using UnityEngine; public class MinimapStatrScript : MonoBehaviour { [SerializeField] private FollowTarget _followTarget; [SerializeField] private FollowYRotation _followYRotation; [SerializeField] private SelectCarGameScript _SelectCarGameScript; private void Start() { _followTarget.target = _SelectCarGameScript._CurrentCar.transform; _followYRotation.target = _SelectCarGameScript._CurrentCar.transform; } }