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devVlad
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31
Assets/CarBipScript.cs
Normal file
31
Assets/CarBipScript.cs
Normal file
@ -0,0 +1,31 @@
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|||||||
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using UnityEngine;
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||||||
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using UnityEngine.Events;
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||||||
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||||||
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public class CarBipScript : MonoBehaviour
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||||||
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{
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||||||
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[HideInInspector]
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||||||
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public UnityEvent<HitDetectorScript> PlayerEntered = new UnityEvent<HitDetectorScript>();
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||||||
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||||||
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[HideInInspector]
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||||||
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public UnityEvent<HitDetectorScript> PlayerExited = new UnityEvent<HitDetectorScript>();
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||||||
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||||||
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private void OnTriggerEnter(Collider other)
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||||||
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{
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||||||
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if (other.gameObject.tag == "Player")
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||||||
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{
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||||||
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Debug.Log("Player Enter");
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||||||
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HitDetectorScript hit = other.GetComponent<HitDetectorScript>();
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||||||
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PlayerEntered.Invoke(hit);
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||||||
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}
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||||||
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}
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||||||
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||||||
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private void OnTriggerExit(Collider other)
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||||||
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{
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||||||
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if (other.gameObject.tag == "Player")
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||||||
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{
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||||||
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Debug.Log("Player Exit");
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||||||
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HitDetectorScript hit = other.GetComponent<HitDetectorScript>();
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||||||
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PlayerExited.Invoke(hit);
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}
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}
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}
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@ -1,5 +1,4 @@
|
|||||||
using System.Collections;
|
using System.Collections.Generic;
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -25,15 +24,57 @@ public class CarControllerScript : MonoBehaviour
|
|||||||
[SerializeField]
|
[SerializeField]
|
||||||
private float _High;
|
private float _High;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private CarBipScript _PlayerDetect;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private AudioSource _CarBip;
|
||||||
|
|
||||||
|
HitDetectorScript _HitDetector;
|
||||||
|
|
||||||
public float High
|
public float High
|
||||||
{
|
{
|
||||||
get => _High;
|
get => _High;
|
||||||
set => _High = value;
|
