 1;
|
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loop = false;
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}
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}
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public class AudioManager : MonoBehaviour
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{
|
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public Sound[] sounds;
|
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|
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public static AudioManager instance;
|
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//AudioManager
|
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void Awake()
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{
|
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if (instance == null)
|
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instance = this;
|
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else
|
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{
|
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Destroy(gameObject);
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return;
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}
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DontDestroyOnLoad(gameObject);
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foreach (Sound s in sounds)
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{
|
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if(!s.source)
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s.source = gameObject.AddComponent<AudioSource>();
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s.source.clip = s.clip;
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s.source.volume = s.volume;
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s.source.pitch = s.pitch;
|
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s.source.loop = s.loop;
|
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}
|
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}
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public void Play(string name)
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{
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Sound s = Array.Find(sounds, sound => sound.name == name);
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if (s == null)
|
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{
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Debug.LogWarning("Sound: " + name + " not found");
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return;
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}
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s.source.Play();
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}
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public void Stop(string name)
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{
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Sound s = Array.Find(sounds, sound => sound.name == name);
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s.source.Stop();
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62
Assets/Crossy Road VR/Scenes/Menu/Scripts/Menu/FadeScreen.cs
Normal file
62
Assets/Crossy Road VR/Scenes/Menu/Scripts/Menu/FadeScreen.cs
Normal file
@ -0,0 +1,62 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
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public class FadeScreen : MonoBehaviour
|
||||
{
|
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public bool fadeOnStart = true;
|
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public float fadeDuration = 2;
|
||||
public Color fadeColor;
|
||||
public AnimationCurve fadeCurve;
|
||||
public string colorPropertyName = "_Color";
|
||||
private Renderer rend;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
rend = GetComponent<Renderer>();
|
||||
rend.enabled = false;
|
||||
|
||||
if (fadeOnStart)
|
||||
FadeIn();
|
||||
}
|
||||
|
||||
public void FadeIn()
|
||||
{
|
||||
Fade(1, 0);
|
||||
}
|
||||
|
||||
public void FadeOut()
|
||||
{
|
||||
Fade(0, 1);
|
||||
}
|
||||
|
||||
public void Fade(float alphaIn, float alphaOut)
|
||||
{
|
||||
StartCoroutine(FadeRoutine(alphaIn,alphaOut));
|
||||
}
|
||||
|
||||
public IEnumerator FadeRoutine(float alphaIn,float alphaOut)
|
||||
{
|
||||
rend.enabled = true;
|
||||
|
||||
float timer = 0;
|
||||
while(timer <= fadeDuration)
|
||||
{
|
||||
Color newColor = fadeColor;
|
||||
