Вернул зависимости, они послетали
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@ -1,7 +0,0 @@
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@ -6,7 +6,10 @@ public class StartGameScript : MonoBehaviour
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{
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{
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public void StartGame()
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public void StartGame()
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{
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{
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StartCoroutine(LoadSceneAsync(StaticDataMap.SelectedMap, SceneManager.GetActiveScene().name));
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SceneManager.LoadSceneAsync(StaticDataMap.SelectedMap);
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//StartCoroutine(LoadSceneAsync(StaticDataMap.SelectedMap, SceneManager.GetActiveScene().name));
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Debug.Log("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
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Debug.Log("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
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}
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}
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private IEnumerator LoadSceneAsync(string newScene, string oldScene)
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private IEnumerator LoadSceneAsync(string newScene, string oldScene)
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