set => _High = value;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private bool _IsBeep = false;
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
_High = gameObject.transform.position.y;
|
_High = gameObject.transform.position.y;
|
||||||
|
_PlayerDetect.PlayerEntered.AddListener(StartBeep);
|
||||||
|
_PlayerDetect.PlayerExited.AddListener(StopBeep);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void StartBeep(HitDetectorScript hit)
|
||||||
|
{
|
||||||
|
_HitDetector = hit;
|
||||||
|
_HitDetector.Dead.AddListener(StopBeep);
|
||||||
|
if (!_IsBeep && !_HitDetector.IsDead)
|
||||||
|
{
|
||||||
|
_CarBip.Play();
|
||||||
|
_IsBeep = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void StopBeep()
|
||||||
|
{
|
||||||
|
if (_IsBeep)
|
||||||
|
{
|
||||||
|
_CarBip.Stop();
|
||||||
|
_IsBeep = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void StopBeep(HitDetectorScript hit)
|
||||||
|
{
|
||||||
|
_HitDetector = hit;
|
||||||
|
if (_IsBeep)
|
||||||
|
{
|
||||||
|
_CarBip.Stop();
|
||||||
|
_IsBeep= false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void FixedUpdate()
|
private void FixedUpdate()
|
||||||
@ -44,5 +85,4 @@ public class CarControllerScript : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -1,13 +1,19 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.Events;
|
||||||
using UnityEngine.XR.Interaction.Toolkit;
|
using UnityEngine.XR.Interaction.Toolkit;
|
||||||
|
|
||||||
public class HitDetectorScript : MonoBehaviour
|
public class HitDetectorScript : MonoBehaviour
|
||||||
{
|
{
|
||||||
private bool _IsDead = false;
|
private bool _IsDead = false;
|
||||||
|
public bool IsDead
|
||||||
|
{
|
||||||
|
get { return _IsDead; }
|
||||||
|
}
|
||||||
|
|
||||||
[SerializeField] private GameObject _Menu;
|
[SerializeField] private GameObject _Menu;
|
||||||
[SerializeField] private GameObject _ForwardSource;
|
[SerializeField] private GameObject _ForwardSource;
|
||||||
[SerializeField] private ActionBasedContinuousMoveProvider move;
|
[SerializeField] private ActionBasedContinuousMoveProvider move;
|
||||||
|
[SerializeField] private CharacterController _CharacterController;
|
||||||
|
|
||||||
[Range(0f, 1f)]
|
[Range(0f, 1f)]
|
||||||
[SerializeField] private float _Intensity;
|
[SerializeField] private float _Intensity;
|
||||||
@ -16,38 +22,55 @@ public class HitDetectorScript : MonoBehaviour
|
|||||||
[SerializeField] XRBaseController _LeftController;
|
[SerializeField] XRBaseController _LeftController;
|
||||||
[SerializeField] XRBaseController _RightController;
|
[SerializeField] XRBaseController _RightController;
|
||||||
|
|
||||||
|
[HideInInspector]
|
||||||
|
public UnityEvent Dead = new UnityEvent();
|
||||||
|
|
||||||
|
[SerializeField] private ScoreManagerScript _ScoreManager;
|
||||||
|
|
||||||
private void OnTriggerEnter(Collider other)
|
private void OnTriggerEnter(Collider other)
|
||||||
{
|
{
|
||||||
//Debug.Log(other.gameObject.name);
|
//Debug.Log(other.gameObject.name);
|
||||||
if (other.gameObject.CompareTag("Car") && !_IsDead)
|
if (other.gameObject.CompareTag("Car") && !_IsDead)
|
||||||
{
|
{
|
||||||
|
if (PlayerPrefs.GetInt("Best score") < _ScoreManager.CurrentScore)
|
||||||
|
{
|
||||||
|
PlayerPrefs.SetInt("Best score", _ScoreManager.CurrentScore);
|
||||||
|
}
|
||||||
_IsDead = true;
|
_IsDead = true;
|
||||||
|
|
||||||
Vector3 pos = _ForwardSource.transform.position;
|
Dead.Invoke();
|
||||||
Vector3 forward = _ForwardSource.transform.forward;
|
|
||||||
|
|
||||||
// Определите расстояние перед объектом
|
|
||||||
float distance = 1.0f;
|
|
||||||
|
|
||||||
// Вычислите новую позицию с учетом расстояния
|
|
||||||
Vector3 newPos = pos + forward.normalized * distance;
|
|
||||||
|
|
||||||
// Меню смотрит в том же направлении, что и источник, но фиксируется по вертикали
|
|
||||||
Quaternion newRot = Quaternion.LookRotation(new Vector3(forward.x, 0, forward.z));
|
|
||||||
|
|
||||||
move.enabled = false;
|
move.enabled = false;
|
||||||
|
_CharacterController.enabled = false;
|
||||||
|
|
||||||
// Создание объекта
|
UISpawn();
|
||||||
Instantiate(_Menu, newPos, newRot);
|
|
||||||
|
|
||||||
TriggerHaptic(_LeftController);
|
TriggerHaptic(_LeftController);
|
||||||
TriggerHaptic (_RightController);
|
TriggerHaptic(_RightController);
|
||||||
|
|
||||||
Debug.Log("Player was hitted car");
|
Debug.Log("Player was hitted car");
|
||||||
//SceneManager.LoadSceneAsync(SceneManager.GetActiveScene().name);
|
//SceneManager.LoadSceneAsync(SceneManager.GetActiveScene().name);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void UISpawn()
|
||||||
|
{
|
||||||
|
Vector3 pos = _ForwardSource.transform.position;
|
||||||
|
Vector3 forward = _ForwardSource.transform.forward;
|
||||||
|
|
||||||
|
