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38
Assets/Scripts/StartMenu/ScriptMenuChangeTime.cs
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38
Assets/Scripts/StartMenu/ScriptMenuChangeTime.cs
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using TMPro;
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using UnityEngine;
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public class ScriptMenuChangeTime : MonoBehaviour
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{
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private TextMeshProUGUI text;
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private void Awake()
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{
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text = gameObject.GetComponentInChildren<TextMeshProUGUI>();
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}
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private void Start()
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{
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if (GameSetting.isNight)
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{
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text.text = "Night";
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}
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else
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{
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text.text = "Day";
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}
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}
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public void ChageNumberChangeTime()
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{
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if (GameSetting.isNight)
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{
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GameSetting.isNight = true;
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text.text = "Night";
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}
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else
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{
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GameSetting.isNight = false;
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text.text = "Day";
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}
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}
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}
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