Первый коммит
This commit is contained in:
@ -0,0 +1,96 @@
|
||||
//----------------------------------------------
|
||||
// Realistic Car Controller
|
||||
//
|
||||
// Copyright © 2014 - 2023 BoneCracker Games
|
||||
// https://www.bonecrackergames.com
|
||||
// Buğra Özdoğanlar
|
||||
//
|
||||
//----------------------------------------------
|
||||
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
/// <summary>
|
||||
/// Upgrades engine of the car controller.
|
||||
/// </summary>
|
||||
[AddComponentMenu("BoneCracker Games/Realistic Car Controller/Customization/RCC Vehicle Upgrade Engine")]
|
||||
public class RCC_VehicleUpgrade_Engine : MonoBehaviour {
|
||||
|
||||
private RCC_CarControllerV3 _carController;
|
||||
public RCC_CarControllerV3 CarController {
|
||||
|
||||
get {
|
||||
|
||||
if (_carController == null)
|
||||
_carController = GetComponentInParent<RCC_CarControllerV3>();
|
||||
|
||||
return _carController;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private RCC_CustomizationApplier modApplier;
|
||||
public RCC_CustomizationApplier ModApplier {
|
||||
|
||||
get {
|
||||
|
||||
if (modApplier == null)
|
||||
modApplier = GetComponentInParent<RCC_CustomizationApplier>();
|
||||
|
||||
return modApplier;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private int _engineLevel = 0;
|
||||
public int EngineLevel {
|
||||
get {
|
||||
return _engineLevel;
|
||||
}
|
||||
set {
|
||||
if (value <= 5)
|
||||
_engineLevel = value;
|
||||
}
|
||||
}
|
||||
|
||||
[HideInInspector] public float defEngine = 0f;
|
||||
[Range(200, 1000)] public float maxEngine = 750f;
|
||||
|
||||
/// <summary>
|
||||
/// Updates engine torque and initializes it.
|
||||
/// </summary>
|
||||
public void Initialize() {
|
||||
|
||||
CarController.maxEngineTorque = Mathf.Lerp(defEngine, maxEngine, EngineLevel / 5f);
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates engine torque and save it.
|
||||
/// </summary>
|
||||
public void UpdateStats() {
|
||||
|
||||
CarController.maxEngineTorque = Mathf.Lerp(defEngine, maxEngine, EngineLevel / 5f);
|
||||
ModApplier.loadout.engineLevel = EngineLevel;
|
||||
ModApplier.SaveLoadout();
|
||||
|
||||
}
|
||||
|
||||
private void Update() {
|
||||
|
||||
// Make sure max torque is not smaller.
|
||||
if (maxEngine < CarController.maxEngineTorque)
|
||||
maxEngine = CarController.maxEngineTorque;
|
||||
|
||||
}
|
||||
|
||||
private void Reset() {
|
||||
|
||||
maxEngine = GetComponentInParent<RCC_CarControllerV3>().maxEngineTorque + 200f;
|
||||
|
||||
}
|
||||
|
||||
}
|
Reference in New Issue
Block a user