// Определите расстояние перед объектом
|
||||||
|
float distance = 1.0f;
|
||||||
|
|
||||||
|
// Вычислите новую позицию с учетом расстояния
|
||||||
|
Vector3 newPos = pos + forward.normalized * distance;
|
||||||
|
|
||||||
|
// Меню смотрит в том же направлении, что и источник, но фиксируется по вертикали
|
||||||
|
Quaternion newRot = Quaternion.LookRotation(new Vector3(forward.x, 0, forward.z));
|
||||||
|
|
||||||
|
// Создание объекта
|
||||||
|
Instantiate(_Menu, newPos, newRot);
|
||||||
|
}
|
||||||
|
|
||||||
public void TriggerHaptic(XRBaseController controller)
|
public void TriggerHaptic(XRBaseController controller)
|
||||||
{
|
{
|
||||||
if (_Intensity > 0)
|
if (_Intensity > 0)
|
||||||
|
@ -1,10 +1,18 @@
|
|||||||
using System.Collections;
|
using TMPro;
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.SceneManagement;
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
public class MenuScript : MonoBehaviour
|
public class MenuScript : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
[SerializeField] private int _BestScore;
|
||||||
|
[SerializeField] private TextMeshProUGUI _TextScore;
|
||||||
|
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
_BestScore = PlayerPrefs.GetInt("Best score");
|
||||||
|
_TextScore.text = "Лучший счёт - " + _BestScore;
|
||||||
|
}
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
public void RestartGame()
|
public void RestartGame()
|
||||||
{
|
{
|
||||||
|
73
Assets/Crossy Road VR/Scripts/PlayerJumpScript.cs
Normal file
73
Assets/Crossy Road VR/Scripts/PlayerJumpScript.cs
Normal file
@ -0,0 +1,73 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
|
||||||
|
public class PlayerJumpScript : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private InputActionProperty _JumpButton;
|
||||||
|
[SerializeField] private float _JumpHeight = 0f; // Высота прыжка
|
||||||
|
[SerializeField] private CharacterController _CharacterController;
|
||||||
|
[SerializeField] private LayerMask _GroundLayers;
|
||||||
|
[SerializeField] private float rad = 0;
|
||||||
|
|
||||||
|
private float _verticalVelocity = 0f; // Вертикальная скорость
|
||||||
|
private float _gravity = Physics.gravity.y; // Гравитация
|
||||||
|
private bool _isGrounded;
|
||||||
|
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
_isGrounded = IsGrounded();
|
||||||
|
|
||||||
|
//if (_JumpButton.action.WasPressedThisFrame())
|
||||||
|
//{
|
||||||
|
// if (_isGrounded)
|
||||||
|
// {
|
||||||
|
// Debug.Log("Will Jump from gruond");
|
||||||
|
// }
|
||||||
|
// else
|
||||||
|
// {
|
||||||
|
// Debug.Log("Not Jump");
|
||||||
|
// }
|
||||||
|
//}
|
||||||
|
|
||||||
|
// Если персонаж на земле, обнуляем вертикальную скорость и проверяем прыжок
|
||||||
|
if (_isGrounded)
|
||||||
|
{
|
||||||
|
_verticalVelocity = -1f; // Небольшое значение, чтобы персонаж не зависал в воздухе
|
||||||
|
|
||||||
|
// Если кнопка прыжка нажата
|
||||||
|
if (_JumpButton.action.WasPressedThisFrame())
|
||||||
|
{
|
||||||
|
Jump();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Применяем гравитацию, если персонаж не на земле
|
||||||
|
_verticalVelocity += _gravity * Time.deltaTime;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Перемещение персонажа с учетом вертикальной скорости
|
||||||
|
Vector3 movement = new Vector3(0, _verticalVelocity, 0);
|
||||||
|
if (_CharacterController.enabled == true)
|
||||||
|
{
|
||||||
|
_CharacterController.Move(movement * Time.deltaTime);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool IsGrounded()
|
||||||
|
{
|
||||||
|
return Physics.CheckSphere(transform.position, rad, _GroundLayers); // Радиус может быть отрегулирован
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Jump()
|
||||||
|
{
|
||||||
|
if (_isGrounded)
|
||||||
|
{
|
||||||
|
// Применяем силу прыжка
|
||||||
|
_verticalVelocity = Mathf.Sqrt(_JumpHeight * -2f * _gravity); // Формула для прыжка с заданной высотой
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: fcd29c90e0340f14d89d51672511f326
|
guid: 53004812adcae72458f6ee795a7354df
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
32
Assets/Crossy Road VR/Scripts/RandomMusicSelectScript.cs
Normal file
32
Assets/Crossy Road VR/Scripts/RandomMusicSelectScript.cs
Normal file
@ -0,0 +1,32 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[RequireComponent(typeof(AudioSource))]
|
||||||
|
public class RandomMusicSelectScript : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] List<AudioClip> _MusicClipList;
|
||||||
|
|
||||||
|
private AudioSource _Audio;
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
_Audio = GetComponent<AudioSource>();
|
||||||
|
_Audio.clip = GetRandomObject<AudioClip>(_MusicClipList);
|
||||||
|
_Audio.Play();
|
||||||
|
}
|
||||||
|
|
||||||
