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//----------------------------------------------
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// Realistic Car Controller
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//
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// Copyright © 2014 - 2023 BoneCracker Games
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// https://www.bonecrackergames.com
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// Buğra Özdoğanlar
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//
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//----------------------------------------------
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Animations;
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using UnityEngine.InputSystem;
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using UnityEngine.UI;
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using UnityEngine.XR;
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public class RCC_FeedVehicleExample : MonoBehaviour {
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public RCC_CarControllerV3 targetVehicle;
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public bool takePlayerVehicle = true;
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public RCC_Inputs newInputs = new RCC_Inputs();
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private bool overrideNow = false;
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public Slider throttle;
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public Slider brake;
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public Slider steering;
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public Slider handbrake;
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public Slider nos;
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private void Start()
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{
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EnableOverride();
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}
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#region Machine control (Input System)
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public void OnThrottle(InputAction.CallbackContext ctx) // Forward/Reverse gear
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{
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float vec = ctx.ReadValue<float>();
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if (vec > 0)
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newInputs.throttleInput = 1;
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else
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{
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newInputs.throttleInput = 0;
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newInputs.brakeInput = -vec;
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}
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}
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public void SteerInput(InputAction.CallbackContext ctx) // Steering Control
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{
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var steer = ctx.ReadValue<Vector2>();
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newInputs.steerInput = steer.x;
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}
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public void HandBrake(InputAction.CallbackContext ctx)// Hand brake
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{
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var hand = ctx.ReadValue<float>();
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if(hand > 0)
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newInputs.handbrakeInput = 1;
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else
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newInputs.handbrakeInput = 0;
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}
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public void NOS(InputAction.CallbackContext ctx)// Nitrogen
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{
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var NOS = ctx.ReadValue<float>();
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if (NOS > 0)
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newInputs.boostInput = 1;
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else
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newInputs.boostInput = 0;
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}
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#endregion
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private void Update() {
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//newInputs.throttleInput = throttle.value;
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//newInputs.brakeInput = brake.value;
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//newInputs.steerInput = steering.value;
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//newInputs.handbrakeInput = handbrake.value;
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//newInputs.boostInput = nos.value;
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// if (takePlayerVehicle)
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// targetVehicle = RCC_SceneManager.Instance.activePlayerVehicle;
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if (targetVehicle && overrideNow)
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targetVehicle.OverrideInputs(newInputs);
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}
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public void EnableOverride() {
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if (!targetVehicle)
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return;
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overrideNow = true;
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if (targetVehicle)
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targetVehicle.OverrideInputs(newInputs);
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}
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public void DisableOverride() {
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if (!targetVehicle)
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return;
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overrideNow = false;
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if (targetVehicle)
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targetVehicle.DisableOverrideInputs();
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}
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}
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