using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;
///
/// Handles RCC Canvas dashboard elements.
///
[AddComponentMenu("BoneCracker Games/Realistic Car Controller/UI/Dashboard Displayer Player2")]
[RequireComponent(typeof(DashboardInputPlayer2))]
public class DashboardDisplayPlayer2 : MonoBehaviour
{
// Inputs of the dashboard elements.
private DashboardInputPlayer2 inputs;
private DashboardInputPlayer2 Inputs
{
get
{
if (inputs == null)
inputs = GetComponent();
return inputs;
}
}
public DisplayType displayType = DisplayType.Full; // Current display type.
public enum DisplayType { Full, Customization, TopButtonsOnly, Off }
public RCC_CarControllerV3 vehicle;
public bool autoAssignVehicle = true;
// Buttons, texts, images, and dropdown menus.
[Header("Panels")]
public GameObject controllerButtons;
public GameObject gauges;
public GameObject customizationMenu;
[Header("Texts")]
public Text RPMLabel;
public Text KMHLabel;
public Text GearLabel;
public Text recordingLabel;
[Header("Images")]
//public Image ABS;
//public Image ESP;
//public Image Park;
//public Image Headlights;
//public Image leftIndicator;
//public Image rightIndicator;
//public Image heatIndicator;
//public Image fuelIndicator;
public Image rpmIndicator;
[Header("Colors")]
public Color color_On = Color.yellow;
public Color color_Off = Color.white;
[Header("Dropdowns")]
public Dropdown mobileControllersDropdown;
private void Update()
{
if (mobileControllersDropdown)
mobileControllersDropdown.interactable = RCC_Settings.Instance.mobileControllerEnabled;
// Enabling / disabling corresponding elements related to choosen display type.
switch (displayType)
{
case DisplayType.Full:
if (controllerButtons && !controllerButtons.activeSelf)
controllerButtons.SetActive(true);
if (gauges && !gauges.activeSelf)
gauges.SetActive(true);
if (customizationMenu && customizationMenu.activeSelf)
customizationMenu.SetActive(false);
break;
case DisplayType.Customization:
if (controllerButtons && controllerButtons.activeSelf)
controllerButtons.SetActive(false);
if (gauges && gauges.activeSelf)
gauges.SetActive(false);
if (customizationMenu && !customizationMenu.activeSelf)
customizationMenu.SetActive(true);
break;
case DisplayType.TopButtonsOnly:
if (controllerButtons.activeSelf)
controllerButtons.SetActive(false);
if (gauges.activeSelf)
gauges.SetActive(false);
if (customizationMenu.activeSelf)
customizationMenu.SetActive(false);
break;
case DisplayType.Off:
if (controllerButtons && controllerButtons.activeSelf)
controllerButtons.SetActive(false);
if (gauges && gauges.activeSelf)
gauges.SetActive(false);
if (customizationMenu && customizationMenu.activeSelf)
customizationMenu.SetActive(false);
break;
}
}
private void LateUpdate()
{
// If inputs are not enabled yet, disable it and return.
if (!Inputs.enabled)
return;
if (autoAssignVehicle && RCC_SceneManager.Instance.activePlayerVehicle)
vehicle = RCC_SceneManager.Instance.activePlayerVehicle;
if (!vehicle)
return;
if (RPMLabel)
RPMLabel.text = Inputs.RPM.ToString("0");
if (KMHLabel)
{
if (RCC_Settings.Instance.units == RCC_Settings.Units.KMH)
KMHLabel.text = Inputs.KMH.ToString("0") + "\nKMH";
else
KMHLabel.text = (Inputs.KMH * 0.62f).ToString("0") + "\nMPH";
}
if (GearLabel)
{
if (!Inputs.NGear && !Inputs.changingGear)
GearLabel.text = Inputs.direction == 1 ? (Inputs.Gear + 1).ToString("0") : "R";
else
GearLabel.text = "N";
}
if (recordingLabel)
{
switch (RCC_SceneManager.Instance.recordMode)
{
case RCC_SceneManager.RecordMode.Neutral:
if (recordingLabel.gameObject.activeSelf)
recordingLabel.gameObject.SetActive(false);
recordingLabel.text = "";
break;
case RCC_SceneManager.RecordMode.Play:
if (!recordingLabel.gameObject.activeSelf)
recordingLabel.gameObject.SetActive(true);
recordingLabel.text = "Playing";
recordingLabel.color = Color.green;
break;
case RCC_SceneManager.RecordMode.Record:
if (!recordingLabel.gameObject.activeSelf)
recordingLabel.gameObject.SetActive(true);
recordingLabel.text = "Recording";
recordingLabel.color = Color.red;
break;
}
}
//if (ABS)
// ABS.color = Inputs.ABS == true ? color_On : color_Off;
//if (ESP)
// ESP.color = Inputs.ESP == true ? color_On : color_Off;
//if (Park)
// Park.color = Inputs.Park == true ? Color.red : color_Off;
//if (Headlights)
// Headlights.color = Inputs.Headlights == true ? Color.green : color_Off;
//if (heatIndicator)
// heatIndicator.color = vehicle.engineHeat >= 100f ? Color.red : new Color(.1f, 0f, 0f);
//if (fuelIndicator)
// fuelIndicator.color = vehicle.fuelTank < 10f ? Color.red : new Color(.1f, 0f, 0f);
//if (rpmIndicator)
// rpmIndicator.color = vehicle.engineRPM >= vehicle.maxEngineRPM - 500f ? Color.red : new Color(.1f, 0f, 0f);
//if (leftIndicator && rightIndicator) {
// switch (Inputs.indicators) {
// case RCC_CarControllerV3.IndicatorsOn.Left:
// leftIndicator.color = new Color(1f, .5f, 0f);
// rightIndicator.color = new Color(.5f, .25f, 0f);
// break;
// case RCC_CarControllerV3.IndicatorsOn.Right:
// leftIndicator.color = new Color(.5f, .25f, 0f);
// rightIndicator.color = new Color(1f, .5f, 0f);
// break;
// case RCC_CarControllerV3.IndicatorsOn.All:
// leftIndicator.color = new Color(1f, .5f, 0f);
// rightIndicator.color = new Color(1f, .5f, 0f);
// break;
// case RCC_CarControllerV3.IndicatorsOn.Off:
// leftIndicator.color = new Color(.5f, .25f, 0f);
// rightIndicator.color = new Color(.5f, .25f, 0f);
// break;
// }
//}
}
public void SetDisplayType(DisplayType _displayType)
{
displayType = _displayType;
}
}