Merge branch 'DevMax' into TestProject(Не-трогать)
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Assets/Scripts/Map/FollowTarget.cs
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Assets/Scripts/Map/FollowTarget.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class FollowTarget : MonoBehaviour
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{
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void Update()
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{
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transform.position = target.transform.position + offset;
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}
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}
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Assets/Scripts/Map/FollowYRotation.cs
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Assets/Scripts/Map/FollowYRotation.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class FollowYRotation : MonoBehaviour
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{
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[SerializeField] Transform target;
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void Update()
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}
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}
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