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Assets/RealisticCarControllerV3/Scripts/RCC_Telemetry.cs
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170
Assets/RealisticCarControllerV3/Scripts/RCC_Telemetry.cs
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//----------------------------------------------
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// Realistic Car Controller
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//
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// Copyright © 2014 - 2023 BoneCracker Games
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// https://www.bonecrackergames.com
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// Buğra Özdoğanlar
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//
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//----------------------------------------------
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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/// <summary>
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/// UI telemetry for info.
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/// </summary>
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[AddComponentMenu("BoneCracker Games/Realistic Car Controller/UI/RCC Telemetry")]
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public class RCC_Telemetry : MonoBehaviour {
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private RCC_CarControllerV3 carController;
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public GameObject mainPanel;
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public Text RPM_WheelFL;
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public Text RPM_WheelFR;
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public Text RPM_WheelRL;
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public Text RPM_WheelRR;
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public Text Torque_WheelFL;
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public Text Torque_WheelFR;
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public Text Torque_WheelRL;
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public Text Torque_WheelRR;
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public Text Brake_WheelFL;
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public Text Brake_WheelFR;
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public Text Brake_WheelRL;
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public Text Brake_WheelRR;
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public Text Force_WheelFL;
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public Text Force_WheelFR;
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public Text Force_WheelRL;
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public Text Force_WheelRR;
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public Text Angle_WheelFL;
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public Text Angle_WheelFR;
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public Text Angle_WheelRL;
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public Text Angle_WheelRR;
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public Text Sideways_WheelFL;
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public Text Sideways_WheelFR;
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public Text Sideways_WheelRL;
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public Text Sideways_WheelRR;
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public Text Forward_WheelFL;
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public Text Forward_WheelFR;
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public Text Forward_WheelRL;
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public Text Forward_WheelRR;
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public Text ABS;
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public Text ESP;
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public Text TCS;
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public Text GroundHit_WheelFL;
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public Text GroundHit_WheelFR;
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public Text GroundHit_WheelRL;
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public Text GroundHit_WheelRR;
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public Text speed;
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public Text engineRPM;
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public Text gear;
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public Text finalTorque;
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public Text drivetrain;
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public Text angularVelocity;
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public Text controllable;
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public Text throttle;
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public Text steer;
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public Text brake;
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public Text handbrake;
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public Text clutch;
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private void Update() {
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if (mainPanel.activeSelf != RCC_Settings.Instance.useTelemetry)
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mainPanel.SetActive(RCC_Settings.Instance.useTelemetry);
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carController = RCC_SceneManager.Instance.activePlayerVehicle;
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if (!carController)
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return;
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RPM_WheelFL.text = carController.FrontLeftWheelCollider.WheelCollider.rpm.ToString("F0");
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RPM_WheelFR.text = carController.FrontRightWheelCollider.WheelCollider.rpm.ToString("F0");
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RPM_WheelRL.text = carController.RearLeftWheelCollider.WheelCollider.rpm.ToString("F0");
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RPM_WheelRR.text = carController.RearRightWheelCollider.WheelCollider.rpm.ToString("F0");
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Torque_WheelFL.text = carController.FrontLeftWheelCollider.WheelCollider.motorTorque.ToString("F0");
