крупный рефакторинг
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@ -1,6 +1,4 @@
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using UnityEngine;
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using UnityEngine;
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using System.Collections;
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using UnityEngine.InputSystem;
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namespace RootMotion
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namespace RootMotion
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{
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{
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@ -131,7 +129,7 @@ namespace RootMotion
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// delta rotation
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// delta rotation
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if (rotate)
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if (rotate)
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{
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{
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// var _pass = _rotate.Player.CameraRotation.ReadValue<Vector2>();
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// var _pass = _rotate.Player.CameraRotation.ReadValue<Vector2>();
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//x += _pass.normalized.x;
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//x += _pass.normalized.x;
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//y = ClampAngle(y +_pass.normalized.y * rotationSensitivity, yMinLimit, yMaxLimit);
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//y = ClampAngle(y +_pass.normalized.y * rotationSensitivity, yMinLimit, yMaxLimit);
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}
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}
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@ -18,8 +18,8 @@ public class Starter : MonoBehaviour
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{
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{
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_timer.text = _starter.ToString();
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_timer.text = _starter.ToString();
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_dontMovePlayer1.enabled = false;
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_dontMovePlayer1.DeactivateInput();
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_dontMovePlayer2.enabled = false;
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_dontMovePlayer2.DeactivateInput();
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_borders.enabled = true;
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_borders.enabled = true;
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@ -38,8 +38,8 @@ public class Starter : MonoBehaviour
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if (_timer != null)
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if (_timer != null)
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{
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{
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Destroy(_timer.gameObject);
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Destroy(_timer.gameObject);
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_dontMovePlayer1.enabled = true;
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_dontMovePlayer1.ActivateInput();
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_dontMovePlayer2.enabled = true;
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_dontMovePlayer2.ActivateInput();
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_borders.enabled = false;
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_borders.enabled = false;
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}
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}
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}
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}
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