Files
Crossy_Road_VR/Assets/TileManagerScript.cs

43 lines
739 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TileManagerScript : MonoBehaviour
{
[SerializeField]
private int _NumTile = 3;
public int CurrentTile;
[SerializeField]
private List<GameObject> _Tiles;
// Start is called before the first frame update
private void Awake()
{
_Tiles = new List<GameObject>(_NumTile);
CurrentTile = _NumTile / 2;
for (int i = 0; i < _Tiles.Count; i++)
{
_Tiles[i] = null;
}
for (int i = 0; i < _Tiles.Count; i++)
{
}
}
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}