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Torque_WheelFR.text = carController.FrontRightWheelCollider.WheelCollider.motorTorque.ToString("F0");
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Torque_WheelRL.text = carController.RearLeftWheelCollider.WheelCollider.motorTorque.ToString("F0");
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Torque_WheelRR.text = carController.RearRightWheelCollider.WheelCollider.motorTorque.ToString("F0");
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Brake_WheelFL.text = carController.FrontLeftWheelCollider.WheelCollider.brakeTorque.ToString("F0");
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Brake_WheelFR.text = carController.FrontRightWheelCollider.WheelCollider.brakeTorque.ToString("F0");
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Brake_WheelRL.text = carController.RearLeftWheelCollider.WheelCollider.brakeTorque.ToString("F0");
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Brake_WheelRR.text = carController.RearRightWheelCollider.WheelCollider.brakeTorque.ToString("F0");
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Force_WheelFL.text = carController.FrontLeftWheelCollider.bumpForce.ToString("F0");
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Force_WheelFR.text = carController.FrontRightWheelCollider.bumpForce.ToString("F0");
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Force_WheelRL.text = carController.RearLeftWheelCollider.bumpForce.ToString("F0");
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Force_WheelRR.text = carController.RearRightWheelCollider.bumpForce.ToString("F0");
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Angle_WheelFL.text = carController.FrontLeftWheelCollider.WheelCollider.steerAngle.ToString("F0");
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Angle_WheelFR.text = carController.FrontRightWheelCollider.WheelCollider.steerAngle.ToString("F0");
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Angle_WheelRL.text = carController.RearLeftWheelCollider.WheelCollider.steerAngle.ToString("F0");
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Angle_WheelRR.text = carController.RearRightWheelCollider.WheelCollider.steerAngle.ToString("F0");
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Sideways_WheelFL.text = carController.FrontLeftWheelCollider.wheelSlipAmountSideways.ToString("F");
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Sideways_WheelFR.text = carController.FrontRightWheelCollider.wheelSlipAmountSideways.ToString("F");
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Sideways_WheelRL.text = carController.RearLeftWheelCollider.wheelSlipAmountSideways.ToString("F");
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Sideways_WheelRR.text = carController.RearRightWheelCollider.wheelSlipAmountSideways.ToString("F");
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Forward_WheelFL.text = carController.FrontLeftWheelCollider.wheelSlipAmountForward.ToString("F");
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Forward_WheelFR.text = carController.FrontRightWheelCollider.wheelSlipAmountForward.ToString("F");
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Forward_WheelRL.text = carController.RearLeftWheelCollider.wheelSlipAmountForward.ToString("F");
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Forward_WheelRR.text = carController.RearRightWheelCollider.wheelSlipAmountForward.ToString("F");
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ABS.text = carController.ABSAct ? "Engaged" : "Not Engaged";
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ESP.text = carController.ESPAct ? "Engaged" : "Not Engaged";
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TCS.text = carController.TCSAct ? "Engaged" : "Not Engaged";
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GroundHit_WheelFL.text = carController.FrontLeftWheelCollider.isGrounded ? carController.FrontLeftWheelCollider.wheelHit.collider.name : "";
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GroundHit_WheelFR.text = carController.FrontRightWheelCollider.isGrounded ? carController.FrontRightWheelCollider.wheelHit.collider.name : "";
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GroundHit_WheelRL.text = carController.RearLeftWheelCollider.isGrounded ? carController.RearLeftWheelCollider.wheelHit.collider.name : "";
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GroundHit_WheelRR.text = carController.RearRightWheelCollider.isGrounded ? carController.RearRightWheelCollider.wheelHit.collider.name : "";
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speed.text = carController.speed.ToString("F0");
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engineRPM.text = carController.engineRPM.ToString("F0");
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gear.text = carController.currentGear.ToString("F0");
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switch (carController.wheelTypeChoise) {
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case RCC_CarControllerV3.WheelType.FWD:
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drivetrain.text = "FWD";
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break;
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case RCC_CarControllerV3.WheelType.RWD:
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drivetrain.text = "RWD";
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break;
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case RCC_CarControllerV3.WheelType.AWD:
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drivetrain.text = "AWD";
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break;
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}
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angularVelocity.text = carController.Rigid.angularVelocity.ToString();
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controllable.text = carController.canControl ? "True" : "False";
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throttle.text = carController.throttleInput.ToString("F");
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steer.text = carController.steerInput.ToString("F");
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brake.text = carController.brakeInput.ToString("F");
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handbrake.text = carController.handbrakeInput.ToString("F");
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clutch.text = carController.clutchInput.ToString("F");
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}
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}
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