переписывание скриптов
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Assets/Racing_Game/Scripts.meta
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Assets/Racing_Game/Scripts.meta
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Assets/Racing_Game/Scripts/Maps.meta
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Assets/Racing_Game/Scripts/Maps.meta
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Assets/Racing_Game/Scripts/Maps/1Map.meta
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Assets/Racing_Game/Scripts/Maps/1Map.meta
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Assets/Racing_Game/Scripts/Maps/CheckNumPlayerScript.cs
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Assets/Racing_Game/Scripts/Maps/CheckNumPlayerScript.cs
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using UnityEngine;
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public class CheckNumPlayerScript : MonoBehaviour
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{
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[SerializeField] private SetActiveScript _setActiveScript;
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//private void Awake()
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//{
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// _setActiveScript.SetNoActiveSelected();
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//}
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}
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Assets/Racing_Game/Scripts/Maps/CheckNumPlayerScript.cs.meta
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Assets/Racing_Game/Scripts/Maps/CheckNumPlayerScript.cs.meta
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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{
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"m_Dictionary": {
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}
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