newColor.a = Mathf.Lerp(alphaIn, alphaOut, fadeCurve.Evaluate(timer / fadeDuration));
|
||||
|
||||
rend.material.SetColor(colorPropertyName, newColor);
|
||||
|
||||
timer += Time.deltaTime;
|
||||
yield return null;
|
||||
}
|
||||
|
||||
Color newColor2 = fadeColor;
|
||||
newColor2.a = alphaOut;
|
||||
rend.material.SetColor(colorPropertyName, newColor2);
|
||||
|
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if(alphaOut == 0)
|
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rend.enabled = false;
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}
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}
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using System.Collections;
|
||||
using System.Collections.Generic;
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using UnityEngine;
|
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using UnityEngine.UI;
|
||||
|
||||
public class GameStartMenu : MonoBehaviour
|
||||
{
|
||||
[Header("UI Pages")]
|
||||
public GameObject mainMenu;
|
||||
|
||||
[Header("Main Menu Buttons")]
|
||||
public Button startButton;
|
||||
public Button quitButton;
|
||||
|
||||
void Start()
|
||||
{
|
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EnableMainMenu();
|
||||
|
||||
//Hook events
|
||||
startButton.onClick.AddListener(StartGame);
|
||||
quitButton.onClick.AddListener(QuitGame);
|
||||
|
||||
|
||||
}
|
||||
|
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public void QuitGame()
|
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{
|
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Application.Quit();
|
||||
}
|
||||
|
||||
public void StartGame()
|
||||
{
|
||||
HideAll();
|
||||
SceneTransitionManager.singleton.GoToSceneAsync(1);
|
||||
}
|
||||
|
||||
public void HideAll()
|
||||
{
|
||||
mainMenu.SetActive(false);
|
||||
|
||||
}
|
||||
|
||||
public void EnableMainMenu()
|
||||
{
|
||||
mainMenu.SetActive(true);
|
||||
|
||||
}
|
||||
public void EnableOption()
|
||||
{
|
||||
mainMenu.SetActive(false);
|
||||
|
||||
}
|
||||
public void EnableAbout()
|
||||
{
|
||||
mainMenu.SetActive(false);
|
||||
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: af07645f3014a1347a5b1232afc24251
|
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MonoImporter:
|
||||
externalObjects: {}
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||||
serializedVersion: 2
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||||
defaultReferences: []
|
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executionOrder: 0
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
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assetBundleVariant:
|
@ -0,0 +1,64 @@
|
||||
Shader "Custom/GradientSkybox" {
|
||||
|
||||
Properties {
|
||||
_Color2 ("Top Color", Color) = (0.97, 0.67, 0.51, 0)
|
||||
_Color1 ("Bottom Color", Color) = (0, 0.7, 0.74, 0)
|
||||
|
||||
[Space]
|
||||
_Intensity ("Intensity", Range (0, 2)) = 1.0
|
||||
_Exponent ("Exponent", Range (0, 3)) = 1.0
|
||||
|
||||
[HideInInspector]
|
||||
_Direction ("Direction", Vector) = (0, 1, 0, 0)
|
||||
}
|
||||
|
||||
CGINCLUDE
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
struct appdata {
|
||||
float4 position : POSITION;
|
||||
float3 texcoord : TEXCOORD0;
|
||||
};
|
||||
|
||||
struct v2f {
|
||||
float4 position : SV_POSITION;
|
||||
float3 texcoord : TEXCOORD0;
|
||||
};
|
||||
|
||||
half4 _Color1;
|
||||
half4 _Color2;
|
||||
half3 _Direction;
|
||||
half _Intensity;
|
||||
half _Exponent;
|
||||
|
||||
v2f vert (appdata v) {
|
||||
v2f o;
|
||||
o.position = UnityObjectToClipPos(v.position);
|
||||
o.texcoord = v.texcoord;
|
||||
return o;
|
||||
}
|
||||
|
||||
fixed4 frag (v2f i) : COLOR {
|
||||
half d = dot(normalize(i.texcoord), _Direction) * 0.5f + 0.5f;
|
||||
return lerp (_Color1, _Color2, pow(d, _Exponent)) * _Intensity;
|
||||
}
|
||||
|
||||
ENDCG
|
||||
|
||||
SubShader {
|
||||
Tags { "RenderType"="Background" "Queue"="Background" }
|
||||
|
||||
Pass {
|
||||
ZClip False
|
||||
ZWrite Off
|
||||
Cull Off
|
||||
Fog { Mode Off }
|
||||
CGPROGRAM
|
||||
#pragma fragmentoption ARB_precision_hint_fastest
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
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guid: f870c618efe6c2d499bb28b864be41a9
|
||||
ShaderImporter:
|
||||
externalObjects: {}
|
||||
defaultTextures: []
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||||
nonModifiableTextures: []
