diff --git a/Assets/Racing_Game/UI/MapsUI.meta b/Assets/Racing_Game/UI/MapsUI.meta
new file mode 100644
index 00000000..a44a6468
--- /dev/null
+++ b/Assets/Racing_Game/UI/MapsUI.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: a9d99c3c6887f1a4a99fb6f86145c499
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/ScriptBackToMenu.cs b/Assets/Scripts/ScriptBackToMenu.cs
index bbeb8ab0..88f57f7a 100644
--- a/Assets/Scripts/ScriptBackToMenu.cs
+++ b/Assets/Scripts/ScriptBackToMenu.cs
@@ -3,6 +3,9 @@ using UnityEngine.SceneManagement;
public class ScriptBackToMenu : MonoBehaviour
{
+ ///
+ /// пока не трогать
+ ///
public void BackToMenu()
{
SceneManager.LoadScene(0);
diff --git a/Assets/Scripts/ScriptRestart.cs b/Assets/Scripts/ScriptRestart.cs
index 6efd8b23..953f9a0f 100644
--- a/Assets/Scripts/ScriptRestart.cs
+++ b/Assets/Scripts/ScriptRestart.cs
@@ -3,6 +3,9 @@ using UnityEngine.SceneManagement;
public class ScriptRestart : MonoBehaviour
{
+ ///
+ /// пока не трогать
+ ///
public void Restart()
{
SceneManager.LoadScene(SceneManager.GetActiveScene().name);