|
T GetRandomObject<T>(List<T> list)
|
||||||
|
{
|
||||||
|
// проверка на пустоту списка
|
||||||
|
if (list == null || list.Count == 0)
|
||||||
|
{
|
||||||
|
return default;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Генерация случайного индекса
|
||||||
|
int randomIndex = UnityEngine.Random.Range(0, list.Count);
|
||||||
|
return list[randomIndex];
|
||||||
|
}
|
||||||
|
}
|
@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 8d880f62ed1684040b6a86b50393d5f0
|
guid: 57b6a86afb37be341a1589bb98bdeb60
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
@ -8,26 +8,39 @@ public class ScoreManagerScript : MonoBehaviour
|
|||||||
{
|
{
|
||||||
// to do
|
// to do
|
||||||
// добавить коментарии ко всему
|
// добавить коментарии ко всему
|
||||||
private TileManagerScript _tileManagerScript;
|
private TileManagerScript _TileManagerScript;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private Transform _PlayerTransform;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private float _Distance = 0f;
|
||||||
|
|
||||||
private int _CurrentScore = 0;
|
private int _CurrentScore = 0;
|
||||||
|
|
||||||
|
public int CurrentScore
|
||||||
|
{
|
||||||
|
get { return _CurrentScore; }
|
||||||
|
}
|
||||||
|
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private TextMeshPro _ScoreText;
|
private TextMeshPro _ScoreText;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
_tileManagerScript = GameObject.FindGameObjectWithTag("Tile Manager").GetComponent<TileManagerScript>();
|
_TileManagerScript = GameObject.FindGameObjectWithTag("Tile Manager").GetComponent<TileManagerScript>();
|
||||||
|
|
||||||
if (_tileManagerScript != null)
|
if (_TileManagerScript != null)
|
||||||
{
|
{
|
||||||
_tileManagerScript.scoreManager = this;
|
_TileManagerScript.scoreManager = this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Start()
|
private void Update()
|
||||||
{
|
{
|
||||||
|
UpdatePos();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Increase()
|
public void Increase()
|
||||||
@ -41,9 +54,15 @@ public class ScoreManagerScript : MonoBehaviour
|
|||||||
text.text = $"Счёт - {_CurrentScore}";
|
text.text = $"Счёт - {_CurrentScore}";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//public void UpdatePos()
|
||||||
|
//{
|
||||||
|
// Vector3 newVector = new Vector3(_ScoreText.gameObject.transform.position.x, _ScoreText.gameObject.transform.position.y, _ScoreText.gameObject.transform.position.z + _TileManagerScript.DistanceTiles);
|
||||||
|
// _ScoreText.gameObject.transform.position = newVector;
|
||||||
|
//}
|
||||||
|
|
||||||
public void UpdatePos()
|
public void UpdatePos()
|
||||||
{
|
{
|
||||||
Vector3 newVector = new Vector3(_ScoreText.gameObject.transform.position.x, _ScoreText.gameObject.transform.position.y, _ScoreText.gameObject.transform.position.z + _tileManagerScript.DistanceTiles);
|
Vector3 newVector = new Vector3(_ScoreText.gameObject.transform.position.x, _ScoreText.gameObject.transform.position.y, _PlayerTransform.position.z + _Distance);
|
||||||
_ScoreText.gameObject.transform.position = newVector;
|
_ScoreText.gameObject.transform.position = newVector;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
127
Assets/Crossy Road VR/Scripts/SpawnRandomObjectsScript.cs
Normal file
127
Assets/Crossy Road VR/Scripts/SpawnRandomObjectsScript.cs
Normal file
@ -0,0 +1,127 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class SpawnRandomObjectsScript : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private List<GameObject> _Prefabs = new List<GameObject>();
|
||||||
|
[SerializeField] private Vector3 _SpawnArea;
|
||||||
|
|
||||||
|
[SerializeField] private float fixedDistance = 1f; // фиксированное расстояние между точками
|
||||||
|
private float MinX; // минимальная координата X
|
||||||
|
private float MaxX; // максимальная координата X
|
||||||
|
private float MinZ; // минимальная координата Z
|
||||||
|
private float MaxZ; // максимальная координата Z
|
||||||
|
|
||||||
|
private float Y;
|
||||||
|
|
||||||
|
// кол-во повторных проходов
|
||||||
|
[SerializeField] private int NumOfRep = 1;
|
||||||
|
|
||||||
|
// Структура Point теперь на плоскости X-Z
|
||||||
|
// Структура Point теперь на плоскости X-Z
|
||||||
|
public struct Point
|
||||||
|
{
|
||||||
|
public Vector3 Position; // позиция точки
|
||||||
|
|
||||||
|
public Point(float x, float y, float z)
|
||||||
|
{
|
||||||
|
Position = new Vector3(x, y, z); // плоскость 2D, Y-координата всегда 0
|
||||||
|
}
|
||||||
|
|
||||||
|
public float DistanceTo(Point other)
|
||||||
|
{
|
||||||
|
return Vector3.Distance(Position, other.Position); // возвращаем расстояние между точками
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private List<Point> points = new List<Point>();
