modified maps
modified maps
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using System;
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using UnityEditor;
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using UnityEngine;
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namespace UnityStandardAssets.ImageEffects
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{
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[CustomEditor (typeof(EdgeDetection))]
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class EdgeDetectionEditor : Editor
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{
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SerializedObject serObj;
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SerializedProperty mode;
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SerializedProperty sensitivityDepth;
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SerializedProperty sensitivityNormals;
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SerializedProperty lumThreshold;
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SerializedProperty edgesOnly;
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SerializedProperty edgesOnlyBgColor;
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SerializedProperty edgeExp;
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SerializedProperty sampleDist;
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void OnEnable () {
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serObj = new SerializedObject (target);
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mode = serObj.FindProperty("mode");
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sensitivityDepth = serObj.FindProperty("sensitivityDepth");
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sensitivityNormals = serObj.FindProperty("sensitivityNormals");
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lumThreshold = serObj.FindProperty("lumThreshold");
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edgesOnly = serObj.FindProperty("edgesOnly");
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edgesOnlyBgColor = serObj.FindProperty("edgesOnlyBgColor");
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edgeExp = serObj.FindProperty("edgeExp");
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sampleDist = serObj.FindProperty("sampleDist");
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}
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public override void OnInspectorGUI () {
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serObj.Update ();
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GUILayout.Label("Detects spatial differences and converts into black outlines", EditorStyles.miniBoldLabel);
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EditorGUILayout.PropertyField (mode, new GUIContent("Mode"));
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if (mode.intValue < 2) {
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EditorGUILayout.PropertyField (sensitivityDepth, new GUIContent(" Depth Sensitivity"));
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EditorGUILayout.PropertyField (sensitivityNormals, new GUIContent(" Normals Sensitivity"));
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}
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else if (mode.intValue < 4) {
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EditorGUILayout.PropertyField (edgeExp, new GUIContent(" Edge Exponent"));
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}
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else {
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// lum based mode
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EditorGUILayout.PropertyField (lumThreshold, new GUIContent(" Luminance Threshold"));
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}
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EditorGUILayout.PropertyField (sampleDist, new GUIContent(" Sample Distance"));
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EditorGUILayout.Separator ();
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GUILayout.Label ("Background Options");
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edgesOnly.floatValue = EditorGUILayout.Slider (" Edges only", edgesOnly.floatValue, 0.0f, 1.0f);
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EditorGUILayout.PropertyField (edgesOnlyBgColor, new GUIContent (" Color"));
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serObj.ApplyModifiedProperties();
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}
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}
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}
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