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//----------------------------------------------
// Realistic Car Controller
//
// Copyright © 2014 - 2023 BoneCracker Games
// https://www.bonecrackergames.com
// Buğra Özdoğanlar
//
//----------------------------------------------
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// Customization trigger used on customization demo scene. It will enable customization mode when player vehicle triggers.
/// </summary>
[AddComponentMenu("BoneCracker Games/Realistic Car Controller/Customization/RCC Customization Trigger")]
public class RCC_CustomizationTrigger : MonoBehaviour {
public GameObject trigger; // Trigger object.
private RCC_CarControllerV3 vehicle; // Current vehicle.
private void OnTriggerEnter(Collider other) {
// Getting car controller.
RCC_CarControllerV3 carController = other.GetComponentInParent<RCC_CarControllerV3>();
// If trigger is not a vehicle, return.
if (!carController)
return;
// Enable customization mode, disable trigger.
RCC_CustomizationDemo.Instance.EnableCustomization(carController);
trigger.SetActive(false);
vehicle = carController;
}
private void Update() {
// If no any vehicle triggered, return.
if (!vehicle || trigger.activeSelf)
return;
// Id distance is higher than 30 meters, reenable the trigger again.
if (Vector3.Distance(transform.position, vehicle.transform.position) > 30f) {
trigger.SetActive(true);
vehicle = null;
}
}
}