|
||||||
|
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
MinX = -_SpawnArea.x / 2 + transform.position.x;
|
||||||
|
MaxX = _SpawnArea.x / 2 + transform.position.x;
|
||||||
|
MinZ = -_SpawnArea.z / 2 + transform.position.z;
|
||||||
|
MaxZ = _SpawnArea.z / 2 + transform.position.z;
|
||||||
|
|
||||||
|
Y = -_SpawnArea.y / 2 + transform.position.y;
|
||||||
|
|
||||||
|
GeneratePoints();
|
||||||
|
foreach (var point in points)
|
||||||
|
{
|
||||||
|
GameObject prefab = GetRandomObject<GameObject>(_Prefabs);
|
||||||
|
|
||||||
|
|
||||||
|
// Случайный поворот только по оси Y
|
||||||
|
Quaternion randomRotation = Quaternion.Euler(
|
||||||
|
0f, // угол по оси X
|
||||||
|
Random.Range(0f, 360f), // случайный угол по оси Y
|
||||||
|
0f // угол по оси Z
|
||||||
|
);
|
||||||
|
|
||||||
|
// Инстанцируем объект с случайным поворотом
|
||||||
|
Transform child = Instantiate(prefab, point.Position, randomRotation).transform;
|
||||||
|
child.SetParent(transform);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void GeneratePoints()
|
||||||
|
{
|
||||||
|
// Размещение первой точки случайным образом в указанном диапазоне
|
||||||
|
points.Add(new Point(Random.Range(MinX, MaxX), Y, Random.Range(MinZ, MaxZ)));
|
||||||
|
|
||||||
|
for (int i = 0; i < NumOfRep; i++)
|
||||||
|
{
|
||||||
|
bool canAddPoint = true;
|
||||||
|
|
||||||
|
while (canAddPoint)
|
||||||
|
{
|
||||||
|
canAddPoint = false;
|
||||||
|
// Пробуем случайно разместить следующую точку в пределах нового диапазона
|
||||||
|
float newX = Random.Range(MinX, MaxX);
|
||||||
|
float newZ = Random.Range(MinZ, MaxZ);
|
||||||
|
Point newPoint = new Point(newX, Y, newZ);
|
||||||
|
|
||||||
|
bool valid = true;
|
||||||
|
|
||||||
|
foreach (var point in points)
|
||||||
|
{
|
||||||
|
if (newPoint.DistanceTo(point) < fixedDistance) // фиксированное расстояние
|
||||||
|
{
|
||||||
|
valid = false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Если точка валидна (удовлетворяет условиям), добавляем её
|
||||||
|
if (valid)
|
||||||
|
{
|
||||||
|
points.Add(newPoint);
|
||||||
|
canAddPoint = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnDrawGizmos()
|
||||||
|
{
|
||||||
|
// Устанавливаем цвет Gizmos
|
||||||
|
Gizmos.color = Color.red;
|
||||||
|
|
||||||
|
// Рисуем сферу
|
||||||
|
Gizmos.DrawWireCube(transform.position, _SpawnArea);
|
||||||
|
}
|
||||||
|
T GetRandomObject<T>(List<T> list)
|
||||||
|
{
|
||||||
|
// проверка на пустоту списка
|
||||||
|
if (list == null || list.Count == 0)
|
||||||
|
{
|
||||||
|
return default;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Генерация случайного индекса
|
||||||
|
int randomIndex = UnityEngine.Random.Range(0, list.Count);
|
||||||
|
return list[randomIndex];
|
||||||
|
}
|
||||||
|
}
|
@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: d81cf8af565abea45b00eecb77ab4a3e
|
guid: 6961f6e142293184b9a12fe3db1fdede
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
@ -14,6 +14,12 @@ public class TileManagerScript : MonoBehaviour
|
|||||||
[HideInInspector]
|
[HideInInspector]
|
||||||
public ScoreManagerScript scoreManager;
|
public ScoreManagerScript scoreManager;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// to do
|
||||||
|
/// </summary>
|
||||||
|
[HideInInspector]
|
||||||
|
public MoveWithTileScript MoveWithTile;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// число тайлов, которые будут созданы
|
/// число тайлов, которые будут созданы
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -82,7 +88,7 @@ public class TileManagerScript : MonoBehaviour
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
//_PlayerSetup.SetActive(true);
|
_PlayerSetup.SetActive(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -253,7 +259,9 @@ public class TileManagerScript : MonoBehaviour
|
|||||||
child.GetComponent<TriggerZoneScript>().TriggerZoneEvent.AddListener(scoreManager.Increase);
|
child.GetComponent<TriggerZoneScript>().TriggerZoneEvent.AddListener(scoreManager.Increase);
|
||||||
|
|
||||||
// в подпись передаётся функция перемещения счёта
|
// в подпись передаётся функция перемещения счёта
|
||||||
child.GetComponent<TriggerZoneScript>().TriggerZoneEvent.AddListener(scoreManager.UpdatePos);
|
//child.GetComponent<TriggerZoneScript>().TriggerZoneEvent.AddListener(scoreManager.UpdatePos);
|
||||||
|
|
||||||
|
child.GetComponent<TriggerZoneScript>().TriggerZoneEvent.AddListener(MoveWithTile.UpdatePos);
|
||||||
|
|
||||||
// выход из цикла
|
// выход из цикла
|
||||||
break;
|
break;
|
||||||
|
BIN
Assets/Crossy Road VR/Sounds/Just the noise of cars.mp3
(Stored with Git LFS)
Normal file
BIN
Assets/Crossy Road VR/Sounds/Just the noise of cars.mp3
(Stored with Git LFS)
Normal file
Binary file not shown.
