modified maps
modified maps
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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
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Shader "Toon/Basic" {
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Properties {
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_Color ("Main Color", Color) = (.5,.5,.5,1)
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_MainTex ("Base (RGB)", 2D) = "white" {}
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Tags { "RenderType"="Opaque" }
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Pass {
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Name "BASE"
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Cull Off
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#pragma multi_compile_fog
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#include "UnityCG.cginc"
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sampler2D _MainTex;
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samplerCUBE _ToonShade;
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float4 _MainTex_ST;
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float4 _Color;
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struct appdata {
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float4 vertex : POSITION;
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float2 texcoord : TEXCOORD0;
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float3 normal : NORMAL;
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};
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struct v2f {
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float4 pos : SV_POSITION;
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float2 texcoord : TEXCOORD0;
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float3 cubenormal : TEXCOORD1;
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UNITY_FOG_COORDS(2)
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};
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v2f vert (appdata v)
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{
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v2f o;
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o.pos = UnityObjectToClipPos (v.vertex);
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o.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
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o.cubenormal = mul (UNITY_MATRIX_MV, float4(v.normal,0));
|
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UNITY_TRANSFER_FOG(o,o.pos);
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return o;
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}
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fixed4 frag (v2f i) : SV_Target
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{
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fixed4 col = _Color * tex2D(_MainTex, i.texcoord);
|
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fixed4 cube = texCUBE(_ToonShade, i.cubenormal);
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fixed4 c = fixed4(2.0f * cube.rgb * col.rgb, col.a);
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UNITY_APPLY_FOG(i.fogCoord, c);
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return c;
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}
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ENDCG
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}
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}
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Fallback "VertexLit"
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}
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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
|
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Shader "Toon/Basic Outline" {
|
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Properties {
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_Color ("Main Color", Color) = (.5,.5,.5,1)
|
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_OutlineColor ("Outline Color", Color) = (0,0,0,1)
|
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_Outline ("Outline width", Range (.002, 0.03)) = .005
|
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_MainTex ("Base (RGB)", 2D) = "white" { }
|
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_ToonShade ("ToonShader Cubemap(RGB)", CUBE) = "" { }
|
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}
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CGINCLUDE
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#include "UnityCG.cginc"
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struct appdata {
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float4 vertex : POSITION;
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float3 normal : NORMAL;
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};
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struct v2f {
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float4 pos : SV_POSITION;
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UNITY_FOG_COORDS(0)
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fixed4 color : COLOR;
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};
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uniform float _Outline;
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uniform float4 _OutlineColor;
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v2f vert(appdata v) {
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v2f o;
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o.pos = UnityObjectToClipPos(v.vertex);
|
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float3 norm = normalize(mul ((float3x3)UNITY_MATRIX_IT_MV, v.normal));
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float2 offset = TransformViewToProjection(norm.xy);
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o.pos.xy += offset * o.pos.z * _Outline;
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o.color = _OutlineColor;
|
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UNITY_TRANSFER_FOG(o,o.pos);
|
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return o;
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}
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ENDCG
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SubShader {
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Tags { "RenderType"="Opaque" }
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UsePass "Toon/Basic/BASE"
|
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Pass {
|
||||
Name "OUTLINE"
|
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Tags { "LightMode" = "Always" }
|
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Cull Front
|
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ZWrite On
|
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ColorMask RGB
|
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Blend SrcAlpha OneMinusSrcAlpha
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#pragma multi_compile_fog
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fixed4 frag(v2f i) : SV_Target
|
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{
|
||||
UNITY_APPLY_FOG(i.fogCoord, i.color);
|
||||
return i.color;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
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|
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Fallback "Toon/Basic"
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}
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defaultTextures: []
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Shader "Toon/Lit" {
|
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Properties {
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_Color ("Main Color", Color) = (0.5,0.5,0.5,1)
|
||||
_MainTex ("Base (RGB)", 2D) = "white" {}
|
||||
_Ramp ("Toon Ramp (RGB)", 2D) = "gray" {}
|
||||
}
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SubShader {
|
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Tags { "RenderType"="Opaque" }
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LOD 200
|
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CGPROGRAM
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#pragma surface surf ToonRamp
|
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|
||||
sampler2D _Ramp;
|
||||
|
||||
// custom lighting function that uses a texture ramp based
|
||||
// on angle between light direction and normal
|
||||
#pragma lighting ToonRamp exclude_path:prepass
|
||||
inline half4 LightingToonRamp (SurfaceOutput s, half3 lightDir, half atten)
|
||||
{
|
||||
#ifndef USING_DIRECTIONAL_LIGHT
|
||||
lightDir = normalize(lightDir);
|
||||
#endif
|
||||
|
||||
half d = dot (s.Normal, lightDir)*0.5 + 0.5;
|
||||
half3 ramp = tex2D (_Ramp, float2(d,d)).rgb;
|
||||
|
||||
half4 c;
|
||||
c.rgb = s.Albedo * _LightColor0.rgb * ramp * (atten * 2);
|
||||
c.a = 0;
|
||||
return c;
|
||||
}
