using TMPro; using UnityEngine; public class ScriptMenuChangeNumberPlayers : MonoBehaviour { private TextMeshProUGUI text; private void Awake() { text = gameObject.GetComponentInChildren(); } private void Start() { if (GameSetting.OnePlayer) { text.text = "One Player"; } else { text.text = "Two Player"; } } public void ChageNumberPlayersScript() { if (GameSetting.OnePlayer) { GameSetting.OnePlayer = false; text.text = "Two Player"; } else { GameSetting.OnePlayer = true; text.text = "One Player"; } } }