23
Assets/Crossy Road VR/Sounds/Just the noise of cars.mp3.meta
Normal file
23
Assets/Crossy Road VR/Sounds/Just the noise of cars.mp3.meta
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2f0eedd813389fd4fa40cd83e624a36e
|
||||||
|
AudioImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 7
|
||||||
|
defaultSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
loadType: 0
|
||||||
|
sampleRateSetting: 0
|
||||||
|
sampleRateOverride: 44100
|
||||||
|
compressionFormat: 1
|
||||||
|
quality: 1
|
||||||
|
conversionMode: 0
|
||||||
|
preloadAudioData: 0
|
||||||
|
platformSettingOverrides: {}
|
||||||
|
forceToMono: 0
|
||||||
|
normalize: 1
|
||||||
|
loadInBackground: 0
|
||||||
|
ambisonic: 0
|
||||||
|
3D: 1
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
Assets/Crossy Road VR/Sounds/Musics.meta
Normal file
8
Assets/Crossy Road VR/Sounds/Musics.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0b5a15d9e3c7da24b8eb455648dc883b
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
BIN
Assets/Crossy Road VR/Sounds/Musics/Among Us - Trap Remix.mp3
(Stored with Git LFS)
Normal file
BIN
Assets/Crossy Road VR/Sounds/Musics/Among Us - Trap Remix.mp3
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -0,0 +1,23 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ab50ca0fe44166e458f7c6f96dca3413
|
||||||
|
AudioImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 7
|
||||||
|
defaultSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
loadType: 0
|
||||||
|
sampleRateSetting: 0
|
||||||
|
sampleRateOverride: 44100
|
||||||
|
compressionFormat: 1
|
||||||
|
quality: 1
|
||||||
|
conversionMode: 0
|
||||||
|
preloadAudioData: 0
|
||||||
|
platformSettingOverrides: {}
|
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Assets/Crossy Road VR/Sounds/Musics/CRWFRD - Angry Birdz.mp3
(Stored with Git LFS)
Normal file
BIN
Assets/Crossy Road VR/Sounds/Musics/CRWFRD - Angry Birdz.mp3
(Stored with Git LFS)
Normal file
Binary file not shown.
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Assets/Crossy Road VR/Sounds/Musics/Jasper Byrne - Hotline.mp3
(Stored with Git LFS)
Normal file
BIN
Assets/Crossy Road VR/Sounds/Musics/Jasper Byrne - Hotline.mp3
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -0,0 +1,23 @@
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|
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Assets/Crossy Road VR/Sounds/Musics/M O O N - Crystals.mp3
(Stored with Git LFS)
Normal file
BIN
Assets/Crossy Road VR/Sounds/Musics/M O O N - Crystals.mp3
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -0,0 +1,23 @@
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|
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preloadAudioData: 0
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platformSettingOverrides: {}
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normalize: 1
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|
loadInBackground: 0
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ambisonic: 0
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userData:
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Assets/Crossy Road VR/Sounds/Musics/Plants vs zombie - mini games walnout (trap remix).mp3
(Stored with Git LFS)
Normal file
BIN
Assets/Crossy Road VR/Sounds/Musics/Plants vs zombie - mini games walnout (trap remix).mp3
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -0,0 +1,23 @@
|
|||||||
|
fileFormatVersion: 2
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|
guid: 992aed4c1adf91a449d2ee7fe0a2e270
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|
AudioImporter:
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|
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defaultSettings:
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serializedVersion: 2
|
||||||
|
loadType: 0
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||||||
|
sampleRateSetting: 0
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|
sampleRateOverride: 44100
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compressionFormat: 1
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|
quality: 1
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|
conversionMode: 0
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|
preloadAudioData: 0
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|
platformSettingOverrides: {}
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||||||
|
forceToMono: 0
|
||||||
|
normalize: 1
|
||||||
|
loadInBackground: 0
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|
ambisonic: 0
|
||||||
|
3D: 1
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||||||
|
userData:
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||||||
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assetBundleName:
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|
assetBundleVariant:
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BIN
Assets/Crossy Road VR/Sounds/Musics/Scattle - Knock Knock.mp3
(Stored with Git LFS)
Normal file
BIN
Assets/Crossy Road VR/Sounds/Musics/Scattle - Knock Knock.mp3
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -0,0 +1,23 @@
|
|||||||
|
fileFormatVersion: 2
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|
guid: ad4624927aa471b4f9969fa6aded149b
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|
AudioImporter:
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externalObjects: {}
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serializedVersion: 7
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defaultSettings:
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||||||
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serializedVersion: 2
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||||||
|
loadType: 0
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|
sampleRateSetting: 0
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|
sampleRateOverride: 44100
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|
compressionFormat: 1
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|
quality: 1
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||||||
|
conversionMode: 0
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|
preloadAudioData: 0
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platformSettingOverrides: {}
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|
forceToMono: 0
|
||||||
|
normalize: 1
|
||||||
|
loadInBackground: 0
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||||||
|
ambisonic: 0
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||||||
|
3D: 1
|
||||||
|
userData:
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|
assetBundleName:
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|
assetBundleVariant:
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BIN
Assets/Crossy Road VR/Sounds/Sports car.mp3
(Stored with Git LFS)
Normal file
BIN
Assets/Crossy Road VR/Sounds/Sports car.mp3
(Stored with Git LFS)
Normal file
Binary file not shown.
