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46
Assets/RealisticCarControllerV3/Scripts/RCC_RepairStation.cs
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46
Assets/RealisticCarControllerV3/Scripts/RCC_RepairStation.cs
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//----------------------------------------------
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// Realistic Car Controller
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//
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// Copyright © 2014 - 2023 BoneCracker Games
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// https://www.bonecrackergames.com
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// Buğra Özdoğanlar
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//
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//----------------------------------------------
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// Repairs the vehicle in the zone.
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/// </summary>
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[AddComponentMenu("BoneCracker Games/Realistic Car Controller/Misc/RCC Repair Station")]
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public class RCC_RepairStation : MonoBehaviour {
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private RCC_CarControllerV3 targetVehicle; // Target vehicle in the zone.
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private void OnTriggerEnter(Collider col) {
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// If trigger enabled, return.
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if (col.isTrigger)
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return;
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// Get the vehicle in the zone.
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if (targetVehicle == null)
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targetVehicle = col.gameObject.GetComponentInParent<RCC_CarControllerV3>();
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// And repair if target vehicle found in the zone.
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if (targetVehicle)
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targetVehicle.Repair();
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}
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private void OnTriggerExit(Collider col) {
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// Setting target vehicle to null if it gets out of the zone.
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if (col.gameObject.GetComponentInParent<RCC_CarControllerV3>())
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targetVehicle = null;
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}
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}
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