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userData:
|
||||
assetBundleName:
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||||
assetBundleVariant:
|
@ -0,0 +1,54 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class SceneTransitionManager : MonoBehaviour
|
||||
{
|
||||
public FadeScreen fadeScreen;
|
||||
public static SceneTransitionManager singleton;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (singleton && singleton != this)
|
||||
Destroy(singleton);
|
||||
|
||||
singleton = this;
|
||||
}
|
||||
|
||||
public void GoToScene(int sceneIndex)
|
||||
{
|
||||
StartCoroutine(GoToSceneRoutine(sceneIndex));
|
||||
}
|
||||
|
||||
IEnumerator GoToSceneRoutine(int sceneIndex)
|
||||
{
|
||||
fadeScreen.FadeOut();
|
||||
yield return new WaitForSeconds(fadeScreen.fadeDuration);
|
||||
|
||||
//Launch the new scene
|
||||
SceneManager.LoadScene(sceneIndex);
|
||||
}
|
||||
|
||||
public void GoToSceneAsync(int sceneIndex)
|
||||
{
|
||||
StartCoroutine(GoToSceneAsyncRoutine(sceneIndex));
|
||||
}
|
||||
|
||||
IEnumerator GoToSceneAsyncRoutine(int sceneIndex)
|
||||
{
|
||||
fadeScreen.FadeOut();
|
||||
//Launch the new scene
|
||||
AsyncOperation operation = SceneManager.LoadSceneAsync(0);
|
||||
operation.allowSceneActivation = false;
|
||||
|
||||
float timer = 0;
|
||||
while(timer <= fadeScreen.fadeDuration && !operation.isDone)
|
||||
{
|
||||
timer += Time.deltaTime;
|
||||
yield return null;
|
||||
}
|
||||
|
||||
operation.allowSceneActivation = true;
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7b29c9ee5eccc9a42a33231645d21941
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userData:
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assetBundleVariant:
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@ -0,0 +1,33 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Unity.XR.CoreUtils;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.XR.Interaction.Toolkit;
|
||||
|
||||
public class SetOptionFromUI : MonoBehaviour
|
||||
{
|
||||
public Scrollbar volumeSlider;
|
||||
public TMPro.TMP_Dropdown turnDropdown;
|
||||
public SetTurnTypeFromPlayerPref turnTypeFromPlayerPref;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
volumeSlider.onValueChanged.AddListener(SetGlobalVolume);
|
||||
turnDropdown.onValueChanged.AddListener(SetTurnPlayerPref);
|
||||
|
||||
if (PlayerPrefs.HasKey("turn"))
|
||||
turnDropdown.SetValueWithoutNotify(PlayerPrefs.GetInt("turn"));
|
||||
}
|
||||
|
||||
public void SetGlobalVolume(float value)
|
||||
{
|
||||
AudioListener.volume = value;
|
||||
}
|
||||
|
||||
public void SetTurnPlayerPref(int value)
|
||||
{
|
||||
PlayerPrefs.SetInt("turn", value);
|
||||
turnTypeFromPlayerPref.ApplyPlayerPref();
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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userData:
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@ -0,0 +1,38 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.XR.Interaction.Toolkit;
|
||||
|
||||
public class SetTurnTypeFromPlayerPref : MonoBehaviour
|
||||
{
|
||||
public ActionBasedSnapTurnProvider snapTurn;
|
||||
public ActionBasedContinuousTurnProvider continuousTurn;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
ApplyPlayerPref();
|
||||
}
|
||||
|
||||
public void ApplyPlayerPref()
|
||||
{
|
||||
if(PlayerPrefs.HasKey("turn"))
|
||||
{
|
||||
int value = PlayerPrefs.GetInt("turn");
|
||||
if(value == 0)
|
||||
{
|
||||
snapTurn.leftHandSnapTurnAction.action.Enable();
|
||||
snapTurn.rightHandSnapTurnAction.action.Enable();
|
||||
continuousTurn.leftHandTurnAction.action.Disable();
|
||||
continuousTurn.rightHandTurnAction.action.Disable();
|
||||
}
|
||||
else if(value == 1)
|
||||
{
|
||||
snapTurn.leftHandSnapTurnAction.action.Disable();
|
||||
snapTurn.rightHandSnapTurnAction.action.Disable();
|
||||
continuousTurn.leftHandTurnAction.action.Enable();
|
||||
continuousTurn.rightHandTurnAction.action.Enable();
|
||||
}
|
||||
}
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}
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}
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@ -0,0 +1,11 @@
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35
Assets/Crossy Road VR/Scenes/Menu/Scripts/Menu/UIAudio.cs
Normal file
35
Assets/Crossy Road VR/Scenes/Menu/Scripts/Menu/UIAudio.cs
Normal file
@ -0,0 +1,35 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
