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//----------------------------------------------
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// Realistic Car Controller
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//
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// Copyright © 2014 - 2023 BoneCracker Games
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// https://www.bonecrackergames.com
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// Buğra Özdoğanlar
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//
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//----------------------------------------------
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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/// <summary>
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/// Ground materials for variable ground physics.
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/// </summary>
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[System.Serializable]
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public class RCC_GroundMaterials : ScriptableObject {
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#region singleton
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private static RCC_GroundMaterials instance;
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public static RCC_GroundMaterials Instance { get { if (instance == null) instance = Resources.Load("RCC Assets/RCC_GroundMaterials") as RCC_GroundMaterials; return instance; } }
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#endregion
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[System.Serializable]
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public class GroundMaterialFrictions {
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public PhysicMaterial groundMaterial; // Physic material.
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public float forwardStiffness = 1f; // Forward stiffness.
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public float sidewaysStiffness = 1f; // Sideways stiffness.
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public float slip = .25f; // Target slip limit.
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public float damp = 1f; // Damp force.
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[Range(0f, 1f)] public float volume = 1f; // Volume of the ground sound.
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public GameObject groundParticles; // Ground particles.
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public AudioClip groundSound; // Ground audio clip.
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public RCC_Skidmarks skidmark; // Skidmarks.
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public bool deflate = false; // Deflate the wheel?
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}
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public GroundMaterialFrictions[] frictions; // Ground materials.
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/// <summary>
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/// Terrain ground materials.
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/// </summary>
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[System.Serializable]
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public class TerrainFrictions {
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public PhysicMaterial groundMaterial;
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[System.Serializable]
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public class SplatmapIndexes {
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public int index = 0;
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}
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public SplatmapIndexes[] splatmapIndexes;
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}
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public TerrainFrictions[] terrainFrictions; // Terrain ground materials.
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}
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