крупный рефакторинг

This commit is contained in:
Vladislav Likhenko 2024-08-10 01:05:38 +03:00
parent a51631152b
commit d4768d590b
3 changed files with 13 additions and 15 deletions

View File

@ -1,6 +1,4 @@
using UnityEngine;
using System.Collections;
using UnityEngine.InputSystem;
namespace RootMotion
{
@ -131,7 +129,7 @@ namespace RootMotion
// delta rotation
if (rotate)
{
// var _pass = _rotate.Player.CameraRotation.ReadValue<Vector2>();
// var _pass = _rotate.Player.CameraRotation.ReadValue<Vector2>();
//x += _pass.normalized.x;
//y = ClampAngle(y +_pass.normalized.y * rotationSensitivity, yMinLimit, yMaxLimit);
}

View File

@ -18,8 +18,8 @@ public class Starter : MonoBehaviour
{
_timer.text = _starter.ToString();
_dontMovePlayer1.enabled = false;
_dontMovePlayer2.enabled = false;
_dontMovePlayer1.DeactivateInput();
_dontMovePlayer2.DeactivateInput();
_borders.enabled = true;
@ -38,8 +38,8 @@ public class Starter : MonoBehaviour
if (_timer != null)
{
Destroy(_timer.gameObject);
_dontMovePlayer1.enabled = true;
_dontMovePlayer2.enabled = true;
_dontMovePlayer1.ActivateInput();
_dontMovePlayer2.ActivateInput();
_borders.enabled = false;
}
}