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61
Assets/RealisticCarControllerV3/Scripts/RCC_MobileUIDrag.cs
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61
Assets/RealisticCarControllerV3/Scripts/RCC_MobileUIDrag.cs
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//----------------------------------------------
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// Realistic Car Controller
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//
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// Copyright © 2014 - 2023 BoneCracker Games
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// https://www.bonecrackergames.com
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// Buğra Özdoğanlar
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//
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//----------------------------------------------
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#pragma warning disable 0414
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine.EventSystems;
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/// <summary>
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/// Mobile UI Drag used for orbiting RCC Camera.
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/// </summary>
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[AddComponentMenu("BoneCracker Games/Realistic Car Controller/UI/Mobile/RCC UI Drag")]
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public class RCC_MobileUIDrag : MonoBehaviour, IDragHandler, IEndDragHandler {
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private void Awake() {
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// If mobile controller is not enabled disable the gameobject and return.
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if (!RCC_Settings.Instance.mobileControllerEnabled) {
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gameObject.SetActive(false);
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return;
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}
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}
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/// <summary>
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/// While dragging.
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/// </summary>
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/// <param name="data"></param>
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public void OnDrag(PointerEventData data) {
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// If mobile controller is not enabled, return.
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if (!RCC_Settings.Instance.mobileControllerEnabled)
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return;
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// Return if no player camera found.
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if (!RCC_SceneManager.Instance.activePlayerCamera)
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return;
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RCC_SceneManager.Instance.activePlayerCamera.OnDrag(data);
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}
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public void OnEndDrag(PointerEventData data) {
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// If mobile controller is not enabled, return.
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if (!RCC_Settings.Instance.mobileControllerEnabled)
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return;
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}
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}
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