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//----------------------------------------------
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// Realistic Car Controller
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//
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// Copyright © 2014 - 2023 BoneCracker Games
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// https://www.bonecrackergames.com
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// Buğra Özdoğanlar
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//
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//----------------------------------------------
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// Upgradable spoiler.
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/// </summary>
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[AddComponentMenu("BoneCracker Games/Realistic Car Controller/Customization/RCC Vehicle Upgrade Spoiler")]
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public class RCC_VehicleUpgrade_Spoiler : MonoBehaviour {
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// Mod applier.
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private RCC_CustomizationApplier modApplier;
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public RCC_CustomizationApplier ModApplier {
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get {
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if (modApplier == null)
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modApplier = GetComponentInParent<RCC_CustomizationApplier>();
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return modApplier;
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}
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}
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public MeshRenderer bodyRenderer; // Renderer of the spoiler.
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public int index = -1; // Material index of the renderer.
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private Color color = Color.gray; // Default color.
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private void OnEnable() {
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// If index is set to -1, no need to paint it.
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if (index == -1)
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return;
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// Getting saved color of the spoiler.
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if (ModApplier.loadout.paint != new Color(1f, 1f, 1f, 0f))
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color = ModApplier.loadout.paint;
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// Painting target material.
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if (bodyRenderer)
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bodyRenderer.materials[index].color = color;
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else
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Debug.LogError("Body renderer of this spoiler is not selected!");
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}
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/// <summary>
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/// Painting.
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/// </summary>
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/// <param name="newColor"></param>
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public void UpdatePaint(Color newColor) {
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if (index == -1)
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return;
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if (bodyRenderer)
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bodyRenderer.materials[index].color = newColor;
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else
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Debug.LogError("Body renderer of this spoiler is not selected!");
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}
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private void Reset() {
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bodyRenderer = GetComponent<MeshRenderer>();
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}
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}
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