23
Assets/Crossy Road VR/Sounds/Sports car.mp3.meta
Normal file
23
Assets/Crossy Road VR/Sounds/Sports car.mp3.meta
Normal file
@ -0,0 +1,23 @@
|
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|
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AudioImporter:
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externalObjects: {}
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defaultSettings:
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serializedVersion: 2
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|
loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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preloadAudioData: 0
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|
platformSettingOverrides: {}
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forceToMono: 0
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|
normalize: 1
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|
loadInBackground: 0
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|
ambisonic: 0
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|
3D: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/Crossy Road VR/Sounds/Truck.mp3
(Stored with Git LFS)
Normal file
BIN
Assets/Crossy Road VR/Sounds/Truck.mp3
(Stored with Git LFS)
Normal file
Binary file not shown.
23
Assets/Crossy Road VR/Sounds/Truck.mp3.meta
Normal file
23
Assets/Crossy Road VR/Sounds/Truck.mp3.meta
Normal file
@ -0,0 +1,23 @@
|
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|
fileFormatVersion: 2
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guid: 834ad4d54110c204793e02eb6a8f9e2a
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AudioImporter:
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|
externalObjects: {}
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|
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|
defaultSettings:
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|
serializedVersion: 2
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|
loadType: 0
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|
sampleRateSetting: 0
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|
sampleRateOverride: 44100
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|
quality: 1
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|
conversionMode: 0
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|
preloadAudioData: 0
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|
platformSettingOverrides: {}
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forceToMono: 0
|
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|
normalize: 1
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|
loadInBackground: 0
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|
ambisonic: 0
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|
3D: 1
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|
userData:
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assetBundleVariant:
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BIN
Assets/Crossy Road VR/Sounds/bip truck.mp3
(Stored with Git LFS)
Normal file
BIN
Assets/Crossy Road VR/Sounds/bip truck.mp3
(Stored with Git LFS)
Normal file
Binary file not shown.
23
Assets/Crossy Road VR/Sounds/bip truck.mp3.meta
Normal file
23
Assets/Crossy Road VR/Sounds/bip truck.mp3.meta
Normal file
@ -0,0 +1,23 @@
|
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|
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externalObjects: {}
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defaultSettings:
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|
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|
sampleRateSetting: 0
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|
sampleRateOverride: 44100
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|
compressionFormat: 1
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|
quality: 1
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|
conversionMode: 0
|
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|
preloadAudioData: 0
|
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|
platformSettingOverrides: {}
|
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|
forceToMono: 0
|
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|
normalize: 1
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||||||
|
loadInBackground: 0
|
||||||
|
ambisonic: 0
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|
3D: 1
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|
userData:
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|
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|
assetBundleVariant:
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BIN
Assets/Crossy Road VR/Sounds/bip1.mp3
(Stored with Git LFS)
Normal file
BIN
Assets/Crossy Road VR/Sounds/bip1.mp3
(Stored with Git LFS)
Normal file
Binary file not shown.
23
Assets/Crossy Road VR/Sounds/bip1.mp3.meta
Normal file
23
Assets/Crossy Road VR/Sounds/bip1.mp3.meta
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
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|
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|
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defaultSettings:
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
assetBundleVariant:
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BIN
Assets/Crossy Road VR/Sounds/bip2.mp3
(Stored with Git LFS)
Normal file
BIN
Assets/Crossy Road VR/Sounds/bip2.mp3
(Stored with Git LFS)
Normal file
Binary file not shown.
23
Assets/Crossy Road VR/Sounds/bip2.mp3.meta
Normal file
23
Assets/Crossy Road VR/Sounds/bip2.mp3.meta
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
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|
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|
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|
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|
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|
||||||
|
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|
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||||||
|
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|
||||||
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
userData:
|
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|
assetBundleName:
|
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|
assetBundleVariant:
|
BIN
Assets/Crossy Road VR/Sounds/bip3.mp3
(Stored with Git LFS)
Normal file
BIN
Assets/Crossy Road VR/Sounds/bip3.mp3
(Stored with Git LFS)
Normal file
Binary file not shown.