public class UIAudio : MonoBehaviour, IPointerClickHandler, IPointerEnterHandler, IPointerExitHandler
|
||||
{
|
||||
public string clickAudioName;
|
||||
public string hoverEnterAudioName;
|
||||
public string hoverExitAudioName;
|
||||
|
||||
public void OnPointerClick(PointerEventData eventData)
|
||||
{
|
||||
if(clickAudioName != "")
|
||||
{
|
||||
AudioManager.instance.Play(clickAudioName);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnPointerEnter(PointerEventData eventData)
|
||||
{
|
||||
if (hoverEnterAudioName != "")
|
||||
{
|
||||
AudioManager.instance.Play(hoverEnterAudioName);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnPointerExit(PointerEventData eventData)
|
||||
{
|
||||
if (hoverExitAudioName != "")
|
||||
{
|
||||
AudioManager.instance.Play(hoverExitAudioName);
|
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}
|
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}
|
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: e419a4d4b65dfb94bae6eddedee04926
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -11,7 +11,7 @@ public class HitDetectorScript : MonoBehaviour
|
||||
if (other.gameObject.CompareTag("Car"))
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||||
{
|
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Debug.Log("Player was hitted car");
|
||||
SceneManager.LoadSceneAsync(SceneManager.GetActiveScene().name);
|
||||
SceneManager.LoadSceneAsync(1);
|
||||
}
|
||||
}
|
||||
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|
8
Assets/Oculus Hands.meta
Normal file
8
Assets/Oculus Hands.meta
Normal file
@ -0,0 +1,8 @@
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8
Assets/Oculus Hands/Animations.meta
Normal file
8
Assets/Oculus Hands/Animations.meta
Normal file
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131
Assets/Oculus Hands/Animations/Left Hand Animator.controller
Normal file
131
Assets/Oculus Hands/Animations/Left Hand Animator.controller
Normal file
@ -0,0 +1,131 @@
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%YAML 1.1
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Assets/Oculus Hands/Animations/Right Hand Animator.controller
Normal file
131
Assets/Oculus Hands/Animations/Right Hand Animator.controller
Normal file
@ -0,0 +1,131 @@
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using System.Collections;
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using UnityEngine;
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{
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- m_Path: root/left_wrist/left_middle_metacarpal/left_middle_proximal/left_middle_intermediate
|
||||
m_Weight: 0
|
||||
- m_Path: root/left_wrist/left_middle_metacarpal/left_middle_proximal/left_middle_intermediate/left_middle_distal
|
||||
m_Weight: 0
|
||||
- m_Path: root/left_wrist/left_middle_metacarpal/left_middle_proximal/left_middle_intermediate/left_middle_distal/left_middle_tip
|
||||
m_Weight: 0
|
||||
- m_Path: root/left_wrist/left_palm
|
||||
m_Weight: 0
|
||||
- m_Path: root/left_wrist/left_ring_metacarpal
|
||||
m_Weight: 0
|
||||
- m_Path: root/left_wrist/left_ring_metacarpal/left_ring_proximal
|
||||
m_Weight: 0
|
||||
- m_Path: root/left_wrist/left_ring_metacarpal/left_ring_proximal/left_ring_intermediate
|
||||
m_Weight: 0
|
||||
- m_Path: root/left_wrist/left_ring_metacarpal/left_ring_proximal/left_ring_intermediate/left_ring_distal
|
||||
m_Weight: 0
|
||||
- m_Path: root/left_wrist/left_ring_metacarpal/left_ring_proximal/left_ring_intermediate/left_ring_distal/left_ring_tip
|
||||
m_Weight: 0
|
||||
- m_Path: root/left_wrist/left_thumb_metacarpal
|
||||
m_Weight: 0
|
||||
- m_Path: root/left_wrist/left_thumb_metacarpal/left_thumb_proximal
|
||||
m_Weight: 0
|
||||
- m_Path: root/left_wrist/left_thumb_metacarpal/left_thumb_proximal/left_thumb_distal
|
||||
m_Weight: 0
|
||||
- m_Path: root/left_wrist/left_thumb_metacarpal/left_thumb_proximal/left_thumb_distal/left_thumb_tip
|
||||
m_Weight: 0
|
||||
- m_Path: root/SkinRoot
|
||||
m_Weight: 0
|
||||
- m_Path: root/SkinRoot/SkinLGrip
|
||||
m_Weight: 0
|
||||
- m_Path: root/SkinRoot/SkinLJoystick
|
||||
m_Weight: 0
|
||||
- m_Path: root/SkinRoot/SkinLMenu
|
||||
m_Weight: 0
|
||||
- m_Path: root/SkinRoot/SkinLPico
|
||||
m_Weight: 0
|
||||
- m_Path: root/SkinRoot/SkinLTrigger
|
||||
m_Weight: 1
|
||||
- m_Path: root/SkinRoot/SkinLX
|
||||
m_Weight: 0
|
||||
- m_Path: root/SkinRoot/SkinLY
|
||||
m_Weight: 0
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user