diff --git a/Assets/Racing_Game/UI/MapsUI.meta b/Assets/Racing_Game/UI/MapsUI.meta new file mode 100644 index 00000000..a44a6468 --- /dev/null +++ b/Assets/Racing_Game/UI/MapsUI.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a9d99c3c6887f1a4a99fb6f86145c499 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/ScriptBackToMenu.cs b/Assets/Scripts/ScriptBackToMenu.cs index bbeb8ab0..88f57f7a 100644 --- a/Assets/Scripts/ScriptBackToMenu.cs +++ b/Assets/Scripts/ScriptBackToMenu.cs @@ -3,6 +3,9 @@ using UnityEngine.SceneManagement; public class ScriptBackToMenu : MonoBehaviour { + /// + /// пока не трогать + /// public void BackToMenu() { SceneManager.LoadScene(0); diff --git a/Assets/Scripts/ScriptRestart.cs b/Assets/Scripts/ScriptRestart.cs index 6efd8b23..953f9a0f 100644 --- a/Assets/Scripts/ScriptRestart.cs +++ b/Assets/Scripts/ScriptRestart.cs @@ -3,6 +3,9 @@ using UnityEngine.SceneManagement; public class ScriptRestart : MonoBehaviour { + /// + /// пока не трогать + /// public void Restart() { SceneManager.LoadScene(SceneManager.GetActiveScene().name);