modified maps
modified maps
This commit is contained in:
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// Upgrade NOTE: replaced '_Projector' with 'unity_Projector'
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// Upgrade NOTE: replaced '_ProjectorClip' with 'unity_ProjectorClip'
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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
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Shader "Projector/Light" {
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Properties {
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_Color ("Main Color", Color) = (1,1,1,1)
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_ShadowTex ("Cookie", 2D) = "" {}
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_FalloffTex ("FallOff", 2D) = "" {}
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}
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Subshader {
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Tags {"Queue"="Transparent"}
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Pass {
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ZWrite Off
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ColorMask RGB
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Blend DstColor One
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Offset -1, -1
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#pragma multi_compile_fog
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#include "UnityCG.cginc"
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struct v2f {
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float4 uvShadow : TEXCOORD0;
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float4 uvFalloff : TEXCOORD1;
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UNITY_FOG_COORDS(2)
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float4 pos : SV_POSITION;
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};
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float4x4 unity_Projector;
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float4x4 unity_ProjectorClip;
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v2f vert (float4 vertex : POSITION)
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{
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v2f o;
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o.pos = UnityObjectToClipPos (vertex);
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o.uvShadow = mul (unity_Projector, vertex);
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o.uvFalloff = mul (unity_ProjectorClip, vertex);
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UNITY_TRANSFER_FOG(o,o.pos);
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return o;
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}
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fixed4 _Color;
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sampler2D _ShadowTex;
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sampler2D _FalloffTex;
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fixed4 frag (v2f i) : SV_Target
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{
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fixed4 texS = tex2Dproj (_ShadowTex, UNITY_PROJ_COORD(i.uvShadow));
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texS.rgb *= _Color.rgb;
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texS.a = 1.0-texS.a;
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fixed4 texF = tex2Dproj (_FalloffTex, UNITY_PROJ_COORD(i.uvFalloff));
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fixed4 res = texS * texF.a;
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UNITY_APPLY_FOG_COLOR(i.fogCoord, res, fixed4(0,0,0,0));
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return res;
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}
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ENDCG
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}
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}
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}
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fileFormatVersion: 2
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guid: c0ace1ca4bc0718448acf798c93d52d9
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ShaderImporter:
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defaultTextures: []
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userData:
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assetBundleName:
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@ -0,0 +1,61 @@
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// Upgrade NOTE: replaced '_Projector' with 'unity_Projector'
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// Upgrade NOTE: replaced '_ProjectorClip' with 'unity_ProjectorClip'
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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
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Shader "Projector/Multiply" {
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Properties {
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_ShadowTex ("Cookie", 2D) = "gray" {}
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_FalloffTex ("FallOff", 2D) = "white" {}
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}
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Subshader {
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Tags {"Queue"="Transparent"}
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Pass {
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ZWrite Off
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ColorMask RGB
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Blend DstColor Zero
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Offset -1, -1
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#pragma multi_compile_fog
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#include "UnityCG.cginc"
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struct v2f {
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float4 uvShadow : TEXCOORD0;
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float4 uvFalloff : TEXCOORD1;
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UNITY_FOG_COORDS(2)
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float4 pos : SV_POSITION;
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};
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float4x4 unity_Projector;
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float4x4 unity_ProjectorClip;
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v2f vert (float4 vertex : POSITION)
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{
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v2f o;
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o.pos = UnityObjectToClipPos (vertex);
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o.uvShadow = mul (unity_Projector, vertex);
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o.uvFalloff = mul (unity_ProjectorClip, vertex);
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UNITY_TRANSFER_FOG(o,o.pos);
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return o;
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}
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sampler2D _ShadowTex;
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sampler2D _FalloffTex;
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fixed4 frag (v2f i) : SV_Target
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{
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fixed4 texS = tex2Dproj (_ShadowTex, UNITY_PROJ_COORD(i.uvShadow));
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texS.a = 1.0-texS.a;
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fixed4 texF = tex2Dproj (_FalloffTex, UNITY_PROJ_COORD(i.uvFalloff));
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fixed4 res = lerp(fixed4(1,1,1,0), texS, texF.a);
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UNITY_APPLY_FOG_COLOR(i.fogCoord, res, fixed4(1,1,1,1));
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return res;
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}
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ENDCG
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}
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}
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}
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@ -0,0 +1,6 @@
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fileFormatVersion: 2
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guid: 01a668cc78047034a8a0c5ca2d24c6f7
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ShaderImporter:
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defaultTextures: []
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userData:
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assetBundleName:
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