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//----------------------------------------------
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// Realistic Car Controller
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//
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// Copyright © 2014 - 2023 BoneCracker Games
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// https://www.bonecrackergames.com
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// Buğra Özdoğanlar
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//
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//----------------------------------------------
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// Manager for painters.
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/// </summary>
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[AddComponentMenu("BoneCracker Games/Realistic Car Controller/Customization/RCC Vehicle Upgrade Paint Manager")]
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public class RCC_VehicleUpgrade_PaintManager : MonoBehaviour {
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// Mod applier.
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private RCC_CustomizationApplier modApplier;
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public RCC_CustomizationApplier ModApplier {
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get {
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if (modApplier == null)
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modApplier = GetComponentInParent<RCC_CustomizationApplier>();
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return modApplier;
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}
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}
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public RCC_VehicleUpgrade_Paint[] paints; // All painters.
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/// <summary>
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/// Initializes all painters.
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/// </summary>
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public void Initialize() {
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if (paints == null)
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return;
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// Getting last saved color for this vehicle.
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if(ModApplier.loadout.paint != new Color(1f, 1f, 1f, 0f))
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Paint(ModApplier.loadout.paint);
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}
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/// <summary>
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/// Runs all painters with the target color.
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/// </summary>
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/// <param name="newColor"></param>
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public void Paint(Color newColor) {
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for (int i = 0; i < paints.Length; i++)
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paints[i].UpdatePaint(newColor);
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}
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private void Reset() {
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if (transform.Find("Paint_1")) {
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paints = new RCC_VehicleUpgrade_Paint[1];
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paints[0] = transform.Find("Paint_1").gameObject.GetComponent<RCC_VehicleUpgrade_Paint>();
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return;
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}
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paints = new RCC_VehicleUpgrade_Paint[1];
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GameObject newPaint = new GameObject("Paint_1");
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newPaint.transform.SetParent(transform);
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newPaint.transform.localPosition = Vector3.zero;
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newPaint.transform.localRotation = Quaternion.identity;
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paints[0] = newPaint.AddComponent<RCC_VehicleUpgrade_Paint>();
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}
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}
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