Добавил карту со всем необходимым
карта Track-KIT
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48
Assets/Track-KIT/laxer tree pkg/Models/Materials/ast4.mat
Normal file
48
Assets/Track-KIT/laxer tree pkg/Models/Materials/ast4.mat
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@ -0,0 +1,48 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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Material:
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serializedVersion: 8
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: ast4
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m_Shader: {fileID: 10511, guid: 0000000000000000f000000000000000, type: 0}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords: []
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m_InvalidKeywords: []
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m_LightmapFlags: 5
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses: []
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m_LockedProperties:
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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- _MainTex:
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m_Texture: {fileID: 2800000, guid: 3b8d65f128cc7484a9c14ba4d91ea50d, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- _AO: 0.35
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- _BaseLight: 0.352
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- _Cutoff: 0.29642856
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- _Occlusion: 0.4
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- _ShadowStrength: 1
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- _Shininess: 0.078125
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- _SquashAmount: 1
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- _TranslucencyViewDependency: 0.7
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m_Colors:
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _Emission: {r: 0, g: 0, b: 0, a: 0}
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- _Scale: {r: 1, g: 1, b: 1, a: 1}
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- _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 0}
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- _TranslucencyColor: {r: 0.73, g: 0.85, b: 0.41, a: 1}
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- _TreeInstanceColor: {r: 1, g: 1, b: 1, a: 1}
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- _TreeInstanceScale: {r: 1, g: 1, b: 1, a: 1}
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m_BuildTextureStacks: []
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