|
||||
|
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|
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sampler2D _MainTex;
|
||||
float4 _Color;
|
||||
|
||||
struct Input {
|
||||
float2 uv_MainTex : TEXCOORD0;
|
||||
};
|
||||
|
||||
void surf (Input IN, inout SurfaceOutput o) {
|
||||
half4 c = tex2D(_MainTex, IN.uv_MainTex) * _Color;
|
||||
o.Albedo = c.rgb;
|
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o.Alpha = c.a;
|
||||
}
|
||||
ENDCG
|
||||
|
||||
}
|
||||
|
||||
Fallback "Diffuse"
|
||||
}
|
@ -0,0 +1,6 @@
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fileFormatVersion: 2
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guid: 48dca5b99d113b8d11006bab44295342
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ShaderImporter:
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defaultTextures: []
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userData:
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||||
assetBundleName:
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@ -0,0 +1,17 @@
|
||||
Shader "Toon/Lit Outline" {
|
||||
Properties {
|
||||
_Color ("Main Color", Color) = (0.5,0.5,0.5,1)
|
||||
_OutlineColor ("Outline Color", Color) = (0,0,0,1)
|
||||
_Outline ("Outline width", Range (.002, 0.03)) = .005
|
||||
_MainTex ("Base (RGB)", 2D) = "white" {}
|
||||
_Ramp ("Toon Ramp (RGB)", 2D) = "gray" {}
|
||||
}
|
||||
|
||||
SubShader {
|
||||
Tags { "RenderType"="Opaque" }
|
||||
UsePass "Toon/Lit/FORWARD"
|
||||
UsePass "Toon/Basic Outline/OUTLINE"
|
||||
}
|
||||
|
||||
Fallback "Toon/Lit"
|
||||
}
|
@ -0,0 +1,6 @@
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fileFormatVersion: 2
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guid: 054a31a99d11e49d110086ba44295342
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defaultTextures: []
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fileFormatVersion: 2
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guid: 651770f8be26443fdb85aa3594fa349c
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folderAsset: yes
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||||
DefaultImporter:
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userData:
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assetBundleName:
|
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Assets/NatureStarterKit2/Standard Assets/Effects/ToonShading/Textures/ToonLit.psd
(Stored with Git LFS)
Normal file
BIN
Assets/NatureStarterKit2/Standard Assets/Effects/ToonShading/Textures/ToonLit.psd
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -0,0 +1,53 @@
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fileFormatVersion: 2
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guid: b995d4bd9d11078d11005b9844295342
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fileIDToRecycleName:
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serializedVersion: 2
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mipmaps:
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mipMapMode: 0
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enableMipMap: 1
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linearTexture: 0
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correctGamma: 0
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fadeOut: 0
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borderMipMap: 0
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mipMapFadeDistanceStart: 2
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mipMapFadeDistanceEnd: 3
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bumpmap:
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convertToNormalMap: 0
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externalNormalMap: 0
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heightScale: .25
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normalMapFilter: 0
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isReadable: 0
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grayScaleToAlpha: 0
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generateCubemap: 1
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cubemapConvolution: 0
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cubemapConvolutionSteps: 8
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cubemapConvolutionExponent: 1.5
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seamlessCubemap: 0
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textureFormat: 3
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maxTextureSize: 512
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textureSettings:
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filterMode: 1
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aniso: 1
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mipBias: 0
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nPOTScale: 0
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lightmap: 0
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rGBM: 0
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compressionQuality: 50
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spriteExtrude: 1
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spriteMeshType: 1
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alignment: 0
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spritePivot: {x: .5, y: .5}
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spritePixelsToUnits: 100
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alphaIsTransparency: 0
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textureType: -1
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buildTargetSettings: []
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spriteSheet:
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sprites: []
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spritePackingTag:
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userData:
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assetBundleName:
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Assets/NatureStarterKit2/Standard Assets/Effects/ToonShading/Textures/UtilToonGradient.png
(Stored with Git LFS)
Normal file
BIN
Assets/NatureStarterKit2/Standard Assets/Effects/ToonShading/Textures/UtilToonGradient.png
(Stored with Git LFS)
Normal file
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@ -0,0 +1,52 @@
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fileFormatVersion: 2
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guid: 4a056241e2722dc46a7262a8e7073fd9
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fadeOut: 0
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borderMipMap: 0
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mipMapFadeDistanceStart: 2
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mipMapFadeDistanceEnd: 3
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bumpmap:
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cubemapConvolution: 0
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cubemapConvolutionSteps: 8
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cubemapConvolutionExponent: 1.5
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seamlessCubemap: 0
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textureFormat: 5
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maxTextureSize: 1024
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textureSettings:
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filterMode: 0
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aniso: 1
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mipBias: 0
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wrapMode: 1
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lightmap: 0
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rGBM: 0
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compressionQuality: 50
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spriteMode: 0
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spriteExtrude: 1
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spriteMeshType: 1
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alignment: 0
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spritePivot: {x: .5, y: .5}
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spritePixelsToUnits: 100
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alphaIsTransparency: 0
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textureType: 5
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buildTargetSettings: []
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spriteSheet:
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sprites: []
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spritePackingTag:
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userData:
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assetBundleName:
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Reference in New Issue
Block a user