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Assets/RealisticCarControllerV3/Scripts/RCC_FuelStation.cs
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45
Assets/RealisticCarControllerV3/Scripts/RCC_FuelStation.cs
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//----------------------------------------------
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// Realistic Car Controller
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//
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// Copyright © 2014 - 2023 BoneCracker Games
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// https://www.bonecrackergames.com
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// Buğra Özdoğanlar
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//
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//----------------------------------------------
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// Fuel station. When a vehicle enters the trigger, fuel tank will be filled up.
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/// </summary>
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[AddComponentMenu("BoneCracker Games/Realistic Car Controller/Misc/RCC Fuel Station")]
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public class RCC_FuelStation : MonoBehaviour {
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private RCC_CarControllerV3 targetVehicle; // Target vehicle.
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public float refillSpeed = 1f; // Refill speed.
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private void OnTriggerStay(Collider col) {
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targetVehicle = col.gameObject.GetComponentInParent<RCC_CarControllerV3>();
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// If target vehicle is null, return.
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if (!targetVehicle)
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return;
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// Refill the tank with given speed * time.
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if (targetVehicle)
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targetVehicle.fuelTank += refillSpeed * Time.deltaTime;
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}
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private void OnTriggerExit(Collider col) {
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// Setting target vehicle to null when vehicle exits the trigger.
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if (col.gameObject.GetComponentInParent<RCC_CarControllerV3>())
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targetVehicle = null;
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}
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}
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