23
Assets/Crossy Road VR/Sounds/bip3.mp3.meta
Normal file
23
Assets/Crossy Road VR/Sounds/bip3.mp3.meta
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e06513977c46ce84abe91069cf01674b
|
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|
AudioImporter:
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
userData:
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|
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|
assetBundleVariant:
|
51
Assets/FirstMenuScript.cs
Normal file
51
Assets/FirstMenuScript.cs
Normal file
@ -0,0 +1,51 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using Unity.VisualScripting;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.XR.Interaction.Toolkit;
|
||||||
|
|
||||||
|
public class FirstMenuScript : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private ActionBasedContinuousMoveProvider _Move;
|
||||||
|
[SerializeField] private CharacterController _CharacterController;
|
||||||
|
|
||||||
|
// список всех элементов UI для пролистывания
|
||||||
|
[SerializeField] private GameObject[] _UIPanel;
|
||||||
|
|
||||||
|
// индекс текущего элемента UI
|
||||||
|
private int _currentIndex = 0;
|
||||||
|
|
||||||
|
public void Init(ActionBasedContinuousMoveProvider move, CharacterController cc)
|
||||||
|
{
|
||||||
|
_Move = move;
|
||||||
|
_CharacterController = cc;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
|
||||||
|
// действие на кнопку закончить
|
||||||
|
public void OnEnd()
|
||||||
|
{
|
||||||
|
_Move.enabled = true;
|
||||||
|
_CharacterController.enabled = true;
|
||||||
|
gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
// действие на кнопку продолжить
|
||||||
|
public void OnContinues()
|
||||||
|
{
|
||||||
|
if (_currentIndex == _UIPanel.Length-1)
|
||||||
|
{
|
||||||
|
OnEnd();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
_UIPanel[_currentIndex++].SetActive(false);
|
||||||
|
|
||||||
|
_UIPanel[_currentIndex].SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
// public void UserDisagree()
|
||||||
|
// {
|
||||||
|
// Application.Quit();
|
||||||
|
// }
|
||||||
|
}
|
11
Assets/FirstMenuScript.cs.meta
Normal file
11
Assets/FirstMenuScript.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
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|
guid: e413e995f5187a5499a71ca8f55b14ac
|
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|
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|
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|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
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|
icon: {instanceID: 0}
|
||||||
|
userData:
|
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|
assetBundleName:
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|
assetBundleVariant:
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24
Assets/MoveWithTileScript.cs
Normal file
24
Assets/MoveWithTileScript.cs
Normal file
@ -0,0 +1,24 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class MoveWithTileScript : MonoBehaviour
|
||||||
|
{
|
||||||
|
private TileManagerScript _TileManagerScript;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
_TileManagerScript = GameObject.FindGameObjectWithTag("Tile Manager").GetComponent<TileManagerScript>();
|
||||||
|
|
||||||
|
if (_TileManagerScript != null)
|
||||||
|
{
|
||||||
|
_TileManagerScript.MoveWithTile = this;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void UpdatePos()
|
||||||
|
{
|
||||||
|
Vector3 newVector = new Vector3(gameObject.transform.position.x, gameObject.transform.position.y, gameObject.transform.position.z + _TileManagerScript.DistanceTiles);
|
||||||
|
gameObject.transform.position = newVector;
|
||||||
|
}
|
||||||
|
}
|
11
Assets/MoveWithTileScript.cs.meta
Normal file
11
Assets/MoveWithTileScript.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
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|
guid: 5d7babeea46928e42bede327af4205fa
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|
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|
externalObjects: {}
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serializedVersion: 2
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|
defaultReferences: []
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|
executionOrder: 0
|
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40
Assets/UIFirstMenuSpawnScript.cs
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40
Assets/UIFirstMenuSpawnScript.cs
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using System.Collections;
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|
using System.Collections.Generic;
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using UnityEngine;
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|
using UnityEngine.XR.Interaction.Toolkit;
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public class UIFirstMenuSpawnScript : MonoBehaviour
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{
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[SerializeField] private GameObject _Menu;
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[SerializeField] private GameObject _ForwardSource;
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[SerializeField] private ActionBasedContinuousMoveProvider move;
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[SerializeField] private CharacterController _CharacterController;
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void Start()
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|
{
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|
move.enabled = false;
|
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|
_CharacterController.enabled = false;
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|
_Menu.SetActive(true);
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|
//UISpawn();
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|
_Menu.GetComponent<FirstMenuScript>().Init(move, _CharacterController);
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}
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private void UISpawn()
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|
{
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|
Vector3 pos = _ForwardSource.transform.position;
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|
Vector3 forward = _ForwardSource.transform.forward;
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|
// Определите расстояние перед объектом
|
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|
float distance = 1.0f;
|
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|
|
||||||
|
// Вычислите новую позицию с учетом расстояния
|
||||||
|
Vector3 newPos = pos + forward.normalized * distance;
|
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|
|
||||||
|
// Меню смотрит в том же направлении, что и источник, но фиксируется по вертикали
|
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|
Quaternion newRot = Quaternion.LookRotation(new Vector3(forward.x, 0, forward.z));
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|
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|
// Создание объекта
|
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|
GameObject newMenu = Instantiate(_Menu, newPos, newRot);
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|
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|
newMenu.GetComponent<FirstMenuScript>().Init(move, _CharacterController);
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|
}
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